• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. V

    Engine.exe crash

    ok, here are the steps: 1) install B13 final on top of original Pirates of the Caribbean (this means that you must run the runme.bat) 2)install B10 alpha Full on the top of B13 final (do not forget the runme.bat) 3) just extract the B10 alpha fix. you will see more than 2 file missing, but it`s...
  2. V

    Build 14 Alpha 10 Work In Progress

    right now, i`m installing over the B14 alpha 10 wip 8 and it does ask me if i want to run the .bat file, are you saying you clicked "next" and nothing happened or the window never popped up? Pieter, this is a typo in the runme.bat: del RESOURCE\Textures\Ships\inzane_bell.tga.txm should be...
  3. V

    Build 14 Alpha 9

    :gday i`ve found some other file that seems to be mispelled in B14 alpha 10 runme.bat, see the attachment, i left my comments in it, without changing absolutely nothing. me eager to play da alpha 10 too
  4. V

    Installer File for Build 14

    actually, i`d like the installer ending up in popping a window, in which i`m asked if i want to run the file now or later, like the b14 alpha 9.5 one. in the light of small typos and mispelled files you can find in such file, i`d say this would be the better option if someone wants to have time...
  5. V

    Build 14 Alpha 9

    :gday reinstalling from b14 alpha9.5: found small typos and (would be) errors in the runme.bat..... ok, when running the runme.bat a plethora of files isn`t found because already renamed and\or moved elsewhere previously (i didn`t check B13 final runme.bat), so i didn`t bother with those...
  6. V

    Build 14 patch 4 problem

    Suggestion: avoid installing patch 3 AND patch 4 togheter, because the first is included in the seconth. and yes, every time there`s a new patch which includes the previous one you should re-install everything, or so i find better, because i bumped into many nasty bugs installing the way you...
  7. V

    The Historical Ships Mod

    :gday regarding the famous penalty: yes, it`s a bug, an old one, quite common, but it ain`t a prioririty. i never said my charachter started on a tartane. there`s a small icon on my portrait showing a ship with a number beside that, which, if i understand correctly, would indicate the class...
  8. V

    The Historical Ships Mod

    :gday i`ve just installed B14 alpha 10 wip 7 and noticed that sometimes i even end up command 8th class ship at the beginning. however, i posted here just to underline that at the beginning of the game i was commanding a lugger classified as 6th class ship. then i boarded a merchantship with 30...
  9. V

    Build 14 Alpha 9

    done. see the attachment.
  10. V

    Build 14 Alpha 9

    ok,ok, it`s coming, wait just a bit, it`s still "unpolished" just to say, let me check everything is ok and no mistakes from my side...:wink:
  11. V

    Build 14 Alpha 9

    :gday in short, this is what i`ve found: i was previously mistaken, when i stated that some files didn`t exist at all, true to be said some of them were typos, so i was looking for the wrong ones. however, here is what i checked. COPY /Y resource\textures\CityRadmond.TGA.tx...
  12. V

    The Historical Ships Mod

    :gday i`ve been addressed here. right at the beginning of the game (standard storyline), when leaving barbados the french warships chased a pirate merchantship, which surrendered. i boarded the ship :(o) and swapped that with the lugger. so, i found myself with a 9lb 30 guns merchantship...
  13. V

    Build 14 Alpha 9

    sorry again, yes i`ve installed the B 14 alpha 9.5 between the b 9 and the b 9.5 alpha patch 4 of course...just wasn`t correct in typing.
  14. V

    Build 14 Alpha 9

    sorry, patch 4 wip 6 stands for B14 alpha9 patch 4 plus b14 alpha 10 wip 6. however, i`m not talking about the merchants` assignment i get in the store (just for sake of clarity), but the escort ones i get in the tavern, when it happens again, i`ll take screenshots. actually i installed in this...
  15. V

    Build 14 Alpha 9

    :gday i`ve found some problems in the runme.bat of the last patch. COPY /Y resource\textures\Islands.TGA.tx resource\textures\locations\SPAIN\Islands.TGA.tx there`s no such file in my game folder at all, maybe it`s referred to small.islands.tga.tx? COPY /Y...
  16. V

    Build 14 Alpha 9

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> just to notify: Mod version 9.5, not patched. questbook is still bugged. as i reach a certain number of quests, it simply stops adding more and the logbook is empty, no...
  17. V

    Take the battle to the streets!

    err..i think he wants to say "you can accept this or commit suicide, nobody`s going to help you there"...maybe he`s using google translator to post here... <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
  18. V

    Low enemy crews

    have someone tried to reduce the enemy crew to virtually 0? in my game, ships with "ghost" crew still sail, spin, and fire..... i`d like to ask: is it possible to order at one of your officers to "board" an enemy vessel? i really appreciate the enemy captains feature to fast re-load their...
  19. V

    Build 14 Alpha 9

    errr....wait: the files are inverted. the dialog2.c and .h come from program\dialogs. the normal .c and .h files from standard\storyline\dialogs.
  20. V

    Build 14 Alpha 9

    that`s the in game error. of course, the log error too had the same statement. the first two files coma from standard\storyline\dialogs the others from programs\dialogs instead. (renamed) which one should i use?
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