• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. S

    POTC Build 14A7 - Bug List

    Ahoy all, as the Bug Tracker seems not to be used regularly anymore, I would like to set up a complete bug list. In order to avoid that people work on fixes for the same bugs, every modder/bug fixer can add a comment here on each bug. I would also appreciate working with the bug tracker - so if...
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    Awful performance!!

    I also noticed slowdowns while on land, walking in 3d like in slow motion. It only happens sometimes - for example when going to the shipwright in Oxbay for the first time ... can anyone confirm?
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    Question regarding Dialogs

    Thank you ... I think I'll send to Pirate_KK my fixes. Can be the Runme.bat files. I left them out and moved all files by hand, because the Runme.bat screwed up my last installation. I think they're not completely compatible to all language versions. Anyway I just removed the header files...
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    Question regarding Dialogs

    yes, I mean these *.h files. I removed them and it seems to be fine. BTW: I just fixed the Tutorial. Whom do I send the files to in order to have the bugfix in the next Patch/Mod?
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    Who wants new guns?

    Getting back to the off-topic <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=":wink:" border="0" alt="icon_wink.gif" /> : So, there is actually no sense in having ships with a maximum gun weight of > 32 pounds? Then it should be corrected. Otherwise it...
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    Question regarding Dialogs

    It just got me - I started some bugfixing ... but for that I need to understand how certain things work together. Let's start with the Dialogs: In the Program/dialogs/ folder there are plenty C and header files. As far as I can see it the header files can all be removed, right? Because the...
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    Who wants new guns?

    "Me likes da guns." , Boatswain Dumbnut while inspecting the new deck. I have one off-topic question though: I noticed some of the big ships can actually carry 42 pounders - are those in game at all? If so, how to obtain them?
  8. S

    Build 14A6 Bugs?

    Thank you Pieter. Of course it's Alpha. I just asked because I was not able to find a conclusive bug list and the bug tracker seems not to be up-to-date, either. If it wouldn't take weeks to dig into the sourcecode, I would be willing to offer my programming skills for fixing those bugs, but I...
  9. S

    Build 14A6 Bugs?

    Hi all, I just would like to know if these bugs are known and/or experienced by others as well: During the game when visiting "cloned" locations, one is "teleported" randomly between these locations: Example: Land at the beach on Guadeloupe, walk to the jungle and return to the ship. Then sail...
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    Build 14

    That is the problem: Fast travel does not work in a new game the first time on deck (at least it did not for my Build 14A6). Also going back to the cabin was not possible - so one is stuck on deck unless one is lucky enough to find the spot where to leave the deck. Anyway it was only a...
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    the modDB

    This is nice to share the Build Mod, which is really great, with a broader audience. However, I have a proposal: Isn't it possible to create one big mod file for Build 13 U3 or Build 14 when it is stable? The current procedure of installation (POTC base, 12.1, then runme.bat, 13 full including...
  12. S

    Build 14

    Ahoy, I just upgraded from Build 13 to Build 14 and so far I see some really nice new features. However, it was a very disturbing search on the empty deck when I skipped the tutorial (because I have played POTC in different versions since build 9). Luckily I found this thread. It would be much...
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    Making a custom officer

    Ahoy Matey! If you want to start modding, try the tutorials - they are really good. It starts with creating custom characters, so this may be what you are looking for: <a href="http://robotsdontbleed.com/wacko/wakka.php?wakka=Tutorials&v=28e" target="_blank">POTC Wiki - Modding</a> Cheers, Sulan
  14. S

    Pieter's Pirates Page

    I have a quick question: What is "Pre Build 13 Base Version (296 MB)"? Can I use this as a base directory adding Build 13 Full, Build 13 Update 3 and then Build 14 Alpha 6,7 etc.? I just screwed my installation modding a little on the mainquest bug and now I have to reinstall. Thanks for a...
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    Infos about ADDON - Corsairs - return of the legend

    Ahrrrrr - how you dare givin' ole Matey Sulan - dat's me - screenshots, if da game is not available in English? You make me drool ... me not likes drooling. Me sad ... must burn something ... or sink a ship ... or ... have another mug of grog. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif"...
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    Infos about ADDON - Corsairs - return of the legend

    Just a few questions to clarify, because it sounds just nice: 1. Is it available in English? If not - will it be at some point of time? 2. Is it an addon as writte in the headline of this topic or is it a new game? 3. Experienced bugs, crashes, Starforce-Problems so far? 4. How to obtain the...
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    Build 13: Mainquest bugged?

    Doh - me finds dat preacherman. Da bloody son of ... da Lord was still in da cell on da small island near Isla Muelle. Ahrrrrr! Now me will be able to follow da seachick. Still dat's strange ...
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    Build 13: Mainquest bugged?

    Ahoy landlubbers! Me did der rescue of dem little pollywogs in Douwesen, capturing der nutshell 'Mefisto' and stuff. Also couldn't help but free dat preacherman Domingues, so alas someone prays for der doomed soul o' mine. Now dat cute little seachick Danielle hit me on da head an' went off to...
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    Secrets of Far Seas

    Question: Will that work with AOP Supermod (have now all updates until update 5)? Or do we need the original installation + patch 1.5 (which is not compatible with Supermod)? I enjoy Supermod a lot and it seems some features of Supermod are in Secrets of the Far Seas - but do they work...
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