• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. KillPhil

    Porting New Horizons to Maelstrom Engine

    New Horizons by ChezJfrey we released a new major stable update for the Maelstrom New Horizons! changes and updates include: - full implementation of the Storm 2.8 melee system, including energy (we don't have an interface for the new controls yet) - also ported almost all character models to...
  2. KillPhil

    Screenshots thread

    yeah thats what I did too. Added that line, made her a little bit faster but a little bit weaker in terms of hull.. and gave her a 0.01 possible spawn rate for pirates :D
  3. KillPhil

    Screenshots thread

    Sure, you have to add it to your ships_init.c on your own tho, since I play on Maelstrom and the Maelstrom ships_init.c is slightly different from Storm 2.0. Models and Textures should be fully compatible tho
  4. KillPhil

    Screenshots thread

    I made a Pirate Lord Version of the Couronne :D BTW a huge, big, grateful thanks to @Artess999 for your blender in- and export plugins!
  5. KillPhil

    Screenshots thread

    more Maelstrom impressions.. our awesome modder @Strannik actually managed / is managing to combine the immersive weather of original New Horizons with the engine of Maelstrom
  6. KillPhil

    Screenshots thread

    a few more Maelstrom impressions, also with the awesome Salt and Wind Reshade from Strannik and with our neweset addition, wakes. The last two screenshots are a busy afternoon at Puerto Rico (Strannik recently managed to get the DirectSail and Encounters from NH to work at its best in Maelstrom)
  7. KillPhil

    Porting New Horizons to Maelstrom Engine

    native 1920x1080 yeah I use Discord
  8. KillPhil

    Porting New Horizons to Maelstrom Engine

    I cant move or anything. Just ALT+F4. I hear Malcolm initiating the dialogue so the game is in dialogue mode but the hud doesn't show up
  9. KillPhil

    Porting New Horizons to Maelstrom Engine

    finally found the time to update everything .. I don't have any dialogue hud
  10. KillPhil

    Porting New Horizons to Maelstrom Engine

    I have vacation for two weeks starting next week. I will definitly play your latest update a bit and see if I catch any nasty bugs. Other than that, I will try to do a few more ship models that currently haven't the proper lantern locators
  11. KillPhil

    Porting New Horizons to Maelstrom Engine

    is the 3D-Updating of those working? There are some false "0" in the Weather-Tables which tell the game when to switch on lanterns and when not. That means that in some cases (especially Rain) the lanterns stay dark even if its night. I will also continue to add the necessary locators to all the...
  12. KillPhil

    Porting New Horizons to Maelstrom Engine

    Wdym sword fight? I figured that pretty much out, so if you need help, this is one of the rare occasions where I could probably be helpful
  13. KillPhil

    Porting New Horizons to Maelstrom Engine

    My Transfer Goods Interface is still pitch black :( I think my Maelstrom-Engine didnt update right last time. Need to check it soon.
  14. KillPhil

    Porting New Horizons to Maelstrom Engine

    I have some random game freezes on location changes, you have that too, @Mirsaneli ? It just keeps playing music but stays at a black screen
  15. KillPhil

    Porting New Horizons to Maelstrom Engine

    Well I did indeed not manage to get the 3D update to work. It doesn't update in my earlier version either. I don't know why it doesn't though, cause it uses the very same code that @ChezJfrey uses in GOF: ERAS II
  16. KillPhil

    Porting New Horizons to Maelstrom Engine

    They do, they just don't update in 3D. And you probably don't have that many ships with the locators needed, yet. Like I said, I need to test if it updated in 3D in my earlier version
  17. KillPhil

    Porting New Horizons to Maelstrom Engine

    Well the Lanterns are indeed already included in your current version, but they don't update in 3D. I honestly can't remember if I ever fixed this though.. need to check with my old Maelstrom NH version
  18. KillPhil

    Porting New Horizons to Maelstrom Engine

    I already did, I just need to check where those changes where, so I can merge them back. Will post the files here then. The surrender ratio is in internalsettings.h , though I don't know if there are more ratios.
  19. KillPhil

    Porting New Horizons to Maelstrom Engine

    well deleting the INI-Folder did the trick for both problems. You didn't include the lanterns lightning yet, did you?
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