• New Horizons on Maelstrom
    Maelstrom New Horizons


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    Rethinking ships in POTC: new project?

    <!--`QuoteBegin-Kieron`+--><div class='quotetop'>QUOTE(Kieron)</div><div class='quotemain'><!--QuoteEBegin-->i'm in agreement that ships should be attributed to certain empires. and about the renaming of 'warships' and 'lineships'. (the only thing i'm not sure i agree with you about is who the...
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    Rethinking ships in POTC: new project?

    I've got an idea for individualizing ships even more, but it requires a level of code knowledge that I can't say I have. The <b>rand()</b> function natively returns a random number between 0 and whatever number you assign. Is there a way to get a random number between two defined numbers, like...
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    National ship paint designs in the 17th century?

    Okay, I started a new thread about my various ideas, right here: <a href="http://forum.piratesahoy.net/ftopic2769.php" target="_blank">Rethinking ships in POTC: new project?</a>.
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    Rethinking ships in POTC: new project?

    Various exchanges about current code and designs, and possibilities for the future with Kieron and others have given me a lot of ideas. Unfortunately, I'm not yet familiar enough with all the POTC code to implement this stuff <i>myself</i>, but I thought I'd throw them out here for everyone to...
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    National ship paint designs in the 17th century?

    <!--`QuoteBegin-NathanKell`+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin-->Well, in places in POTC it _is_ referred to as a galeot...so who knows. I'm interested to hear how you plan on reworking things, as I have a few ideas there myself, but more on...
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    Unfixed Bugs in Build v11

    Okay, then that wasn't working for me, either. Every time a n/d was introduced, I had two options: have a conversation, or propose. If I proposed, she accepted (after a fight with a suitor) and persisted. If I didn't speak to her <i>or</i> chose 'conversation,' she would disappear upon exit...
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    National ship paint designs in the 17th century?

    <!--`QuoteBegin-CatalinaThePirate`+--><div class='quotetop'>QUOTE(CatalinaThePirate)</div><div class='quotemain'><!--QuoteEBegin-->I have a distinct impression that everyone seems to really want this era rather than the one that "came with the game" - and it's been suggested that we should try...
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    YOUR CHARACTER AND SHIP

    <!--`QuoteBegin-KevO44`+--><div class='quotetop'>QUOTE(KevO44)</div><div class='quotemain'><!--QuoteEBegin-->Wow <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> Now thats a nice ship! <img...
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    YOUR CHARACTER AND SHIP

    I just started a new game, so this is sort of cheating, but here's the ship I'd like to end up with. Note the name on the back of the stern. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/pirate2.gif" style="vertical-align:middle" emoid=":p:" border="0"...
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    National ship paint designs in the 17th century?

    I've noticed quite a few people request ship textures based on each nation's respective "standard" paint designs, the most famous of which is the Nelson Checker, of course. It got me interested, so I started Googling, but most of these standards seemed to start forming around the Napoleanic era...
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    Hotkeys

    You can find most of the hotkeys in <span style='color:red'>PROGRAMCONTROLSinit_pc.c</span> to form the full hotkey. For example, I set my 'change ship name' mod to use V as a hotkey. To set that up, I put a line in each of those files, like this: <!--c1--><div class='codetop'>CODE</div><div...
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    Replacement deck for ships

    <!--`QuoteBegin-AmosTrask`+--><div class='quotetop'>QUOTE(AmosTrask)</div><div class='quotemain'><!--QuoteEBegin-->nice work, my decks seem to look a lot darker than your originals. prob due to to brightness and contrast like you said but youve found a good solution there! <img...
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    Replacement deck for ships

    It took me awhile to figure this one out, but after staring at the original deck texture for <i>way</i> too long, I finally adjusted it to suit my own tastes. Overall it's much darker, and I made some changes to the cannons (stole the 'wheels' from Duke's Xebec BR deck texture <img...
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    Build 11 help

    Open the file <span style='color:red'>engine.ini</span> in your main POTC folder, then look near the bottom for something like this: tracefilesoff = 1 Change the 1 to a 0, then start the game up. When it crashes, a file will be created in your POTC directory called <span...
  15. I

    Build 11 + Catalina's graphic mods

    <!--`QuoteBegin-Gozer`+--><div class='quotetop'>QUOTE(Gozer)</div><div class='quotemain'><!--QuoteEBegin-->I have a problem with this combination. installed NK Build 11, then tried to install Catalina's graphic packs (installed all 5). the game runs, but all buttons in F2 menu are blank (without...
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    Unfixed Bugs in Build v11

    Curiouser and curiouser.. Okay, this is just weird. I couldn't figure out the cause of the slowdown, so I reloaded the backup <span style='color:red'>Rumour_data.c file</span> working, either. Oy.
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    Unfixed Bugs in Build v11

    One question about your code fix: there are a few `quest-based` rumors that are apparently set to "inactive", like this: <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    Rumour[i].id = "Brin_here";     Rumour[i].text = "I hear there's a new governor on...
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    Unfixed Bugs in Build v11

    <!--`QuoteBegin-NathanKell`+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin-->First, did you get my email re: the wife bug? Second, re: rumors. Yeah, my code there is _way_ screwed up. Just before I dropped off the edge of the world I sent a package of...
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    New custom sails and a minor fix for Kieron (screenshots)

    <!--`QuoteBegin-CatalinaThePirate`+--><div class='quotetop'>QUOTE(CatalinaThePirate)</div><div class='quotemain'><!--QuoteEBegin-->And I'd like to see beign able to actually download and SAVE the updates - I have not been able to do that, and I WANT the option to be able to save the updates...
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    I've managed to add new cannons to the game and they work!

    Cap'n Cornish, I just replied to your `e-mail` with some included adjustments to the files you sent. That should help narrow down the problem, if not fix it entirely. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya"...
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