• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. R

    Build 14 Alpha 8 WIP 1

    <!--quoteo(post=227557:date=Dec 24 2007, 07:34 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Dec 24 2007, 07:34 PM) 227557</div><div class='quotemain'><!--quotec-->They never did sell a patch, did they?<!--QuoteEnd--></div><!--QuoteEEnd--> They called them new versions...
  2. R

    Build 14 Alpha 8 WIP 1

    It would only be in the true spirit of piracy to SELL the most bugged game in history ... and then require players to pay for the upgrade ... which would patch many of those bugs, but add a bunch of new ones. Oh, wait ... the original releases of POTC and AoP did that too.
  3. R

    Mods and Game Difficulty

    The other thread had something on ship values and other related economic issues ... that is apparently scheduled to be tweaked. It has been mentioned before that personal equipment is quite expensive while an entire ship including tons of cannons is relatively cheap. That is highly unrealistic...
  4. R

    Mods and Game Difficulty

    <!--quoteo(post=227390:date=Dec 23 2007, 09:40 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE(Morgan Terror @ Dec 23 2007, 09:40 PM) 227390</div><div class='quotemain'><!--quotec-->no, the one with crew morale and having to approach a ship with light airs. i sometimes actually do get in...
  5. R

    A random string of thoughts...

    <!--quoteo(post=227387:date=Dec 23 2007, 09:21 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Dec 23 2007, 09:21 PM) 227387</div><div class='quotemain'><!--quotec-->Who is doing code? Pirate_KK and Maximus, both being busy with their own stuff. Nobody else is doing any...
  6. R

    Mods and Game Difficulty

    <!--quoteo(post=227382:date=Dec 23 2007, 09:10 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE(Morgan Terror @ Dec 23 2007, 09:10 PM) 227382</div><div class='quotemain'><!--quotec-->that fore-last remark is actually already in the game, in my experience.<!--QuoteEnd--></div><!--QuoteEEnd-->...
  7. R

    A random string of thoughts...

    Maybe we should break this up into different topics, so that each one can be attacked independently. Who all is currently doing code? Hook, are you still working this stuff pretty heavy? (For anyone unfamiliar with the history of this project, a lot of the current cannon code, and all of the...
  8. R

    Mods and Game Difficulty

    This might be going the wrong direction. Making any seagoing business, be it legit trade, piracy, or smuggling, substantially less profitable (arbitrary increase cost/decrease loot/whatever) ... well, that could backfire. If the profit margin is cut too close, it will force players into...
  9. R

    Mods and Game Difficulty

    Too bad I'm not much of a programmer. But honestly, I can't make heads or tails of the POTC code. So it's going to take somebody a LOT sharper than me to make any of that happen. I can advise, but actually writing code is beyond me.
  10. R

    Mods and Game Difficulty

    Comments on the other thread about sword stats could have some impact on this. If there were actually different tactics associated with different weapons, then at least nominal concentration could be required to keep from walking into a bad hit. You couldn't just pick up a "good" weapon and be...
  11. R

    A random string of thoughts...

    Dangerous place, this jungle. Oddly enough, not unreasonable. Guards in town, so every dirtbag in the area sets up on a trail outside of town, just out of earshot of the guards, waiting for some fool to come stumbling out there looking for something. Same reason piracy at sea was (and still...
  12. R

    Build 14 Alpha 8 WIP 1

    <!--quoteo(post=226844:date=Dec 20 2007, 07:11 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Dec 20 2007, 07:11 PM) 226844</div><div class='quotemain'><!--quotec--><!--quoteo(post=226588:date=Dec 18 2007, 12:55 PM:name=Ron Losey)--><div class='quotetop'>QUOTE(Ron Losey @...
  13. R

    A random string of thoughts...

    <!--quoteo(post=226836:date=Dec 20 2007, 11:35 AM:name=OddjobXL)--><div class='quotetop'>QUOTE(OddjobXL @ Dec 20 2007, 11:35 AM) 226836</div><div class='quotemain'><!--quotec-->FYI - it looks like encounters are set to Random by default in the Build 13 mod. I'm going to just see if jacking up...
  14. R

    A random string of thoughts...

    Yeah ... tactical interface has to be a coordinated whole. If you give players better options to use good tactics, the AI has to reciprocate. At least in the final released version, it has to be out-of-the-box functional. That does not, however, mean that we can't build it piecemeal. We just...
  15. R

    A random string of thoughts...

    Your economic model sounds a whole lot off. Both ships and especially cannon required rather specialized facilities to build them, and the cost would go a lot more than the prices of simple manufacturing. Cannon also generally were imported from Europe, and transportation was not cheap...
  16. R

    A random string of thoughts...

    "Possible" is one thing I have learned not to estimate for myself. This group has already done many things that were thought not to be possible. On some of my other projects, I've even pulled a few rabbits out of the hat when everybody said it was not possible. However, these were theoretical...
  17. R

    Build 14 Alpha 6 Update

    <!--quoteo(post=226606:date=Dec 19 2007, 12:20 AM:name=Morgan Terror)--><div class='quotetop'>QUOTE(Morgan Terror @ Dec 19 2007, 12:20 AM) 226606</div><div class='quotemain'><!--quotec-->ever used a blunderbuss?<!--QuoteEnd--></div><!--QuoteEEnd--> Not specifically, but I've played with some...
  18. R

    Build 14 Alpha 8 WIP 1

    I can't get a download on this thing ... is pafiles.com down, or does it just hate that I'm in China?
  19. R

    Build 14 Alpha 6 Update

    Technical note on shotguns/blunderbuss scatterguns/etc. - such weapons are very effective at sword range or just a little over, but their efficiency drops off VERY quickly as range increases. Also, the spread pattern is probably not as large as the movies would lead people to think. The...
  20. R

    A random string of thoughts...

    Guys: I've been out of the loop over here for a bit ... got tied up with another modding project. However, as it looks like action might be picking up again, with the fresh contact with the Russians and all, I figured I would throw out my list of notions and see what kind of reaction they get...
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