• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. D

    Build 13 ???

    Aye no build 13 Yet, the post build 12 is the alpha/beta but alot of bugs need to be ironed out still.
  2. D

    Works of a Scotsman

    Here is the new background in game on the new interface. Didn't add it to the old interface yet as looking at the previous background, i'm not sure what the hell is going on (Most of the image is white). Also I simply overwrote the old background to implement it which i'm not too happy with at...
  3. D

    Works of a Scotsman

    Thanks for pointing me in the right direction <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> What i needed was in ItemDescribe.txt. I got the items working in game with the new values and descriptions, just requires...
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    items bringing skill passed 10

    The only problem I forsee is that, since you can get multiple for every special item, and you could just keep buying and buying as you find them, and have rediculously high stats. I see the main point of 10 being the flat cap, is that it is a balancing issue.
  5. D

    Works of a Scotsman

    Well I had some time so I put together a new main menu background. <img src="http://img153.imageshack.us/img153/732/newbackground0tk.jpg" border="0" alt="IPB Image" />
  6. D

    Works of a Scotsman

    Well so far I've got the images and the concepts down on paper for the new healing system. I'm completely removing mixtures from the game by setting rarity to 0, and then changing small potions to bandages and large potions to cauterization kits. Some previews of the updated icons below: <img...
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    Works of a Scotsman

    Was reading around a bit, decided soon as i get a chance i'll do that background and then work on replacing the potion system with a bandage system starting small, as all I will need to do is change a few textures, names, descriptions and tweak some values.
  8. D

    Works of a Scotsman

    Thanks, though I was scavenging for a base image for the loading screen that kind of fit the theme set by the New interface, I'll see what I can do for the background though... won't be able to get to it for a day or two though, basement is flooding (I hate spring) and my father is out of town...
  9. D

    YOUR CHARACTER AND SHIP

    Well here is me in my cabin (Well really me looking at my First Mate crossdressing, <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=":wink:" border="0" alt="icon_wink.gif" />) <img src="http://img217.imageshack.us/img217/9630/duncanavatar6uz.jpg"...
  10. D

    Works of a Scotsman

    Well I decided to get the different utilities that Pieter pointed me to, and ended up fixing up the skins and portrait for the Corsair 5 model, as that is the one I use in game, and I made a new loading screen. The New Loading Screen: <img...
  11. D

    Pirates of the Caribbean: Patriots and Emperors

    Well if someone would be willing to give me a walkthrough sometime as to how PoTC modding is done and what utilities I will need, I might be able to take the time to and look into the issue with creating areas, i've done a little bit of level design in the past.
  12. D

    Poll WHAT TYPE OF SEA DOG ARE YOU?

    Haha, I'm scottish but born and raised in Alaska if that makes anything clearer <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=":wink:" border="0" alt="icon_wink.gif" />
  13. D

    Poll WHAT TYPE OF SEA DOG ARE YOU?

    Awe, no option for the scotsmen like myself.
  14. D

    Cd Key

    POTC takes a CD key? >.> Mine sure as hell doesn't.
  15. D

    Impossibility of Escaping Oxbay

    Well so far, all I have to say is wow to the april 30th update, good job all, really amazing job, especially on character selection screen... haven't gotten too far yet though as I'm busy gawking at the new stuff <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle"...
  16. D

    Impossibility of Escaping Oxbay

    Alright I just made a second instance of POTC and installed the post build and the april 30th update, i'll give it a try and see how it goes.
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    Impossibility of Escaping Oxbay

    Ahoy there, aye i'm having trouble leaving oxbay with post build 12 mod as well, ended up reverting to 12.1 as some of the bugs really got to me. But my trouble was leaving it for the first time, when it shows the cutscene of you fleeing and then dumps you on the map, it instead just dumped me...
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