• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. I

    I've managed to add new cannons to the game and they work!

    Hmm, I'll have to take a look around. If one caliber showed properly, the others should as well. Go ahead and send me the files; I just fixed my profile to show my `e-mail` address, so just click the link at the bottom of this post. <img...
  2. I

    Few questions about the build

    <!--`QuoteBegin-CatalinaThePirate`+--><div class='quotetop'>QUOTE(CatalinaThePirate)</div><div class='quotemain'><!--QuoteEBegin-->Watch, <b>ToMeR, </b>when you talk to people around the town.  If you have a seemingly harmless conversation with someone and they offer you advice and you take it...
  3. I

    Changing ship names (new mod)

    Thanks, mates! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" /> Now I've just got to figure out why I keep replacing finished projects with increasingly more <i>difficult</i>...
  4. I

    I've managed to add new cannons to the game and they work!

    Glad to hear it! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" /> And as long as it's turned in before the deadline (or is at least close to being finished), I don't see why it wouldn't be...
  5. I

    I've managed to add new cannons to the game and they work!

    As far as I know, that should work, but someone more experienced with the code might point out something that I'm not currently aware of. Make sure you remove the space you've got between the comma and quote, though. IOW, "Carronade, "Carronade"" should be "Carronade,"Carronade". I'm not...
  6. I

    Navy/Military rankings

    <!--`QuoteBegin-NathanKell`+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin-->iamthejarha: LOL. That was the original way the ranks went in fact. They then got bumped down one for build, um, something. Hmm. Maybe add baronet? (what _is_ the fem. of...
  7. I

    Few questions about the build

    1. You can receive reputation bonuses and information from your wife (though mine's been broken, so I can't say that from experience. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /> ) 2. It's...
  8. I

    Changing ship names (new mod)

    I updated the first post to publish the final version of this mod. The function is now set in a <b>for()</b> loop, which is what I'd envisioned all along and was finally able to achieve. It also avoids unnecessary log entries, and keeps Reinit.c from getting too bloated (the original mod had...
  9. I

    Unfixed Bugs in Build v11

    Regarding my "no rumors" problem, I've been looking through the code that sets default rumors in the game, and something just isn't adding up. The function that does this is called from <span style='color:red'>PROGRAMReinit.c</span>: <!--c1--><div class='codetop'>CODE</div><div...
  10. I

    I've managed to add new cannons to the game and they work!

    <!--`QuoteBegin-Cap`'n Cornish+--><div class='quotetop'>QUOTE(Cap'n Cornish)</div><div class='quotemain'><!--QuoteEBegin-->The what eh? my dear man you are talking in double dutch as far as i can understand (lol) as i have no understanding of what you are saying perhaps if you could show me an...
  11. I

    Unfixed Bugs in Build v11

    I'm not sure I have one anymore, but I'll check. It was the first game I'd played long enough to be introduced to nieces/daughters, but I spoke to at least four before I actually married one. Every girl I spoke to disappeared the moment I left the town hall, with the exception of the one I...
  12. I

    New custom sails and a minor fix for Kieron (screenshots)

    <!--`QuoteBegin-iamthejarha`+--><div class='quotetop'>QUOTE(iamthejarha)</div><div class='quotemain'><!--QuoteEBegin-->Hmm...  What if you set up an extra dialog at the shipyards to <i>sell</i> extra sails sets, like the tailor's shops sell extra player skins?  You could change the sails at any...
  13. I

    Fred Bob Quest Problem

    <!--`QuoteBegin-Blind_Pew`+--><div class='quotetop'>QUOTE(Blind_Pew)</div><div class='quotemain'><!--QuoteEBegin-->Hi all I bought POTC a few months back, found this forum (which is great by the way, and the mods really make this game), and installed build 11.  Since then I have been busy...
  14. I

    Unfixed Bugs in Build v11

    I don't know if it's been fixed, or if it's even a <i>bug</i> and not one of those singular quirks that seems to happen to some games, but the one time I've experienced the "marriage" mod, it didn't work at all like it's been described on this forum. For one, when I talked to the governor and...
  15. I

    New custom sails and a minor fix for Kieron (screenshots)

    <!--`QuoteBegin-Kieron`+--><div class='quotetop'>QUOTE(Kieron)</div><div class='quotemain'><!--QuoteEBegin-->you're right, real captains would be able to change colours at any time. the problem with that is that you can then get away with sacking as many british ports and sinking as many british...
  16. I

    Unfixed Bugs in Build v11

    <!--`QuoteBegin-dchaley`+--><div class='quotetop'>QUOTE(dchaley)</div><div class='quotemain'><!--QuoteEBegin-->Regardless, there is a dangling else that has no matching if. In that case, it should be: <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->if ( LogsToggle )...
  17. I

    Unfixed Bugs in Build v11

    <!--`QuoteBegin-dchaley`+--><div class='quotetop'>QUOTE(dchaley)</div><div class='quotemain'><!--QuoteEBegin-->I think there's a slight error in seadogs.c around line 821: <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->case "NK_LogsToggle":      LogsToggle =...
  18. I

    Where's the info on extra ships stored?

    <!--QuoteBegin-Kieron+--><div class='quotetop'>QUOTE(Kieron)</div><div class='quotemain'><!--QuoteEBegin-->ah, clever! that's elegant code. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif"...
  19. I

    Mefisto!!!

    If updating build 11 doesn't work, you can disable the Coast Raiders mod in BuildSettings.h by changing this line (it's near the bottom): <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->#define AUTOCREATE_CR 0 //Set to 1 to create new coastships every time you leave or...
  20. I

    New custom sails and a minor fix for Kieron (screenshots)

    Hmm... What if you set up an extra dialog at the shipyards to <i>sell</i> extra sails sets, like the tailor's shops sell extra player skins? You could change the sails at any time the same way you do now (interface changes notwithstanding), but you'd have to buy the new sails first. As far...
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