• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. KillPhil

    Game not working

    Welcome @Boozled :aar since I can't see anything suspicious in these 2 files.. the standard question: do you have a laptop with Intel HD internal graphics? Also, please always post the error.log too ;)
  2. KillPhil

    New Horizons in Maelstorm (2.8)

    I just tried a real quick merging, I tried to paste the code in AIShips.c and locations_loader.c (I did let out the weather updates for now) and got the following error in the log: COMPILE ERROR - file: sea_ai\AIShip.c; line: 912 Duplicate variable name: rCharacter I am afraid, don't quite...
  3. KillPhil

    New Horizons in Maelstorm (2.8)

    @The Nameless Pirate I just got the information from where the lanterns are called exactly: (but unfortunally I dont understand enough from that) In /PROGRAM/SEA_AI/AIShip.c : void Ship_SetLightsOff(ref rCharacter, float fTime, bool bLights, bool bFlares, bool bNow) {...
  4. KillPhil

    New Horizons in Maelstorm (2.8)

    I think I still have Maya on my HDD somewhere ;) anyways thanks a lot @The Nameless Pirate , much appreciated! Well I will just create a new folder within the Maelstorm engine (Chez really did think that out) and will look what happens with the updated code. I already know that some codes must...
  5. KillPhil

    New Horizons in Maelstorm (2.8)

    Do you have the animation viewer somewhere on your PC? I could happily adjust the nodes myself, if I had the right tool. Well for the lanterns, like I said we prolly just need the code for them to work, after that its just adding locators to the models or replace models with GOF ones.. also...
  6. KillPhil

    New Horizons in Maelstorm (2.8)

    did you manage to get around that bug with the demasted ships that go 100% sail again after entering world map? or is that the new engine that is capable of saving that status? well in that case I know why the Wicked Wench doesnt light up.. thats one of the GOF models that doesnt have the...
  7. KillPhil

    New Horizons in Maelstorm (2.8)

    if(CheckAttribute(Location, "locators.torch_deck")) { makearef(locator_group, location.locators.torch_deck); num = GetAttributesNum(locator_group); for(n = 0; n < num; n++) { locator = GetAttributeN(locator_group, n); //Torch_deck_p =...
  8. KillPhil

    New Horizons in Maelstorm (2.8)

    Well I copied the animations from GOF and they "work" - the game recognizes the different attacks but the limbs / bones / nodes dont match at all. Unfortunally, using models from GOF doesn't really help either. Do you still have animation view around here somewhere? I'll try to fix the nodes /...
  9. KillPhil

    Crash when starting the game

    #define PASSENGERS_MAX 32 this is the line your error.log refers to - at least, thats what the line should look like. Could you check, what your file shows there? I can't imagine that there went something wrong while installing but well, if the error.log says that it doesnt like...
  10. KillPhil

    New Horizons in Maelstorm (2.8)

    Hello mates, long time no see.. I was in the depth on the real life ocean for a long time and hadnt much time for single player games, which resulted in that I didnt play PotC for nearly 4 years (but it always moved into new PCs and harddrives). I recently gave it a chance again and well -...
  11. KillPhil

    Guide Tips & Tricks for Playing the Game

    Or in Ressource/Sound/Ambience, there should be the .wav files. Just remove them, the game doesnt care ;)
  12. KillPhil

    POTC Vanilla Running in 2.8 COAS Engine

    Well compared to the effort you made with porting PotC to 2.8 (I cant wait to have lights on my ships at night) the issue with the screenshots is so tiny ;)
  13. KillPhil

    POTC Vanilla Running in 2.8 COAS Engine

    Those screenshots are probably just the alpha-channel. You can remove it with e.g. XNView
  14. KillPhil

    Hi there. Few questions for ya

    Well I read through wikipedia a bit and it seems that the ancestor of the Carronade somehwat where the Demi-Cannon and Demi-Culverine. But I think the problem here is: If we go realism on the Carronades now, we would have to go realism on all guns. Long Guns weren't a thing in the early periods...
  15. KillPhil

    Hi there. Few questions for ya

    @Grey Roger : Totally agree with you! A Carronade a calibre higher than the long guns should always deal more damage. But IMO a Long Gun the same calibre as a Carronade should still do more damage, which is not always the case atm. Carronades already have much shorter reload time, so I think it...
  16. KillPhil

    Hi there. Few questions for ya

    Bigger calibre first of all needs a bigger ship. Most ships at the beginning dont have enough calibre to be a threat to your enemies. Long Guns smaller than 12 are for most ships like paperbullets. So with small traders, better stick with Carronades as you can place a much bigger calibre. Bigger...
  17. KillPhil

    Hi there. Few questions for ya

    1. Those are compressed .tx image files. Unless you are willing to convert them to .tga and look through every image, no. I can't really get behind putting PotC on a SSD ,though. Loading times in this game are maybe 2-4 seconds with a HDD, so I dont see a reason here. 2. Long guns have more...
  18. KillPhil

    Unconfirmed Bug Crash when going on board of own ship

    Well I think it could be either your RAM or GPU which isnt enough. I remember with my old Laptop, which had about the same performance, I had very often crashes too with the big shipdeck. Since you sail a Trinity at the moment, it would fit, since it uses the big shipdeck there. Sadly, noone...
  19. KillPhil

    Unconfirmed Bug Crash when going on board of own ship

    Could you please post your system specifications?
  20. KillPhil

    FAQ for new members

    It should be active in free play, yes. However, you can use the code above to manually turn it on again, e.g. when the main story is finished.
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