• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. benedickt

    Rewrite current main quest...

    <!--quoteo(post=188954:date=Apr 10 2007, 08:18 AM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Apr 10 2007, 08:18 AM) 188954</div><div class='quotemain'><!--quotec-->well, certainly not completely. it will basically be the original main quest, but with different characters...
  2. benedickt

    Its 12 pm and im seeing....LEGO?

    If I kill the guy, (or in some cases the lizzard) and Autolooting is on, I get the jungle in the inventory. I can equip it, and draw it like a sword. It's kinda funny.
  3. benedickt

    Rewrite current main quest...

    Wait a minute. Does this means that the current main quest will be completeley changed? There was an earlier suggestion about making the main quest dependant on the selected player character. Perhaps it was mine. I don't really know.
  4. benedickt

    Download location?

    It's in Pieter's signature. Just look for one of his posts.
  5. benedickt

    Its 12 pm and im seeing....LEGO?

    There low detailed jungles are really annoying me, to be honest.
  6. benedickt

    Build 14/6

    I don't know if this has been pointed out. I don't know if it has been fixed. But I will say it anyway, just in case. My companion ships won't attack the enemy, they just float around and get in the way, but don't fire a single shot.
  7. benedickt

    Build 14 Alpha Work in Progress

    I just hope the two most annoying issues will be adressed. The quest officers were too weak and only gained 2 hp/level, and the money I get for ransoming prisoners was too high (10000000+).
  8. benedickt

    Build 13 bugs

    Speaking of bugs and stuff, the lateest build features some odd things I don't like. I don't know if anyone has posted these before, but here it goes: 1) Officers (quest officers at least) only gain 2 hp per level. 2) The money/xp I get for ransoming/executeing enemy captains is too high...
  9. benedickt

    new mod ideas ( i'm sure this title is taken)

    I like the idea of the lockpicking minigame, if it is possible. True, it could annoy the heck out of people, but let's look at it like this: there are treasure quests in the game, so the normal chests could still open the way they did, and the secret treasure hide could trigger the minigame...
  10. benedickt

    about sidestepping/strafing

    Not in all cases. When using Beatrice, and maybe Devlin too, they have sidestep animations, although they can still walk thru walls. I actually like going thru walls. It can sometimes make long journeys short.
  11. benedickt

    Pirates of the Caribbean: Dead Man's chest

    I like the idea of choosing between original game and Jack Sparrow better. It would be confusing othervise.
  12. benedickt

    Pre Build 13 Modpack

    Believe it or not, CCC, I can imagine how hard bugfixing is. True, I only have 3 years of progaming experience with that good old Borland Pascal, but bugfixing is always the nastyest part of it. So congratulations IncredibleHat for the hard work.
  13. benedickt

    Pre Build 13 Modpack

    Does this mean that Build 13 is almost ready? I saw that the ammo mod is causing complications. I hope you can fix it. I actually liked the ammomod, along with the food and rum checking, but not for realism, just because I now must prepare for long jurneys. Buying all the food and drinks to keep...
  14. benedickt

    Suggestions

    <!--quoteo(post=160696:date=Sep 6 2006, 11:06 AM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Sep 6 2006, 11:06 AM) 160696</div><div class='quotemain'><!--quotec--> If someone could coded it in, i am volenteer to make the chars and skin the locations, i think if you...
  15. benedickt

    Solved The Building Set for PotC

    <!--quoteo(post=167934:date=Oct 17 2006, 10:03 AM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Oct 17 2006, 10:03 AM) 167934</div><div class='quotemain'><!--quotec--> I have an idea, which COULD improve the buildingset a little bit, (this is not to complain!) i think...
  16. benedickt

    Santo Domingo

    Well, here I am, and by now I may have been officially labeld 'most annoying sailor on the forums' but I'll say this anyway, I think that in order to make the new towns different from the old ones, the town locations should either be created from the scratch (the hard way, in my opinion), or...
  17. benedickt

    Rebuilding the BuildingSet

    <!--quoteo(post=163928:date=Sep 26 2006, 07:31 AM:name=Mr Mistophelees)--><div class='quotetop'>QUOTE(Mr Mistophelees @ Sep 26 2006, 07:31 AM) 163928</div><div class='quotemain'><!--quotec--> Pieter, I don't know if you know this, but the BOX model from CCC's buildingset is already exactly as...
  18. benedickt

    What happened?

    Hmm. Dunno if I can do something about that. I'll check it out.
  19. benedickt

    Suggestions

    Like I said, I'm not urging anyone. I'm just collecting ideas and type'em down in this topic, so they could be coded someday. Meanwhile, I'll see if I can do something myself, even though I don't have a great deal of experience in modmakeing.
  20. benedickt

    Suggestions

    <!--quoteo(post=160892:date=Sep 9 2006, 12:00 AM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Sep 9 2006, 12:00 AM) 160892</div><div class='quotemain'><!--quotec--> You wanna code it in and make the necessary artwork, we'll have a look at it. All the modders are quite busy with their own...
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