• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. berinhardt

    About mixing builds

    what is the meaning of "null ap" or "no rAP data" in the error log?
  2. berinhardt

    About mixing builds

    that's the spirit! i was getting a bit depressed 'cause everybody tells me to stop doing this <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" /> btw can anybody tell me the diference between including and LoadSegment? I've...
  3. berinhardt

    Looking for Jack's Compass

    yep, it's HAL in a flag, a really good design made by lil' sister who has 8 years!
  4. berinhardt

    About mixing builds

    Sorry doctor, but that wasn't the problem... i don't know, i'm reinstalling stock now, i'll merge with 12 handly and clean the code a bit, then i'll merge with 13 Final, and if anyone can tell me where and how are the cities and locations declared i'll be really pleased... i'm getting a bit...
  5. berinhardt

    Looking for Jack's Compass

    An API is like a quick reference guid of what enything in a program does. the good thing is that it's easy to update, and with one of that it is opssible to CLEAN the code a lot, you've done a great work here, but it's quite untidy
  6. berinhardt

    About mixing builds

    so you say that i should check the sintax of the seadogs.c file and if it's okay i should continue with the include list?? ...quite a work... I'll try it
  7. berinhardt

    About mixing builds

    but if i change the second for var and name it "it" the game doesn't crash at that point but crashes on another function in wich i declare another int i!!!!! quite weird, isn't it? i'll reinstall Stock and copy manually Build 12, and then merge build 13 map it will take me almost the rest of my...
  8. berinhardt

    About mixing builds

    well, perhaps you are right, i'm not nearly as good with C as i'm with java, but as far sa i remember from the time in wich io used to study C, the scope of the I var in a state like for(int i = 0; i < MAX_I; i++) is only the for block, I mean, it can't throw an exception if i put another for...
  9. berinhardt

    About mixing builds

    I've merged seadogs.c and globals.c but then when i tested the engine throws duplicated Variable name, and when i looked at the codeline refered i realized that it was talking about for's var or the arg of a func. Can anybody help me? i need to know the scope of this vars... isn't it as in C...
  10. berinhardt

    About mixing builds

    Being a little carzy is enough??
  11. berinhardt

    Looking for Jack's Compass

    I'm not looking for Jack's Compass as an item, it's a metaphor. I'm looking something that point to what i need to mod this game! And i can't get the Item 'cause i play build 12.1, and i'm lacking on islands... but that's another topic (really, it's called "about mixing builds" or something like...
  12. berinhardt

    Looking for Jack's Compass

    Are u saying that you do this as a hobby? well.. me too, but that's no reason to make it harder. We need to discover why is that piece of code there, but not everytime we look at that... and the "//Ðàñòîÿíèå íà êîòîðîì øòîðì íà÷èíàåò èñ÷åçàòü" kind of...
  13. berinhardt

    Looking for Jack's Compass

    when you look for a book you search in a library getting every function and every file documented will speed up the modding. In this very moment i'm fighting with a lot of files, and it took to me half an hour to learn what function is called by the engine and where is it, if there were an API...
  14. berinhardt

    Looking for Jack's Compass

    I wasn't talking about that... i'm asking for a quick reference modding guide or something like that
  15. berinhardt

    Alpha 8 Black Screen

    I've had the same problem and I found that this happen when the engine can't load the character model, go to the F2-menu and look if the portrait of the character is still there
  16. berinhardt

    About mixing builds

    I'm trying to locate files in wich each island appears, i downloaded a file called Islands.7z from the FTP, but it has the code for build 14 i think, so far i learned that somebody made a change between build 12 and 14 in the way that the islands and towns are declared in TownTable.c, is...
  17. berinhardt

    Maturins Weather Mod

    and i was saying that learning about protocols like FTP wouldn't help at all
  18. berinhardt

    About mixing builds

    build 13 final runs too slow in my machine, and build 14 is worse, so i need to put the best thing of them into build 12... like Build 13 Sparrow's model and the map the problem with the code is the lack of documentation, i mean, half of the comments are like "//(userName) (date)" or in a kind...
  19. berinhardt

    Maturins Weather Mod

    Are you looking for <a href="ftp://potc@piratesahoy.net:p1rate5ah0y@ftp.piratesahoy.net/Maturin/Mat%20-%20B14a7Plus-Weather%20Mod%20v1.01.rar" target="_blank">Something like this?</a>
  20. berinhardt

    Looking for Jack's Compass

    I'm new here and with PotC, and i've tried the builds 12.1, 13 final, and now 14a8 (all in a week) It's amazing what you have done so far, so iwanted to say thanks. I tried to find something like an API (like JAVA one) but i couldn't. can anyone tell me if there is anything like that?
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