• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. KillPhil

    Screenshots thread

    I hope you don't get tired of all the countless new lightings in Maelstorm: New Horizons ;) BTW: The lights for the Barque, Jackass Barque and Brig are newly added, feel free to comment if you see some locator mismatch ;)
  2. KillPhil

    New Horizons in Maelstorm (2.8)

    ok thanks for the info @Pieter Boelen , I will try to add the "lights-check" there. Well I just downloaded the latest build, which means a) I can soon try to see what happens if I replace the Maelstorm NH version one by one with the current version b) I will add the loactors in the current...
  3. KillPhil

    New Horizons in Maelstorm (2.8)

    I am pretty sure the Sailo-locator gets recognized correctly in Maelstorm tho
  4. KillPhil

    New Horizons in Maelstorm (2.8)

    Well I just added this single void in the WhrWeather.c , it only crashed the game like 3 times before I correctly merged the code, but like I said, it doesnt do what it should. I already thought that this int theHour = MakeInt(GetHour()); was the trigger for the update, but wasnt sure. I...
  5. KillPhil

    New Horizons in Maelstorm (2.8)

    Ahh could be that the GOF Wicked Wench differs slightly from the NH Well true, I should probably download the latest Build soon. My hope would be to get the two versions as close as possible tho, thats why I suggested that. It does no harm for you ;)
  6. KillPhil

    New Horizons in Maelstorm (2.8)

    @The Nameless Pirate I meant, that I initialy copied the locater positions from the Wicked Wench to the Black Pearl(s), but they didn't match :p The two outer lanterns on the Pearl(s) are a bit more inwards in the z-direction @Pieter Boelen that code comes from GOF / ERAS II and checks if the...
  7. KillPhil

    New Horizons in Maelstorm (2.8)

    Well.. besides the models that dont work at all in TOOL, this isnt too hard.. Just added lanterns for the barques, brigs and our Black Pearl Models (hey, why are they different to the Wicked Wench?! :P ) Result is acceptable imo and took about 5 minutes for each model:
  8. KillPhil

    New Horizons in Maelstorm (2.8)

    so I can't move the locator in the tool in 3D and need to "guess" where the correct position could be, and then check it in GMViewer how close I was? If I try to read a locator from a file, the app crashes EDIT: some models cant be opened with TOOL, tho.. too bad, unfortunally the Dutchman is...
  9. KillPhil

    New Horizons in Maelstorm (2.8)

    Can you give me some kind of tutorial for the TOOL? It doesnt load textures or locators for me, just a blank white model:
  10. KillPhil

    Screenshots thread

    This looks just awesome imho...
  11. KillPhil

    New Horizons in Maelstorm (2.8)

    So.. with which tool I could add locators the easiest way? I guess GMViewer can only, like the name says, view the GM files, not edit them, right? EDIT: nvm, found it in Maya 5.0
  12. KillPhil

    New Horizons in Maelstorm (2.8)

    @The Nameless Pirate Yes most of the bigger added ships (and even some modified vanilla ones) appear to have locators. Most smaller ships I saw so far didn't have any. @pedrwyth Ahhh yes I see. For some strange reason, under specific weather circumstances, the lights stay off. Also the...
  13. KillPhil

    Screenshots thread

    Its pretty damn dark already, so I thought you might need some lanterns:
  14. KillPhil

    New Horizons in Maelstorm (2.8)

    Next steps: Fixing the nodes / bones in animation view to let your char-models match the GOF animations:dance Then I will try to parce all updated code into the 2.8 version and see what happens If that is done, I will look into the failing code for the nation "grabbing" for the sail-ho...
  15. KillPhil

    New Horizons in Maelstorm (2.8)

    Amazingly, most of your New Horizons Ship Models apparently already had the locators all the time :)
  16. KillPhil

    New Horizons in Maelstorm (2.8)

    Do you want to see something really FKING cool?
  17. KillPhil

    New Horizons in Maelstorm (2.8)

    Uhm, was the NH-Weather/init/ taken from GOF at some time? Because this line: Weathers[n].Lights = 1; already exists in the right Weather/init/ -files with the right value (if I get this right, this tells the game for which weather/daytime the lights should be on) So I actually just added...
  18. KillPhil

    New Horizons in Maelstorm (2.8)

    thanks, @pedrwyth ! ;) Well I found the error in my merged code.. I forgot a bracket in the 2nd void:drunk now, the game starts and I think the game tries to actually switch on the lanterns, but cant for the following error: RUNTIME ERROR - file: sea_ai\AIShip.c; line: 898 missed attribute...
  19. KillPhil

    The best version of the game

    Well.. ERAS and GOF are basically more or less the same in its core (I didnt play both that much, I have to admit). Feature wise.. they are faaar beyond from what NH offers. Also NH offers way more customization.. E.g. I prefer an a bit more arcady style of gameplay and I can easily customize...
  20. KillPhil

    The best version of the game

    Welcome @barkra123 :keith Well I have somewhat the same situation as you, altough I played and enjoyed the "old" New Horizons a lot. But I never came along with the very dusty and old melee combat system. And I really cant play with that anymore. So I swapped to the Maelstorm 2.8 engine - port...
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