• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    First, @ Thagarr, Black Bart, and others interested in vikings and the like: I've been poking around the internet n such, and it seems there are some Anglo-Saxon runes located near Kansas City, Missouri! Here is a link to a news article...now, I definitely feel (not sure) that the...
  2. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    @Thagarr...thanks mate! :cat ...and woohoo, Open Sea Mod v.0.1 for Directsail and PotC has been posted, awaiting approval! :sail :onya2 Jeff
  3. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Hello Thagarr....ha ha, well, my wife is very pregnant, and it could happen anytime now, so I'm trying to get something done before that happens...believe it or not, based on our parenting choices, I should still have some time to devote to PotC (as it will be a good diversion from real life)...
  4. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Hello everyone....OK, I'm nearly finished enough to release a mod that allows more open sea sailing while using direct sail! :keith First off, this mod is of course built upon the back of many mods already, including Directsail and others. I'm still doing some final testing...there is a...
  5. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Trying not to post too much, but when I tried to edit my most recent post, got a key mismatch error..... Note to self and others interested....found static map icon scale (it is cool as that it takes your actual ship pic and shrinks it to size!) in \Bethesda Softworks\Pirates of the...
  6. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    I've figured out the Tortuga situation....kind of a "duh" moment as Tortuga is right across from the large island of Hispaniola :oops I will have to fix it on the map, but it will not matter as I need to fix many of the islands placements....also, I plan on shaving the icon down to 1/4 it's...
  7. stljeffbb

    Woohooo, I'm now a modder....thanks everyone!

    Woohooo, I'm now a modder....thanks everyone!
  8. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Sweet! Thanks Pieter, Thagarr, and everyone else...OT, by the way Thagarr, do you have an opinion on North American runestones (noticing you are a "Viking Raider")? I've been to the Kensington, Minnesota site, but I have to admit I'm not quite ready to accept most NA Viking artifacts as real...
  9. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    :sad Sorry to hear Pieter you cannot even watch a movie with your internet... I must admit I cannot remember offhand what navigation was like in Sea Dogs....I still have my (large) box copy sitting on my shelf, gently collecting dust.... Some good news, I was able to find Tortuga in the...
  10. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    I've done some more testing.....a few things: 1) With WDM_MAP_TO_SEA_SCALE = 60 and TIMESCALAR_SEA = 15, the islands spots are sometimes correct, sometimes slightly off, and with Cuba, quite a bit off....good news is, this can be eyeballed and can be fixed fairly easily with taking screen...
  11. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Ahh yes, good ole' Sea Dogs....as mentioned spent many an hour in that universe... @Thagarr...yes, I will look into the legends for things like font size (if it exists)...also, when one looks at a real map of the Caribbean, things are actually fairly close to one another (based on map...
  12. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    @ Hylie Pistoff....thanks! I'm glad you think the map changes are interesting....here are some pics to whet your appetite: The above was a quick hack job...I reduced the size of the islands by three (reflecting a WDM_MAP_TO_SEA_SCALE = 60 as opposed to 19.607843 Here is a pic in game...ha...
  13. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Hello Black Bart! I totally agree about the XP thing....I currently have (what I believe to be) the following XP and skills modifier set to 0.8: if (AUTO_SKILL_SYSTEM) { if (CheckAttribute(mchr, "SailingMinutes")) Exp = sti(mchr.SailingMinutes) * 0.8; AddPartyExpChar(mchr, "Sailing"...
  14. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    OK, after some testing the WDM_MAP_TO_SEA_SCALE in worldmap_globals.c definitely does the trick, changing the scale of the coordinates of the Build 14 world! However, it also messes with the positions of landmasses on the overall "Caribbean Sea" map. Think of it this way: take each land mass...
  15. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Yes, I have logged some sailing in "realistic" mode.....yes, as I suspected, it takes longer when one has to tack (ha ha of course!)....I like the timescale now quite well, but I now notice some other things... Here is what I would like to see...the ability to sail out into the wide open sea...
  16. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    OK, I think I've arrived at a setting I like.... For me, I think it is best to disregard the "time skipping" in LogInterface.c completely and set TIMESCALAR_SEA to forty-seven...I have also made the following changes in the code: // ====================================== // WEATHER CONTROLS -...
  17. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Aye to the first part, although in arcade mode I tended to average I would say about ten knots (I really did have a bit over eleven knots much of the time)..I actually made the trip between PR and SD three times there-and-back total, and the times were similar...the speeds were too, with only...
  18. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    OK, I have done some sailing between Puerto Rico and Santo Domingo, and what I propose is not perfect, but might lead to better experiences: The following settings got me from PR to SD in approximately ten hours sailing in arcade mode (so I could sail in a fairly straight line and see my speed)...
  19. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Hello Hylie Pistoff....thanks for the tips....yeah, I only have a cheap compass and have not seen a chronometer in the stores and shopfronts I have encountered...perhaps my era is too early (Blaze Devlin 16th c.)? I think I did set it to compass all the time...also sailing arcade mode just to...
  20. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    OK everyone...I've done a few trials sailing from Puerto Rico to Santo Domingo on "Hispanola"....I'm missing one key element: ship speed. I looked in the code for a way to show this on the screen (like a console) but I did not notice anything....anyway, it took me about fifty-two game minutes...
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