• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. R

    Fixing the ship battles.

    <!--quoteo(post=230430:date=Jan 2 2008, 09:34 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE(Morgan Terror @ Jan 2 2008, 09:34 PM) 230430</div><div class='quotemain'><!--quotec-->you know, all your idea just seem way too drastic and self-centered.<!--QuoteEnd--></div><!--QuoteEEnd--> If...
  2. R

    Fixing the ship battles.

    <!--quoteo(post=230424:date=Jan 2 2008, 09:16 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE(Morgan Terror @ Jan 2 2008, 09:16 PM) 230424</div><div class='quotemain'><!--quotec-->actually, i've read quite a few times that players where complaining about too MANY casualties, not too few...
  3. R

    Mods and Game Difficulty

    <!--quoteo(post=230394:date=Jan 2 2008, 05:01 PM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Jan 2 2008, 05:01 PM) 230394</div><div class='quotemain'><!--quotec-->uhm permission. Not sure about that, but it is from a unoffficial russian mod. Not a gaming company. I...
  4. R

    Fixing the ship battles.

    OK, split from the other thread, let's get started on the sea battles. Let's get real basic. Right now, sea battles are determined more by chance and character attributes than by tactics. That's got to go. Issues: 1. All ranges on sail-to or minimum opening ranges of battles should be...
  5. R

    Mods and Game Difficulty

    <!--quoteo(post=229933:date=Jan 2 2008, 02:24 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 2 2008, 02:24 AM) 229933</div><div class='quotemain'><!--quotec--><!--quoteo(post=229834:date=Jan 1 2008, 04:09 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter...
  6. R

    Mods and Game Difficulty

    <!--quoteo(post=229843:date=Jan 1 2008, 11:29 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 1 2008, 11:29 PM) 229843</div><div class='quotemain'><!--quotec-->In that case I am no programmer at all. Which I would agree with. <img...
  7. R

    Mods and Game Difficulty

    I cut some of the strange remarks because the items were not unique. I'm all for adding unique items with comical quirks in the description, but not for one of the most common items in the game. It just looks funny. Although I did like that line. We should have a custom pistol somewhere that...
  8. R

    Mods and Game Difficulty

    <!--quoteo(post=229828:date=Jan 1 2008, 10:52 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE(Morgan Terror @ Jan 1 2008, 10:52 PM) 229828</div><div class='quotemain'><!--quotec-->what needs to be tweaked in the ship battles then? the only thing i see is that the opponent and officer...
  9. R

    Mods and Game Difficulty

    The updated list is pretty much in the text file. Most of the presentation blades are renamed to obviously suggest they are a presentation blade and from whom. The others have a line like "A gift from (x)" in the description. I could re-copy it here, but you can likely read it from the file...
  10. R

    Mods and Game Difficulty

    The enemy will also have far less hit points, making them more vulnerable both to gunfire and to the first stroke of the attack. By causing targets to be disabled more quickly, it should be less likely for either side to be able to use superior numbers effectively, unless they actually manage...
  11. R

    Mods and Game Difficulty

    <!--quoteo(post=229767:date=Jan 1 2008, 07:10 PM:name=Whiteshaix)--><div class='quotetop'>QUOTE(Whiteshaix @ Jan 1 2008, 07:10 PM) 229767</div><div class='quotemain'><!--quotec-->Hmmm... Yesterday I started a new game (Build 14 alpha 6 update 2) with Ron's modified file, and I could no more find...
  12. R

    Mods and Game Difficulty

    Here's a re-written text file. You can see there what I finally came up with on the presentation swords... had to re-arrange a couple of them. Re-named a lot of stuff. I also wrote myself into the credits list ... the journal page of all the people what's-his-name was going to kill. (I put...
  13. R

    Mods and Game Difficulty

    I figured to represent the skill requirement with other low attributes, which would then be modified by the melee skill (and perks). For example, a rapier's problem is low damage. You would have to be highly skilled to ever do significant damage with one. Heavier blades have problems on...
  14. R

    Mods and Game Difficulty

    A couple of oddities, there, but if everybody is good with that, I'll type it up. I actually picked out the "windmill slayer" as a Dutch blade because the hilt looks like some used in and issued by Holland. Whoever found the model originally was not thinking of Don Quixote being Spanish - they...
  15. R

    Mods and Game Difficulty

    Solagen Rapier - Dutch. Nicholas Sharp sword - already attached to a quest. Only about a dozen more to decide on. Then I can write the new descriptions. Can we give the grapeshot pistol a scattergun effect? That seems to be what it was designed to do. (If I don't get bogged down in my...
  16. R

    Mods and Game Difficulty

    The large number of lucky charms and the like probably cover the non-national issues. And the presentation swords were not going to have that significantly better of stats, except for maybe a bonus to leadership as a direct result of it being a presentation sword. ("He's our leader ... the...
  17. R

    Mods and Game Difficulty

    Chances are that there were no presentations of a cutlass because it was not really an officer's job to hack everybody into small pieces. That's what they had marines for. An officer was supposed to command, and so, looking distinguished was more vital than personal combat ability. Rapiers...
  18. R

    Mods and Game Difficulty

    Going through the list, I vote we make presentation blades out of the following: Atwood (England - low-level presentation, not unique) Conquistador (Spain) Corsair's Pride (undecided) Cardinal's Guard (France) Saber of Nicholas Sharp (undecided) Windmill Slayer (Holland) Tulwar (blade 32)...
  19. R

    Mods and Game Difficulty

    Again, the blade damage thing is either too much or none at all. It adds micro-management without really improving the game in any substantial way. With the new sword prices, anybody dealing in ships is not going to be seriously put out by the cost of a blade anyway... and since one blade is...
  20. R

    Mods and Game Difficulty

    The various qualities ... I'm not sure. It puts a lot more variation into the weapons, but I'm not sure if that helps or not. Thing is, the player always gets the better ones, so it tends to be unbalancing. It might be better to scrap that too... as there should be enough variation now. One...
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