• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. R

    Clear your POTC Clutter

    Yup, that's pretty much it! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Add a couple of dialog lines. There's already a specific dialog for after the main quest is done, namely she says...
  2. R

    Build 11 in german

    Great! Congrats on the achievement Buccanero! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" />
  3. R

    Editing the Game engine

    Umm, and this all is done by the engine and not the scripts? I remember there was one guy who put out a "Improved Officer AI" mod, so at least officer AI is located in the scripts, can't see why enemy AI shouldn't be.
  4. R

    Collaborating modders

    Enjoy? I'll be sitting there, missing potc, missing my girlfriend (who's in Italy while I'm in Czec, the lucky b*tch!)... I'm not taking my laptop along for nothing <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=":wink:"...
  5. R

    Name and status of the main character's blade?

    Quick question, where are the locators defined? I mean, where does it say "locator 7 is xx pixels to the right and xx pixels down from (some base point)". I've been searching for that but couldn't find it. That way you could add characters anywhere <img...
  6. R

    Collaborating modders

    I'll drink to your comparison between potc mods and other mods! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" /> Sadly for fans of other games this is very true <img...
  7. R

    German Translation for Build 11

    I don't know if there is such a thing already, but if there isn't then I think the chances are slim that it will happen. Simply because there would have to be a build with all the original german files, all new texts and files translated to german... That's the kind of thing that companies do...
  8. R

    build 12 - what mods are ready?

    And don't forget the blacksmith mod! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> But when that'll be ready is up to you guys now.
  9. R

    Maybe I've ben reading too much Patrick o'Brian, but...

    Hmm... Perhaps you should come work for my company in the recruiting department? Sounds promising... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":roll:" border="0" alt="rolleyes.gif" /> I think if a pirate captain is...
  10. R

    Editing the Game engine

    lol <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" /> Makes you wonder, does Mickey doo smell as bad as mine? If it does then I'll sleep on the couch for a week!
  11. R

    Clear your POTC Clutter

    Why do you people hold a grudge against Danielle?? I like her! She reminds me of my girlfriend, a dumb blonde girl who loves to wave a sword around... (ooohhh, please God don't let her read that! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/cool.gif"...
  12. R

    Adding new nation

    All I can say to this idea is...: YARRRR <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/pirate2.gif" style="vertical-align:middle" emoid=":p:" border="0" alt="pirate2.gif" /> Veeeery interesting! But if you have Buccaneers and Privateers whom have a disposition towards...
  13. R

    Name and status of the main character's blade?

    the ftp info is in a sticky topic somewhere on this forum
  14. R

    Collaborating modders

    Heheheh, and just as I thought I had found something new... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Though I must say that I feel completely lost when looking at that website...
  15. R

    Editing the Game engine

    I should really think a little longer before posting, I'm starting to make a habit out of posting three or four posts in a row <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid=":oops" border="0" alt="blush.gif" />: Anyhow...
  16. R

    Editing the Game engine

    It's been a while since I've been a real developer, but I never really worked with C. Could you describe in short exactly what you need so that I can explain this to the developers? I know what you mean on the surface, but when we're starting tech talk I can notice it's becoming rusty <img...
  17. R

    Editing the Game engine

    Hmm... The engine files are in C, correct? At work we develop with .NET technologies, and for the purpose of using legacy C code, I believe there are certain tools available that can extract the headers from compiled files, so they are usable from .NET... I'll ask around with the developers...
  18. R

    Collaborating modders

    Hey, I've just seen a good example of how all modders are very willing to help eachother out, and how eager everyone is to work together. As in my line of job (ict projectmanager) I've noticed time and time again that this provides many, many difficulties. But there are numerous solutions to...
  19. R

    Add a new interior to a town? (how?)

    Thanks for pointing it out, sadly the search function of this forum didn't allow me to find it <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />. I'll get started on it either tonight or...
  20. R

    Name and status of the main character's blade?

    Uhh, me minding it becoming a group mod? Naaah! If my original work is online, download it and have a look. All code for the blacksmith is in place, if you want to make an interface you'll just have to tie it to different events instead of dialog <img...
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