• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. O

    Things a Lubber Should Know About Pirates of The Caribbean - Pirates Ahoy! Style

    Dang...I was hoping you wouldn't realize that... *ducks*
  2. O

    Things a Lubber Should Know About Pirates of The Caribbean - Pirates Ahoy! Style

    How about something on boarding? How it works. Include stuff like weapons lockers, crew morale and relative numbers. And lots of grapeshot. Also maybe an example of why you might <i>not</i> want to board a ship. Are there any times it's better just to sink one?
  3. O

    Captain's log

    <!--quoteo(post=226488:date=Dec 17 2007, 05:22 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE(Morgan Terror @ Dec 17 2007, 05:22 PM) 226488</div><div class='quotemain'><!--quotec-->20-gun sloops don't excist. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle"...
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    Things a Lubber Should Know About Pirates of The Caribbean - Pirates Ahoy! Style

    <!--quoteo(post=226472:date=Dec 17 2007, 04:14 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Dec 17 2007, 04:14 PM) 226472</div><div class='quotemain'><!--quotec-->As for making BuildSettings.h easier for beginning players: For Build 14 we have an ingame Advanced Options...
  5. O

    Swashbucklers

    Test.
  6. O

    Silent Hunter 3 and 4

    When I talk about obtuse and difficult to use mods, GWX tops the list. However the good does outweigh the bad. Things only get really ugly in Late War scenarios with the enhanced radar, guns, and AI stuff. But the new models and other details are awesome. Don't know how folks played SW3...
  7. O

    Major breakthrough with Akella

    I haven't done anything really yet but I'd say it looks good to me, for what that's worth!
  8. O

    Things a Lubber Should Know About Pirates of The Caribbean - Pirates Ahoy! Style

    I like that! Good, good. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> Okay, here's something that might help. I'm at work now so I can't go digging around in the program files but maybe we can post, to the web...
  9. O

    Captain's log

    <i>Adventure Galley</i>!!! That was my first good ship! 20-gun Sloop! Give it back! <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" /> Good read there, really enjoying it. Right now I'm on a new replay myself. Still...
  10. O

    Things a Lubber Should Know About Pirates of The Caribbean - Pirates Ahoy! Style

    It would be nice if we had the numbers to figure out how much of a difference what makes. Are numbers, morale or quality of weapons more important? How much so? Then again, it's not essential to a newbies guide. The gist is you want the best of each as you can manage and a demoralized...
  11. O

    Things a Lubber Should Know About Pirates of The Caribbean - Pirates Ahoy! Style

    Morgan: After reading that guide I'm going to correct myself. It's perfect as is. Just needs capitalization and the like. Very clear and very helpful information there! About boarding: What's the relationship of relative crew numbers and morale, as well as the quality of arms in the...
  12. O

    Things a Lubber Should Know About Pirates of The Caribbean - Pirates Ahoy! Style

    Right now I'm just looking for a core dump of intel from experienced players. The actual shape of the newbie guide (or guides most likely) will be determined by that. The core guide is going to be less than a sheet of paper, in a very big font and double spaced, on essential information not...
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    Things a Lubber Should Know About Pirates of The Caribbean - Pirates Ahoy! Style

    That's some good stuff right there. When I get a chance I'll probably go over it and see if I have any questions. If you'd like, I can try and edit/rewrite it a bit. Got a little background in copy writing. It'd be "The Terrible Guide To Sailing by Captain Morgan Terror" regardless of...
  14. O

    Things a Lubber Should Know About Pirates of The Caribbean - Pirates Ahoy! Style

    Done! Thanks. <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya2" border="0" alt="me.gif" />
  15. O

    Things a Lubber Should Know About Pirates of The Caribbean - Pirates Ahoy! Style

    I'll wait and see what feedback comes in and will likely break this down further into sections. I may or may not actually list optional mods. What I want to focus on is things a player absolutely has to know to not get frustrated with the basic game and the basic mod after they've installed it...
  16. O

    Things a Lubber Should Know About Pirates of The Caribbean - Pirates Ahoy! Style

    So what do you wish someone told you that would have made life easier in PoTC Pirates Ahoy! Build mod? What should be included in a newbie guide or new user FAQ? Keep in mind this is just for gathering information at this point. Not everything will be included. The end product will...
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    Firedrill?

    Note to self for future newbie guide: Using <TAB> in World Map sailing mode will zoom very far out and also allow you to easily pan the view. No more going from world map, to sailing mode, to F2 and then checking the map. Good to know (not in manual - found this out by accident). Also a...
  18. O

    Firedrill?

    Ah, that must be it. I started a new game now I know, kinda, what I'm doing and have been having so much fun I keep forgetting to get back to the main plot. Ironically, after I helped give those French a good thrashing it was a British shore patrol that chased us off. Infantrymen came racing...
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