• New Horizons on Maelstrom
    Maelstrom New Horizons


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    Quick Ship models question

    Hi, Could anyone tell me if: refShip.All in the Ship_int.c file directs the model to a specific walk file? For example for the french battleship I'm putting together, should I add the line refShip.All ="BattleShip1"; //PS To point the ship to the existing walk file??? <img...
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    Nearly enough new RN skins to make rates1-6

    Sorry everyone I just realised my mistake the Battleship carries 70 guns - Doh, it's another 3rd Rate. <img src="style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":oops2" border="0" alt="oops3.gif" />
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    First attempts in skinning

    I know what you mean, finding time isn't always easy, I've got to fit it all in around 3 kids, 2 cats, a demanding girlfriend, work and an addiction to golf. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" /> I'm doing a...
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    First attempts in skinning

    Yes I thought that was it Pieter, I added it to the code I posted above. <img src="style_emoticons/<#EMO_DIR#>/cheers.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="cheers.gif" /> Cheers Jackamo Perhaps when Seb gets a bit more time he could have a look at skinning some of...
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    First attempts in skinning

    I think this may be possible, in the code in the ship_int file. I'm new to this modding lark so I'm not entirely sure, but I'm going to give it a go.
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    Nearly enough new RN skins to make rates1-6

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Mateys Compiling these new skins into new models, I noticed that with a few tweaks to numbers of cannons and crew etc, there are nearly enough skins to make all ratings from 1 -...
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    First attempts in skinning

    Lord Nelson, Yes it's the improved one that I've been working with <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> And I'll be adding his other RN skins in as separate models as well as his French Battleship skin.
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    ship skinning topic

    The installer that I'm working on should add all the new ship skins as new models and put everything in the right place for you. There will probably be two versions of it - a lightweight one which will just add all the new stuff since post build 12 and a heavyweight version which will...
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    First attempts in skinning

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Everyone, So I'm working on adding Seb's battleship skin in as a separate model and this is the text I plan to add to the ship_int.c file, does it look right to you all...
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    First attempts in skinning

    Thanks CapHawk, Will be trying to add all the new skins that have come out as separate models. I take it I also have to change the names of all the other .gm files in that particular ship folder. Thanks for your help <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle"...
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    BERMUDA SLOOPS

    I'm working on it over this weekend - hopefully will have it all up and running by middle of next week. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" />
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    First attempts in skinning

    Use hex editor to change "ship.gm" file it has in it, name of texture file that it uses. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":g1" border="0" alt="icon_mrgreen1.gif" /> example :frigate1.gm has bortoutfrigate1.tga.tx name in it that...
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    BERMUDA SLOOPS

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Captain Augast, I'm just in the process of learning how to put ships in game and I'm putting together an installer that will put all the new ships in game, so if I can help I will.
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    First attempts in skinning

    <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":E" border="0" alt="modding.gif" /> I've downloaded a freeware HEX Editor - XVI32 to put these new ship skins in as new models, but I can't quite get my head round it. Is there an idiots guide to changing...
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    Surprise!!!!!

    If you decide that that's the way to go with the 'Surprise' will I need the file that makes it a quest ship for the new ships installer?
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    First attempts in skinning

    Ok thanks, I'll have a go when I get back to my machine at home rather than my work one. You may get some desperate pleas for help. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
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    First attempts in skinning

    <!--quoteo(post=142103:date=Mar 15 2006, 08:03 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Mar 15 2006, 08:03 PM) 142103</div><div class='quotemain'><!--quotec--> <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><i><b>Request to people releasing...
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    Pre Build 13 Modpack

    Have discovered a problem with the ship to ship transfer interface, in that once you select your 2 ships and click on ship to ship transfer, the game becomes unresponsive. You have to ctrl, alt out of it. I'm at work, but from what I can remember the error is in line 331 of code in...
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    Have you installed the latest modpack release?

    <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":E" border="0" alt="modding.gif" /> I've done a completely fresh install with the latest update and haven't had time to test Claire Larousse as yet, but the tavern owner at Redmond is working fine now. Have...
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    First attempts in skinning

    That looks great - looking forward to getting it into the game. Keep up the good work <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya2" border="0" alt="me.gif" />
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