• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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    Stable Build 13 Work In Progress

    1) thanks, hook. btw, is that you on your avatar picture? 2) hat, i really hope this third-text-file-for-controls-thing gets in the build, rather sooner than later. with all that changing stuff, you cant just save your files, and use them for later releases, so something to transport your...
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    Stable Build 13 Work In Progress

    that sounds extremely useful! me wants that! but it cant be used for the controls file <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /> but hey, anyhoo, its verrry useful, just as i expected.
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    Stable Build 13 Work In Progress

    <!--quoteo(post=171929:date=Nov 16 2006, 11:13 AM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Nov 16 2006, 11:13 AM) 171929</div><div class='quotemain'><!--quotec--> It eventually becomes a problem if you have a lot of personal settings you like and a new update comes out that would revert...
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    Pre Build 13 Modpack

    <!--quoteo(post=171977:date=Nov 16 2006, 04:31 PM:name=Ron Losey)--><div class='quotetop'>QUOTE(Ron Losey @ Nov 16 2006, 04:31 PM) 171977</div><div class='quotemain'><!--quotec--> Otherwise, sea battles seem operational now. Haven't had time to test them like I want - startup characters aren't...
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    New boarding music

    today i got me an ogg plugin for windows media player 10. it sucked, dont go there. i only could play ogg files one by one, creating a playlist was a pain.
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    Bermuda Sloop

    ey, me job be to steal em, not to refer to them parts correctly <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
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    Bermuda Sloop

    Fine ship she is, fo' sure. Sadly there's a rather odd looking thing to her, i have no screenshots atm, as i missed the opportunity: when every mast except for the thing on the front gets blown off (the one thats nearly horizontal). the front sail hangs in the air... as if the old ropes got...
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    Stable Build 13 Work In Progress

    thanks a ton. is that possible for "A" and "D" and the trader/inventory screens too? i took a look at the file, i think i got a little clue how to do it, but im afraid ill just bork everything up. another thing that puzzles me: sometimes you can use a key for different things. like space for...
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    Beta 8 Discussion

    1)vanilla potc 2) 12.1. - runme.bat ran automatically 3) 13 base 4) 13.8. shall i run the "english.bat"? i mean, i checked the locations of the files, i think everything is where it should be... <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug"...
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    Beta 8 Discussion

    ok, bear with me, if that already has been answered: i thought the buildingsset had been disabled in beta 8. still if i look at the buildsettings.h <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->#define ENABLE_BUILDINGSET...
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    New or Improved ships ...

    <!--quoteo(post=171630:date=Nov 15 2006, 09:24 AM:name=Kazeite)--><div class='quotetop'>QUOTE(Kazeite @ Nov 15 2006, 09:24 AM) 171630</div><div class='quotemain'><!--quotec--> <!--quoteo(post=171588:date=Nov 15 2006, 04:42 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Nov...
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    Stable Build 13 Work In Progress

    <!--quoteo(post=171782:date=Nov 15 2006, 04:06 PM:name=IncredibleHat)--><div class='quotetop'>QUOTE(IncredibleHat @ Nov 15 2006, 04:06 PM) 171782</div><div class='quotemain'><!--quotec--> Hmm. I havn't done that.... give the skill to a officer in my group. "But"... the code that checks for...
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    Custom sails?

    oh man, NOW i understand how to add sails, without overwriting old ones! i think im gonna clean up my folder on the ftp a bit, and kill that "same as in game" structure. and lol... can you imagine how long it took me to find out WHERE to change sails <img...
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    Start New Game Choice Selection

    <!--quoteo(post=171559:date=Nov 15 2006, 04:28 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 15 2006, 04:28 AM) 171559</div><div class='quotemain'><!--quotec--> ... but then we need to make the choose character screen portraits for those as well, which would again take...
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    up for a challenge?

    lets introduce 2 different racing classes and some rules: beta 8(or any version after, that didnt get changes to the sailing model), arcade and realistic class, no modifications in buildsettings.h to the sailing model, and im in <img src="style_emoticons/<#EMO_DIR#>/wink.gif"...
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    Start New Game Choice Selection

    about the character models: thats kinda hard to answer, because its all down to taste. me, for example, i like to have the "Fawn" guy, as he looks most piratey to me. also, i almost everytime make sure i have one of the whitetrash models as either a starting option, or i buy the outfit asap...
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    Quick & Doity

    darnit i think im fooked <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> glass would look cool. but clay... meh... well... lets see if i can come up with summat. or IS glass an option? (it just looks so cool, but on this...
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    Quick & Doity

    Did the era we are playing PotC in have beer mugs made of glass, or was it all clay/wood? Im making some graphics (surprise surprise), and am not allowed to talk about it, atm, as its gonna be a surprise... hrhrhr... but i need to know this, to make it right. help, please!
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    The arse end of huge ships, is too big?

    <!--quoteo(post=171412:date=Nov 14 2006, 06:36 AM:name=IncredibleHat)--><div class='quotetop'>QUOTE(IncredibleHat @ Nov 14 2006, 06:36 AM) 171412</div><div class='quotemain'><!--quotec--> Its weird, and I noticed it too. Thing is, when firing when it turns 'red' behind the ship, it actually does...
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    The arse end of huge ships, is too big?

    hmmm ive noticed something VERY strange when firing cannons (in 12.1, havent fought much seabattles in 13 yet). the reticle would only turn red to indicate a "we gonna hit" if i aimed FAR behind the target ship. well in rare circumstances it would require me to aim in front of the target. but...
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