• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. R

    Mods and Game Difficulty

    Yeah, that helps. I can see some of the new blades that way too ... figure I can include them in this project, while I'm at it. (Although I'm not entirely sure what that will entail.)
  2. R

    Mods and Game Difficulty

    OK, that both works and doesn't work. The program works, but that's just the hilt pictures for the inventory screen. I need a good look at the 3d models, so I can make a somewhat intelligent guess about their weight and balance. They seem to be in .gm format ... whatever the devil that is...
  3. R

    Mods and Game Difficulty

    Well, forget that code ... as soon as I get back to them, we'll make sure that the "high-end blades" are only a slight improvement over the low-end ones. That will kill the weapon inflation in general... make just about every blade at least useful for something, and the differences between a...
  4. R

    Mods and Game Difficulty

    <!--quoteo(post=228029:date=Dec 27 2007, 10:49 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Dec 27 2007, 10:49 PM) 228029</div><div class='quotemain'><!--quotec-->We could, for example, give each blade a "type" attribute, such as "heavy", "light", "quick", etc. Then...
  5. R

    Mods and Game Difficulty

    The problem with the block damage was that pretty much every weapon had similar block/pierce attributes - slightly increased with weapon quality, but not dissimilar. Therefore, if your melee skill was higher, you would be pretty much assured a working block. The solution is to put dramatically...
  6. R

    Mods and Game Difficulty

    Well, yeah, if we were building a whole new game .... patching together the map and land combat from some other game (like M&B) with the sea battle sequence from POTC would be optimal. (The two already have very similar interfaces for towns.) However, that is probably beyond the scope of a mod...
  7. R

    Mods and Game Difficulty

    I think the block thing is a "percentage effective" measure. Block 80% means that, by blocking, you will catch 80% of incoming swings, minus pierce value of the attacking weapon, modified by melee skill. Somebody added a "block damage" mod that made even effective blocks result in minor damage...
  8. R

    Mods and Game Difficulty

    OddjobXL: Apparently my reputation has not preceded me. You mentioned Mount & Blade. I designed the "Realistic Combat Model" (RCM) used in at least a dozen of the bigger mods of Mount and Blade, including the now quite well known Japanese mod "Onin-no-Ran" (which even the M&B developers have...
  9. R

    Mods and Game Difficulty

    Well, I would favor the high damage blade, even if the blocking potential was poor. That's because I practice with the katana, personally ... so hard blocks are not as much in my natural vocabulary as footwork and a quick, clean kill. Seriously, I turn off both the personal ammo and...
  10. R

    Mods and Game Difficulty

    Down, or up ... depending on the overall results of the rescale. I'll not touch prices until I have a better idea where they are going. One study said that, in the 1700's, a good sword cost a year's wages for a naval officer. It didn't say exactly what rank or what kind of sword. On that...
  11. R

    Mods and Game Difficulty

    I'll see what I can come up with ... starting next week.
  12. R

    Favourite Pirate game?

    "Cutthroats" came with the most horrific string of bugs and inconvenient interfaces in history. Any potential it had was wasted on this. Which was too bad ... the concept and layout were genius, and a lot of the features were fantastic.
  13. R

    Mods and Game Difficulty

    Heck, I might be able to attack those, even knowing near zilch about the code. But next week ... I have a mountain of final exams to grade. After that, I have a bunch of time off over Chinese New Year. The sailing and fire code, on the other hand, is beyond me.
  14. R

    Build 14 Alpha 8 WIP 1

    That would probably be optimum ... one ghost ship quest, and one haunted abbey, are likely enough. If another quest of that type is added, that's fine ... but random Halloween refugees seem a bit much. Of course, I'm a big fan of realism, or at least the perception of realism, as a way of...
  15. R

    Build 14 Alpha 8 WIP 1

    Well, "stupid" seems to be a major problem among the POTC movies. It was clearly written as fantasy for children, which takes much out of it if you are over the age of 10. I would like to see a lot more film-making along the lines of "Master and Commander" ... i.e. about as close to realistic...
  16. R

    Mods and Game Difficulty

    If it was easy, anybody could do it. Who wants to get organized and crank out some changes in a hurry? We have a pretty good list here, both in this thread and the "random string of ideas" thread. If somebody can help code, I'll do what I can to work up some numbers to go with that. The list...
  17. R

    Mods and Game Difficulty

    Correct way to approach the blade issue is by weapon size and type. Heavy blades have huge damage, and relatively high block penetration (you can bash the enemy weapon aside), but are lousy on defense (because they're too heavy and slow). Rapiers have low damage, some block penetration (due to...
  18. R

    Mods and Game Difficulty

    Back to making "stronger swords" a relative term. If they were rescaled such that even a cheap and clumsy weapon might be deadly, or a fine and expensive rapier be fast but not much on stopping power. That would both rescale the whole good/bad weapon thing, and make some of the lower-end bad...
  19. R

    Build 14 Alpha 8 WIP 1

    <!--quoteo(post=227562:date=Dec 24 2007, 08:32 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Dec 24 2007, 08:32 PM) 227562</div><div class='quotemain'><!--quotec-->Each new game being more buggy than the last from what I've heard. <img...
  20. R

    Mods and Game Difficulty

    If it was that simple, sure ... but it's not. For example, if and when the new prices for ships and equipment (mentioned in the other thread) are assembled, any previous discussion on economics will be thrown off badly. If we fix the issues with combat, that too will mess with economics ...
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