• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. R

    Mods and Game Difficulty

    <!--quoteo(post=228709:date=Dec 30 2007, 10:13 PM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Dec 30 2007, 10:13 PM) 228709</div><div class='quotemain'><!--quotec-->monkeys less. Otherwise they will be TOO dangerous.<!--QuoteEnd--></div><!--QuoteEEnd--> Monkeys...
  2. R

    Mods and Game Difficulty

    With what I changed so far, and assuming the HP thing gets worked out... One, scrap the blade damage thing. Odds are highly against any kind of a sword taking damage that you couldn't remove with a sharpening stone. It didn't add any game play ... it did add an annoying degree of...
  3. R

    Mods and Game Difficulty

    Make a .zip file out of it ... right ... that seems to work. Never heard of an attachment system that was partial to .zip files, but whatever. This is the blade mod. I'll get to the guns later. This is for 14A6-upgrade 2. I also haven't got to the really unique stuff (like the poisoned...
  4. R

    Mods and Game Difficulty

    Yeah, well, edged weapon combat (ancient and modern) is a little more than my hobby. I've made quite a study of it, including a lot of volunteer work teaching police and security people how to survive knife attacks. Unfortunately, part of my study was less than academic... and I hope I never...
  5. R

    US Warship Fires on Pirates!

    The tools of the trade haven't changed much, have they? I doubt that seagoing privateering would pay enough today to make it worthwhile. The only contracts today that would pay you enough to maintain a gunboat would be in war zones, where it would only be a matter of time before you met up...
  6. R

    Mods and Game Difficulty

    OK ... I think I've got them all working now. How do I attach a file to a post around here? (I know it can be done, I just can't figure out how.) And maybe we can finally get a realistic-looking sword fight going. <img src="style_emoticons/<#EMO_DIR#>/duel_pa.gif"...
  7. R

    Mods and Game Difficulty

    <!--quoteo(post=228598:date=Dec 30 2007, 01:49 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Dec 30 2007, 01:49 PM) 228598</div><div class='quotemain'><!--quotec-->"F11"<!--QuoteEnd--></div><!--QuoteEEnd--> It froze when I did that ... maybe I just didn't wait long enough. I'll keep...
  8. R

    Mods and Game Difficulty

    OK, dumb question ... how do you re-initialize the new item stats? I can't find the right key, and so I can't test the new blades. It used to be easy ... press "I", if I remember right. I sure can't get it to work now.
  9. R

    Mods and Game Difficulty

    OK, guys, here's some new blade stats. These are untested ... but you all can help me test them too. I'll do the guns too, in a bit. But to go on with this, we need the code to limit hit points, and we need it yesterday. Haven't messed with the really specialty items (poisoned blades, stuff...
  10. R

    Mods and Game Difficulty

    I'll touch up the guns later. One point per level will be fine. The point is that, while being tougher (i.e. more levels) helps, it's not a cure for not defending yourself. A few months of experience does not make you bullet proof - you need armor and a bunch of henchmen surrounding you to...
  11. R

    Mods and Game Difficulty

    I mean the change needs to be made effective for every unit in the game. One hit point gain per level, player, NPC, stand-in troops, everybody. That would make the changes I am doing for the swords a lot more significant. At least there wouldn't be anybody wandering around with so many...
  12. R

    Mods and Game Difficulty

    Reduction of hit points gained per level is something we need to consider. Maybe people get a little bit tougher, but nobody gets to the point where they can take four or five wounds that should kill most people. Maybe 1 bonus hit point per level. Any more than that becomes absurd (I can take...
  13. R

    Major breakthrough with Akella

    Is the AoP engine "better"? Or just a new set of problems? Would conversion actually solve any problems, or just move them around? And I've already said but I'll say again, if it involves that bloody "starforce" security system, we should drop it like a diseased rodent. Did he send the...
  14. R

    US Warship Fires on Pirates!

    "Privateers" of today operate out of "security contracting" companies. The now infamous Blackwater group working with/for U.S. military in Iraq are a perfect example. (From what I hear, you don't really want their job. They're always in trouble for shooting back every time they get attacked...
  15. R

    Mods and Game Difficulty

    I'll leave the level requirements in ... but I advise they be turned off by default. (That code about RPG_mode or whatever it was called, that limits items by level.) I think the merchants also use that to determine what items they carry, so we can still take advantage of it if we tweak it...
  16. R

    Mods and Game Difficulty

    Forget 100% realism ... I'm just shooting for something that passes the test of observational logic. If something just seems wrong from the moment you see it (like "how come this tiny rapier does more damage than that huge axe?"), that's a bad sign. If I can get them to pass the tests of...
  17. R

    Mods and Game Difficulty

    I am working on the blades. I found the data and looked through it. Now I just have to come up with a working theory on how each blade should perform. I put in some practice time with both long and short samurai swords, trying to guess exactly what kind of block/penetrate-block probabilities...
  18. R

    Limiting ships to certain nations

    How about a setting option in the character screen? You choose early, mid, or late period (or "undetermined period" to see them all) when you create the character, and it runs the appropriate script for ship selection in that period. Advantage: You get some control over what stuff is out...
  19. R

    Limiting ships to certain nations

    <!--quoteo(post=228323:date=Dec 29 2007, 05:29 PM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Dec 29 2007, 05:29 PM) 228323</div><div class='quotemain'><!--quotec-->For the years, I am still for periods. Buccaneer (1600-1650) Pirate (1650-1730) Privateer (1730-1780)...
  20. R

    Limiting ships to certain nations

    The variation by year might be overdoing it. If players run so long that they would actually see the older ships being phased out, that would likely be the very severe exception. Odds are that, even if it wasn't the latest military prototype in Europe, the older ships were still around and...
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