• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. K

    Realistic Guns?

    Forts would have heated shot more often than ships, yes. To represent this, I might be able to give shots from forts greater chances of inflicting a critical hit and starting fires. I might even replace the bombs with heated shot for this purpose and equip forts with it, but I don't know if...
  2. K

    Realistic Guns?

    Different guns on the same ship? The best I can do is fudge the numbers for the big guns so they do less damage than would be expected. I already redid all the damage multipliers (long guns fire faster shot, so do slightly more damage than cannon, etc.), so I've done all I can here. I did...
  3. K

    Realistic Guns?

    Thanks, although I haven't really done anything very hard yet. I did find something interesting, though: the cannonballs normally move at the equivalent of 3x time accelleration. I'm not sure if everyone already knew this, but it came as quite a shock to me. I got kind of suspicious that...
  4. K

    Realistic Guns?

    After a bit of fiddling, it doesn't appear that ricochets are possible; I just see no way to deterimine the velocity of a ball hitting the water. I hope someone can prove me wrong here. Ammo dependent accuracy, however, was as easy to do as I'd hoped. <img...
  5. K

    Realistic Guns?

    Hi all, I picked this game up a while ago and applied the build mod. You've done some great things here, but I wasn't quite satisfied with the gunnery. The cannon just seemed far too weak and short ranged in the game. And who's ever heard of naval cannon firing bombs? From what I've read...
Back
Top