• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. yo ho ho

    The Black Pearl mod!!!!

    @ NickGT Create a folder under AoP-CT/resource/models/ships/ "BlackPearl1" - there must be the .gm files. Create a folder under AoP-CT/resource/textures/ships/"BlackPearl1" - the must be the texture file. edit the Ships_init and add the pearl. edit ships.c and add the pearl like the link. @...
  2. yo ho ho

    The Black Pearl mod!!!!

    at first you need Supermod or patch 1.5. download filmships mod or only the Pearl. follow these instruction <a href="http://forum.piratesahoy.net//index.php?showtopic=11797" target="_blank">instruction</a>
  3. yo ho ho

    32 gun frigate WIP

    Hey Bava is back <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> nice ship, you´re lil frigate <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":god2" border="0" alt="bow.gif" />
  4. yo ho ho

    Only for beginners - Modeling Modders

    <a href="http://books.google.com/books?id=4tmS5RbvcXsC&pg=PA122&hl=de&source=gbs_selected_pages&cad=0_1#PPT53,M1" target="_blank">Ship Sterns and figures</a> <a href="http://books.google.com/books?id=5gC50wbd5XMC&printsec=frontcover&hl=de&source=gbs_similarbooks_r&cad=1_1#PPA90,M1"...
  5. yo ho ho

    Only for beginners - Modeling Modders

    Of course. Sorry but the picturesize is 12000*9000. you can use them to build a wooden model for the Livingroom <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
  6. yo ho ho

    Only for beginners - Modeling Modders

    ftp.piratesahoy.net/PotCfiles or use the ftpcommander.
  7. yo ho ho

    Only for beginners - Modeling Modders, Chapmanns Plans and Tutorials

    Look here <a href="http://forum.piratesahoy.net//index.php?showtopic=12554&st=0&gopid=297028&#entry297028" target="_blank">Klick me</a>
  8. yo ho ho

    Only for beginners - Modeling Modders

    And here some tutorials i found MAYA, 3DS, BLENDER <a href="http://www.tutorialized.com/tutorials/3DS-MAX/1" target="_blank">http://www.tutorialized.com/tutorials/3DS-MAX/1</a> <a href="http://www.tutorialsuche.de/view,16305.html" target="_blank">http://www.tutorialsuche.de/view,16305.html</a>...
  9. yo ho ho

    Only for beginners - Modeling Modders

    I have all Ship Plans from Chapmanns book "Architectura Navalis Mercatoria" in High Res. I add small pictures here the High Res is in my FTP folder. I will add some Tutorials for interested beginners in Modeling. I hope that the community will have some new Ships soon. <a...
  10. yo ho ho

    Pirates Ahoy! V1

    thats nice, i like it. i feel like at home <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya2" border="0" alt="me.gif" />
  11. yo ho ho

    VML - Models

    another way is to ask inez dias about the TOOL. TOOL changes the leftside to right and the right to left and thats the light problem. there must be an error in the TOOL code or something.
  12. yo ho ho

    VML - Models

    Hi ZarethPL, that sounds good, that would be great <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya2" border="0" alt="me.gif" />...
  13. yo ho ho

    VML - Models

    <!--quoteo(post=295553:date=Jan 5 2009, 02:20 PM:name=damski62)--><div class='quotetop'>QUOTE (damski62 @ Jan 5 2009, 02:20 PM) <a href="index.php?act=findpost&pid=295553"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hi, Don't know who made them, but we can make them ourselves...
  14. yo ho ho

    New Cannon Locator

    First: put the sides behind (all left, all right, all front and all back) i dont know why but sometimes the game engine doesnt work correctly when the cannon locators are in disorder. in tool is the locator button there you can write and read locators. you can export the locators as a .doc...
  15. yo ho ho

    New Cannon Locator

    O.K. look at your picture. the Pearl has 36 guns, front, left, right, back = _1 to _36. you add 20 Guns, 10 left and 10 right and starts at the number _37 to _56, this is wrong you must integrate your added Guns. i mean the left side starts at number _3 and goes to _18, you must start at _3...
  16. yo ho ho

    New Cannon Locator

    you must count the guns behind. left _10 - _40 for example and not _10 - 20 and _30 - _50. i add cannons on ships with TOOL and there i dont use the 2D view. click in TOOL the ?
  17. yo ho ho

    New Cannon Locator

    you dont need the xx, xz, zx and zz coordinates. You´ve change (add) the cannons with TOOL and you change the ship_init.c and start a new game?? can you post a screen from TOOL with the changes? You must change these lines in Ship_init.c : refShip.Cannon =...
  18. yo ho ho

    New Cannon Locator

    you must change the ships_init.c and add the cannons.
  19. yo ho ho

    New Cannon Locator

    Open TOOL Load a model klick on "View" and then "locators" In the new window klick on "locators" Tool shows all locators. Add cannon locators like the other. Example leftside: _20(or what ever) / cannonl(l for leftside) / -5,9604 (X) / -0,309 (Y) / -5,9604 (Z) / 1 / 0 / 0 / 0 / 1 / 0 / 0 /...
  20. yo ho ho

    New Cannon Locator

    find the right coordinates is difficult. open TOOL - Load Model klick "scene", then "edit scene" a new window opens, double klick there "cannon_x" find with the three coordinate windows over the move it button the right position and note it. your notes are the location coordinations for the...
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