• New Horizons on Maelstrom
    Maelstrom New Horizons


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Search results

  1. R

    Mods and Game Difficulty

    <!--quoteo(post=232223:date=Jan 6 2008, 02:28 AM:name=Morgan Terror)--><div class='quotetop'>QUOTE(Morgan Terror @ Jan 6 2008, 02:28 AM) 232223</div><div class='quotemain'><!--quotec-->well, the incident happened during the american revolution. the general himself said that 'his men could not...
  2. R

    Fixing the ship battles.

    <!--quoteo(post=232135:date=Jan 5 2008, 10:55 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE(Morgan Terror @ Jan 5 2008, 10:55 PM) 232135</div><div class='quotemain'><!--quotec-->that bug has nothing to do with the size of the islands. it's a time issue, and very likely unfixeable. the...
  3. R

    Mods and Game Difficulty

    1% chance of gun failure would be very high. If 1 shot in 10,000 actually caused a weapon to explode, the damage to military units would be monumental. (You split a musket barrel and the resulting hail of fragments is going to take out everybody within 10 feet of it.) Also, only a complete...
  4. R

    Mods and Game Difficulty

    The place to put the self-damage thing would be on the grenades. Black-powder grenades were known for bad fuses (not wrapped tight enough), that would suddenly burn much too quickly and go off before they could be thrown, or in mid-flight. Speaking of which, hand grenades (i.e. big round black...
  5. R

    Mods and Game Difficulty

    Oops ... forgot about the blunderbuss. Use the same stats as the musketoon for now, but with the multiple damage flag on. Also, get rid of that "the blunderbuss might blow up" thing. That's absurd ... it would probably be less likely to split a barrel than the ones that fired a single...
  6. R

    Mods and Game Difficulty

    Try these numbers on the guns: <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->        n = InitStdGun(n,"pistol1", "pistol1",         6,  1, 0.50,   1,   150, 20.0, 40.0,  30, 1,  24, "", "OBJECTS\DUEL\pistol_big.wav", "pb");         // Short Pistol         n =...
  7. R

    Fixing the ship battles.

    Well, they're like 3 days sailing on the world map, and 20 minutes sailing on the combat map. How far off is that? But we'll save that bug for whoever is doing the new islands.
  8. R

    Anybody notice that the sharks are too big?

    <!--quoteo(post=231666:date=Jan 4 2008, 08:23 PM:name=Kazeite)--><div class='quotetop'>QUOTE(Kazeite @ Jan 4 2008, 08:23 PM) 231666</div><div class='quotemain'><!--quotec-->That's because they're ancestors of the <i>Jaws</i> shark <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif"...
  9. R

    Anybody notice that the sharks are too big?

    I realize this is terribly insignificant, but did anybody else notice that some of the sharks in the game are as big as an oil tanker? <img src="http://img.dailymail.co.uk/i/pix/2008/01_01/shark0201_468x318.jpg" border="0" class="linked-image" /> (And by the way, that's a real picture, not a...
  10. R

    Fixing the ship battles.

    The bug with going to map mode was before we had the higher levels of accelerate time. As a result, you could be trapped for a very long time waiting to manually sail away from port or whatever. With higher time compression, you should not be seriously inconvenienced for very long... if the...
  11. R

    Fixing the ship battles.

    Of course, putting wounded/ill crew ashore to recover would be part of the game. And yes, eventually it would be very nice to use the "disabled" condition to apply both to combat injuries and to general health problems. And yes, these would be very good additions. And yes, I realized that...
  12. R

    Mods and Game Difficulty

    If this has the effect I'm thinking it will, the entire blade quality thing will become either redundant or pointless (except for the people who just love the blade-break thing) and should probably be turned off by default. Otherwise, presentation blades should always start out in...
  13. R

    Fixing the ship battles.

    Food and disease affecting health is actually one of the things I thought about earlier ... but let's save that for another day. Get what we have here working first. Deal with disease and effects of food types on health another day, when we add multiple types of food and other such features...
  14. R

    Mods and Game Difficulty

    Members of "secret brotherhoods" and such always make a big deal of having matching rings or swords or something. Same way modern gangs have "colors" or official tattoos. A sword with a hilt marked specifically to their brotherhood would be perfect for that function. And since the chosen...
  15. R

    Fixing the ship battles.

    <!--quoteo(post=230999:date=Jan 3 2008, 08:01 PM:name=Cylon13)--><div class='quotetop'>QUOTE(Cylon13 @ Jan 3 2008, 08:01 PM) 230999</div><div class='quotemain'><!--quotec-->Good, good, good ..Lesser crew loss IS the thing what most of us wants. <img src="style_emoticons/<#EMO_DIR#>/danse1.gif"...
  16. R

    Fixing the ship battles.

    <!--quoteo(post=230584:date=Jan 3 2008, 04:54 AM:name=Morgan Terror)--><div class='quotetop'>QUOTE(Morgan Terror @ Jan 3 2008, 04:54 AM) 230584</div><div class='quotemain'><!--quotec-->oh, so you where talking about using sail to? you should have been a bit more clear about that. i thought all...
  17. R

    Fixing the ship battles.

    <!--quoteo(post=230503:date=Jan 3 2008, 12:45 AM:name=Morgan Terror)--><div class='quotetop'>QUOTE(Morgan Terror @ Jan 3 2008, 12:45 AM) 230503</div><div class='quotemain'><!--quotec-->well, what i usually do with the large battleships and manowars when i meet small hostile ships, is just...
  18. R

    Fixing the ship battles.

    Yeah, well, I haven't even proposed the kind of changes I did with M&B. Those really were drastic changes from the Native form. And they were intended to produce realism at any cost, specifically for historical setting mods. I don't really think POTC could stand THAT much realism. The...
  19. R

    Fixing the ship battles.

    Reality is, we haven't got anything now. Pretty much everybody has more or less given up on playing the game, with the exception of checking out the new stuff in each new Build version. In spite of numerous measures to clean them up, the economics are a disaster. Ship combat is completely...
  20. R

    Mods and Game Difficulty

    <!--quoteo(post=230449:date=Jan 2 2008, 09:55 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE(Morgan Terror @ Jan 2 2008, 09:55 PM) 230449</div><div class='quotemain'><!--quotec-->actually, i think the main reason why we never heard any complaints is because they can't speak english. <img...
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