• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    I did not know that about NM....I need to learn a lot about the sea I see....concerning Aruba...well, I understand the the Netherlands Antilles is no more, and some of the islands have become independent as it were...searates.com has Aruba listed as independent (with its own flag too), but some...
  2. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    OK, I have compiled the distance in NM and times based on 14 kts and 7 kts to get to each real life based on Pieter Boelen's website tip...this took me a couple of hours, but Pieter's tip saved me just as many hours and more...thanks Pieter! So, I do see a few "situations"... 1) In real...
  3. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Ha ha, yes, I actually played Build 13 for about a week, and indeed, sunny and calm one second, windy and stormy the very next! I agree, based on the little bit I have sailed Build 14, the weather changes are MUCH smoother (and I noticed this in the code as well)....still, I might tweak it...
  4. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    @Thagarr.....yep I hear you! Of course we are old fuddy-duds for the views we hold....or are we wise sages of the gaming age? The only thing I will say is that games today do not leave as much to the imagination... So, perhaps we can modify the time scale in Directsail to give us some better...
  5. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    @ Pieter Boelen....thanks much! I added an action screenshot so folks can see what it looks like in the game....and thanks for adding it to the new modpack.... :god2 :cat Regards, Jeff
  6. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Hello Thagarr....thanks! I do agree about Akella's efforts...I bought PotC almost right when it came out...I logged many, MANY hours on Seadogs and really enjoyed many aspects of that game, but for some reason was not as excited about PotC initially....I'm glad and pleasantly surprised to see...
  7. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Hello Pieter....<chuckle> Yes, I did find this after a small search, and I submitted my graphics modification as a very small mod in the downloads section, awaiting approval... I give out a small chortle because, well, I guess I have realized my casual modding over the last decade-plus has...
  8. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    I do believe I hath found it (woohoo!)... The one hour + one day modification can be found in \Bethesda Softworks\Pirates of the Caribbean\PROGRAM\BATTLE_INTERFACE in the file LogInterface.c and the code is near the bottom of the page: Trace("== Directsail added a day to sailing time")...
  9. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    @ Thagarr....Thanks for the welcome and the tip! :) Indeed, p. 132 shows the TIMESCALAR_SEA function, and I might mod that as well....however, I'm looking for the place in the code that makes the game move forward in time one game day each game hour (ex: the game will give you a date like...
  10. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Hello everyone....first post...wonderful, wonderful mod here! One of the best I've ever seen for a game, and so much dedication after all of these years, taking an old game and making it beyond ordinary! Cheers to all who have put work into this project.... So, I've noticed the one hour + one...
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