• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. V

    Build 14 Alpha 10

    Which source file and function controls the amount of time required for ship repair? Right now, ship repair takes *too freaking long*.
  2. V

    Build 14 Alpha 9

    Build 14 Alpha 9.5 bug. Space key always toggles 1x-3x time compression, no matter what command Space is mapped to or even if Space is mapped to no command at all. I even cleared the bindings for the two speed compression controls (1x-3x and 10x-30x). Really annoying. <img...
  3. V

    Battleships, colony capture, and other questions

    Thanks! I had found a warship & line ship and I've begun conquering colonies. However, the game has gotten so utterly formulaic and boring that I've put it away. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> Let's...
  4. V

    Battleships, colony capture, and other questions

    I've played the stock AOP v1.5 quest to the point where the old pirate leader is dead (thank you GodMode) and I'm now expected to capture colonies. Well, my frigate is having a hard time taking down a fortress, especially given how easily a volley from a fortress can destroy my cannons. Can...
  5. V

    Which Build Mod?

    <!--quoteo(post=299052:date=Jan 24 2009, 07:46 PM:name=Private Mike)--><div class='quotetop'>QUOTE (Private Mike @ Jan 24 2009, 07:46 PM) <a href="index.php?act=findpost&pid=299052"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hello gents, been a while since I played some PoTC...
  6. V

    Build 14 Alpha 8

    A couple quick suggestions for the next Alpha release. - Make ship repair time configurable in BuildSettings.h, as it used to be. I'd rather not spend 2-3 game days in port fixing the hull, no matter how realistic that may seem. - Ensure that stat-improving items held in inventory actually...
  7. V

    Build 14 Alpha 8

    Truth be told, I did read the installation instructions, but I somehow managed to miss the PROGRAMS folder. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> Resetting controls to default and remapping all controls from...
  8. V

    Build 14 Alpha 8

    New issue, I'm afraid. In the Controls menu, I've deleted the 1x-3x and 10x-30x time compressions mappings, and I've assigned 'Fire Pistol' to 'B'. However, when I'm starting out on the deck w/ Malcolm, pressing 'B' rapidly switches between 1x time and 10x time. This is bad - I really like...
  9. V

    Build 14 Alpha 8

    <!--quoteo(post=298778:date=Jan 23 2009, 01:00 AM:name=giuliootto)--><div class='quotetop'>QUOTE (giuliootto @ Jan 23 2009, 01:00 AM) <a href="index.php?act=findpost&pid=298778"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Usually this problem occur when you didn't remove all...
  10. V

    Build 14 Alpha 8

    I installed Build13 over stock PotC and it worked fine. Then, I followed the Build14 Alpha8 instructions (removing certain folders, extracting B14 over the installation folder, running RunMe.bat). After setting controls to default and starting the default quest (New Horizons) with default...
  11. V

    Damski's FTP?

    In a <a href="http://forum.piratesahoy.net//index.php?showtopic=11939" target="_blank">different thread </a>, damski suggested that I check out his FTP but declined to tell me the URL and u/p. Searching for "damski ftp" fails because this forum doesn't allow search words of length < 4. The...
  12. V

    Bug: Trapped on deck after successful boarding

    Great, I'm glad there's a fix for it! BTW, for future reference, it would be really convenient to give the address/logon for your FTP folder in your reply. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
  13. V

    Bug: Trapped on deck after successful boarding

    Clean installation of Build 13, followed by Build 14 Alpha 6 (not using Alpha 7 due to instability/crashes). It plays really well except for one particularly egregious issue. After boarding an enemy vessel and clearing a deck, it sometimes is impossible to transition to the next deck. That...
  14. V

    Build 14 Capture Colonies mod

    Okay, time to be honest. I assumed there was a developer document describing the code, e.g. function calls, structures, etc. Starting with zero knowledge of how everything is laid out, it would take more time than I have to figure this out. Compounding the problem is testability - how would I...
  15. V

    where's the motivation?

    I'd like to jump in with a philosophical counterpoint. <img src="style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" /> Pieter and others have suggested closer ties to the officers, more interactivity with the crew, and a good deal...
  16. V

    Build 14 Capture Colonies mod

    Well, I've budgeted my time. Based on work-related demands, I'll sit down and do this either this coming Saturday (3/31) or next Saturday (4/7) and post my progress at that time. Believe it or not, recreational coding is a hobby of mine. With a little luck and skill, I'll have something ready...
  17. V

    Build 14 Capture Colonies mod

    @CouchcaptainCharles: How do I enable the "landside capture" feature? I didn't see anything about it in the buildsettings.h for B14a6. @MorganTerror: Fairly easy to capture? What do you think is the minimum-sized ship I need to capture a fort? I don't even try to plunder a colony unless I...
  18. V

    Build 14 Capture Colonies mod

    Feature Name: Change Nation of Plundered Colony Goals: - Enable a more SMP (Sid Meier's Pirates!) sort of experience by allowing a plundered colony to be handed over to a different nation. - Maintain a familiar dialog tree-driven interface, e.g. the Parley with Defeated Ship Captain dialog of...
  19. V

    Build 14 Capture Colonies mod

    My pleasure! One question before I spec this out: What do you mean by "landside fort" capture? Do you mean it is possible to capture a fort by attacking from land? SMP (Sid Meier's Pirates!) offered this feature, but I doubt that's advisable or even possible with PotC.
  20. V

    Build 14 Capture Colonies mod

    This idea was previously brought up here: <a href="http://www.piratesahoy.com/forum/index.php?showtopic=7625&hl=capture%20colony&st=20" target="_blank">http://www.piratesahoy.com/forum/index.php...olony&st=20</a> First things first, though <img src="style_emoticons/<#EMO_DIR#>/hi.gif"...
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