• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. I

    I Cant Board Ships!!!!

    <!--QuoteBegin-webbo+--><div class='quotetop'>QUOTE(webbo)</div><div class='quotemain'><!--QuoteEBegin-->Hey can some1 help me here? I installed build 11 and now i cant board ships properley. All dat happens is dat it goes straight to a screen sayin captain surrendered kill or capture? Is it...
  2. I

    Changing ship names (new mod)

    What the...? The <i>exact same</i> code that worked yesterday is erroring out on me today! The code is unchanged from above, but here's what I'm getting <i>now</i> (this worked before!!!): COMPILE ERROR - file: Reinit.c; line: 507 missed ')' For reference, this is line 507...
  3. I

    Where's the info on extra ships stored?

    <!--QuoteBegin-Kieron+--><div class='quotetop'>QUOTE(Kieron)</div><div class='quotemain'><!--QuoteEBegin-->could you define it as <b>int ship[3];</b> rather than <b>#define SHIP1</b> etc etc.? since buildsettings.h is #included in seadogs.c that array should be accessible everywhere in the code...
  4. I

    Changing ship names (new mod)

    Yes, I already know the first question you probably have. "Why do we need a mod for this, when we can already rename ships in the game?" Well, this idea started out with a very simple desire: the desire to have unavailable characters in my ship names. The apostrophe is the most notable...
  5. I

    Intermittent CTD in sailing mode (build 11)

    <!--QuoteBegin-Kieron+--><div class='quotetop'>QUOTE(Kieron)</div><div class='quotemain'><!--QuoteEBegin--><!--QuoteBegin-iamthejarha+--><div class='quotetop'>QUOTE(iamthejarha)</div><div class='quotemain'><!--QuoteEBegin-->I'm getting a CTD that I haven't seen mentioned anywhere else. It...
  6. I

    Sneaky Trader Mod - coding dilemma help please?

    From what I can see in other files, there are references to "Reload2" in every city file except Greenford, but I don't see any references that include both 'LAi_ActorRunToLocation()' <i>and</i> 'reload2'. Unfortunately, I don't know enough about locator coding to really help get the problem...
  7. I

    BUILD 11 BUGS ONLY

    <!--QuoteBegin-GrayWolf+--><div class='quotetop'>QUOTE(GrayWolf)</div><div class='quotemain'><!--QuoteEBegin-->You buy um in the Tailor shops. They look like a regular house but a sign will come up <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif"...
  8. I

    Weathered Ships Mod (Updated!)

    Hey, Rafe. Glad to see you around, briefly or not. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" /> Okay, I've gotten version 1.3 up, which includes both of the changes brought up by...
  9. I

    BUILD 11 BUGS ONLY

    <!--QuoteBegin-GrayWolf+--><div class='quotetop'>QUOTE(GrayWolf)</div><div class='quotemain'><!--QuoteEBegin-->thers 3 options 1 is have a good day and what not, 2nd is is ther any imfo latly wich is usaly asnswerd with a Not latly,3rd is to spped the night with your girl. <img...
  10. I

    Where's the info on extra ships stored?

    Okay, I scrapped the post written here before entirely, because I got it to work. Here's the code: <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->// iamthejarha --> void ChangeShipName(ref char) {     int pship1 = GetCompanionIndex(char,1);     int pship2 =...
  11. I

    Where's the info on extra ships stored?

    <!--QuoteBegin-Kieron+--><div class='quotetop'>QUOTE(Kieron)</div><div class='quotemain'><!--QuoteEBegin-->i spent ages and ages in this bit of the code when doing the ship berthing mod (which <i>still</i> needs tweaking...), so i know it very well <img...
  12. I

    Wich difficulty level is the closest one to original (b11) ?

    <!--QuoteBegin-Kieron+--><div class='quotetop'>QUOTE(Kieron)</div><div class='quotemain'><!--QuoteEBegin-->i think the lowest difficulty level is unchanged from the original. if you want to 'disable' that mod then you can just leave it on the lowest level!<!--QuoteEnd--></div><!--QuoteEEnd-->...
  13. I

    BUILD 11 BUGS ONLY

    Spousal problems? I've been looking through the forum for different posts about the mod in build 11 that lets you get married, and I've been having what seems like a problem that I haven't seen mentioned. I've reloaded to test this, just to make sure it wasn't a `one-time` thing, but no...
  14. I

    BUILD 11 BUGS ONLY

    <!--QuoteBegin-Koor+--><div class='quotetop'>QUOTE(Koor)</div><div class='quotemain'><!--QuoteEBegin-->But doesnt that ruin the city after you've captured it? nothing will spawn in it anymore, so if you capture a city it ceases to function.. no more shops or anything.. am I...
  15. I

    Where are ship names stored during the game?

    <!--QuoteBegin-Kieron+--><div class='quotetop'>QUOTE(Kieron)</div><div class='quotemain'><!--QuoteEBegin-->what i always do in those circumstances is go into windows explorer, `right-click` on the PROGRAM folder, and do a search for the function name <img...
  16. I

    Fix for Danielle Mod now ready for download

    <!--QuoteBegin-Fred_Bob+--><div class='quotetop'>QUOTE(Fred_Bob)</div><div class='quotemain'><!--QuoteEBegin-->Aw, shucks! In Fred Bob's game, Hawk an' Danielle decided tew stick together... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif"...
  17. I

    Weathered Ships Mod (Updated!)

    <!--QuoteBegin-Taurondin+--><div class='quotetop'>QUOTE(Taurondin)</div><div class='quotemain'><!--QuoteEBegin-->Greetings from a forum newbie, just a few weeks into the game and already tinkering away with the build11 megapatch... <b>iamthejarha</b>, many thanks for putting this neat package...
  18. I

    BUILD 11 BUGS ONLY

    Well, my idea about replacing one line with another didn't work. Which made me wonder, why doesn't Pinto's ship have wheat and rum on it in the first place? Seems easy enough to add in; just alter 'StoryCharacters.c' a little, then you wouldn't have to worry about disabling the food/rum...
  19. I

    Where's the info on extra ships stored?

    To update, I've figured out why the 'ch.ShipSlot1.Name' attribute doesn't work--the other ships in your fleet aren't assigned to your character, they're assigned to the officers who captain them for you. In fact, I've figured out a way to set the ship name of another ship in your fleet--the bad...
  20. I

    BUILD 11 BUGS ONLY

    I've had the same "crew not consuming food/rum" problem that a lot of people have had, and after reading CCC's post on the subject, I started digging through quests_reaction.c. What I found was that Nathan <i>did</i> add in a safeguard to `re-enable` food consumption, but it apparently doesn't...
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