• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. R

    Defining a Common Goal

    Gun range seems to be a little skewed too. Tests with ship cannon from the early 1800's say grapeshot could be very effective out to ranges of 300 yards or more, and possibly well beyond that. Boarding, on the other hand, pretty much requires you to be within 40 yards or so, even if you're...
  2. R

    Defining a Common Goal

    Number of crew and number of guns could be very unrelated. If you favor grapeshot, it's possible to wipe out enemy crews while doing minimal damage to guns and/or hull. We do need to do more with crew number and ship capability. Powder magazine explosions usually required a ship to burn for...
  3. R

    Thoughts on the newest Build Mod

    My comments about fire have been mis-read. Wood ships DID burn. Many burned to the waterline. They burned hot enough that controlling fire was a major issue, and a small or badly trained crew could loose control of a fire very quickly. My point on the fire is that it takes a LONG time for a...
  4. R

    Defining a Common Goal

    Flag codes of the 1300's used red flags to mean "No Quarter". Later flag codes used the red banner to mean general defiance or aggression (or sometimes just general emergency), and the black to indicate No Quarter. This code system is still used in modern navy signals, although the Geneva...
  5. R

    Defining a Common Goal

    Crew would be shifted around all the time anyway. However, the point is very valid. Reload time and coordination of fire should drop fast as crew was removed from the gun deck (either casualties, or because they had to fight fire or something). If you only have three guys on the gun deck...
  6. R

    Impossibility of Escaping Oxbay

    I got out using the fast travel icon. It still had the conversation with the guard, and still had to wait on the others before I could use the boat (translation - fight off 27 guards) - but it got me out of the firing arc of that added weapon. Granted, it was using one bug to avoid another...
  7. R

    Thoughts on the newest Build Mod

    Well, my ideas on fire were in a thread about damage model. I said fire should spread on its own, as a result of small secondary explosions or just burning wood. It should do a lot more damage to the crew than the hull - tons of waterlogged oak don't burn like gasoline, but humans can't take...
  8. R

    Thoughts on the newest Build Mod

    More likely, it should be a bit of a random factor. One cannonball just happens to hit something and turn downward, punching a hole below the waterline on exit. If so, it would be a repair nightmare. You would need half the crew bailing water and the other half trying to cover the hole. And...
  9. R

    "Modify Ship" function from the shipyard (In Prog)

    But brass or copper plate below the waterline certainly appeared around 1700. Some ships certainly had more than others, as some people thought the extra protection was worth the weight. That is something we can change, if we're just looking for things to change. Armor above the waterline was...
  10. R

    Is it possible...?

    You wouldn't need a "cabin" scene. Shipwreck recovery, if it was even mostly submerged, would be composed of guys diving in with ropes and trying to haul up as many cargo crates and barrels as possible. It would be more like what you find floating after a ship sinks, except it would take from...
  11. R

    Ship encounters need tweaking

    Did they carry scimitars? Maybe it was a "Shriners" convention. Northerners going south for the winter? Even the Battle of the Nile didn't have that kind of firepower, and that was nearly the entire British Navy meeting nearly the entire French Navy. We have a distinct problem here. Ron
  12. R

    Defining a Common Goal

    On surrendering "easily" - define "easy". You're in a wood ship, and somebody puts a dozen cannonballs through the hull. Bits of wood and metal are flying about, blood everywhere. By the end of one good broadside, everybody on the deck is bleeding. A few are seriously wounded, some...
  13. R

    "Modify Ship" function from the shipyard (In Prog)

    I said it was "possible" to add guns, or larger guns ... I did not say it was smart. There is a factor of diminishing returns. By the time you set up a cannon deck to handle a gun too big for that ship, you would use the space of at least three other guns. Controlling recoil and working in...
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