• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    OK, I'm nearing the end of my journey from Havana to Grenada....been out to sea for over twelve days, but I have received messages stating I'm approaching Grenada (Camahogne in my time period) and Barbados...I feel good about the prospects of finding Grenada before thirty days is up, however, as...
  2. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    I've read some of the threads concerning the genesis of mines, and how much they were enjoyed...ha ha, I like them very much too! It is fun blowing up three pirates ships and being able to "turn the tables"...however, it is also rather "unrealistic"....I had looked into making it so ships were...
  3. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    @ Pieter Boelen....thanks once again! :) @ Hylie Pistoff....hmm, thanks for the info....I notice this "shimmering" typically when I'm far out at sea and I've just come out of 10x or 30x speed time.... All righty...I sailed from Jamaica to Havana in a little under four days, however, I started...
  4. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    .....and DONE! Attached to this post is a new wind_sea4.wav which can be found in \Bethesda Softworks\Pirates of the Caribbean\RESOURCE\Sounds\NATURE...simply paste this into said folder..... BUT BE SURE TO BACK UP THE ORIGINAL FILE, ha ha! This is the file that plays whenever the wind...
  5. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Thanks Pieter! :) OK....I've experienced a couple of maddening CTDs while attempting to sail to Havana from Jamaica....also, acouple of little things....I plan on modding the "wind blow" sound so that it does not end so abruptly....also, a couple of graphic glitches...one not so bad; it is...
  6. stljeffbb

    Historical Questions pertinent to Build Mod

    Thanks much Pieter Boelen... :whee In the game, it seems that in good weather, and just a guess based on my game experiences (as I am now testing pretty much exclusively in "Iron Man" mode), you can see a ship about 4000 yards out or so...maybe a bit more...so lets say about two nautical...
  7. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    @ Pieter Boelen.....very well to the Iron Man Mode, and I wonder if my changed weather has somehow prevented storms from happening...I was not as keen on the abrupt changes, so I toned it down a bit (as mentioned previously) ....OK, just did a run from Santiago (Jamaica) to Santiago De...
  8. stljeffbb

    Historical Questions pertinent to Build Mod

    Hello everyone! I've been having great fun working with the Open Sea mod for Directsail and Build 14....I've been plowing through earlier threads trying to find answers to my questions, but in my zeal to create something fairly "realistic" I submit to those who have knowledge or ideas on the...
  9. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    In looking at how the "Iron Man Mode" is laid out in the files, and in an attempt to link the Open Sea mod to said Iron Man Mode, my gut reaction is to somehow create code that will link to separate altered files (the list I provided in the Open Sea readme) by selecting "Iron Man Mode" in the...
  10. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Hello Pieter Boelen! OK, sounds good to me to include it in the modpack (if enough feel it should be of course)...makes sense... Very well....I will work to learn how the Iron Man mode links the three things together (no Worldmap sailing, etc...) and link the Open Sea mod to it.... Speaking...
  11. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    OK now I get it! ;) I do not know how to change the scale of the WorldMap.....yet! I suggest that a player use either all Directsail or all Worldmap when using the Open Sea mod (as a matter of fact...there would hardly be a reason that I can think of to use Open Sea if using only the...
  12. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    The Open Sea mod is down at the moment.....I added a bit of info text to the mod description (on the website) informing users they should be sure to backup map.tga.tx.....once the text is approved it will be back up again.... Jeff
  13. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Hmmmm....thanks for the info....are you using the "patchwork" map I provided with the mod? It looks much like the picture earlier in this thread (except I fixed Tortuga)....(uh oh, I don't think I documented too well that the map was going to be replaced in the mod with a direct unzip...I did...
  14. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Hello Hylie Pistoff...OK, when you say "size of the islands" do you feel they should be larger or smaller? Yes, Cuba might be a bit problematic as far as island size...I noticed this when adjusting it on the map...either Havana or Santiago would be correct....I think I went with Havana....must...
  15. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Hello Morgan Terror....yes, it might be a very good idea to link this to the "iron man" mode.....personally, when the testing is done, this is the ONLY way I will play...also, it might be good to have this as a stand alone and not necessarily part of the Build mod....ha ha, as the documentation...
  16. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Hello Hylie Pistoff....sorry you did not like the mod....I will say I just had a wonderful experience, in realistic mode nonetheless! Sailed from Barbados as the "Nathaniel Hawk" character...started at Monday April 18 1690 at 10:02am....had to tack a bit, and did a large SSW loop around the...
  17. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    @ Pieter Boelen...thanks much! OK, I will do about the uploading thing...I'll use the FTP from now on.... @ Hylie Pistoff...No problem! @ Morgan Terror and the general community....OK, speaking about game balance...yes! I worry about this (as mentioned before)....as Morgan Terror said, "it...
  18. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Hello Morgan Terror.....I like commas, too ;) Hmm, I have a feeling you might not like this mod then (just a hunch)...this mod will take you quite a long time in both real time and game time to get from island to island. I'm kind of realizing two things....I know what I like, and I also know...
  19. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Yes, I do think you should start a new game.....I don't know, you might try it, but based on my testing, you MIGHT end up in some weird places....lol, or not,,, Jeff EDIT: Two (or more) notes to self...I need to change how often floting goodies appear in the water....seems too much now based...
  20. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Hello Hylie Pistoff...actually, I only test in arcade mode (to be able to sail against the wind, to keep morale high, and to avoid pirates lol)...my whole reason for doing this mod was to make it even more of a challenge in realistic mode! Last night at midnight I decided to try some in...
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