• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. mrmistophelees

    Brainstorming on different kinds of location

    <!--quoteo(post=163391:date=Sep 24 2006, 05:31 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 24 2006, 05:31 AM) 163391</div><div class='quotemain'><!--quotec--> For all I know, nobody ever managed to make or edit a walk patch. But there IS a feature for it in Inez...
  2. mrmistophelees

    Brainstorming on different kinds of location

    All day yesterday, I explored the options of creating new types of locations for the game. I reinstalled my version of 3dsMax 5, and most of the day had photoshop, TOOL, Max, TX converter, and the game all open at the same time seeing what's possible and what's not. My problem is that I'm...
  3. mrmistophelees

    A suggestion about sailing

    <!--quoteo(post=163329:date=Sep 24 2006, 01:22 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 24 2006, 01:22 AM) 163329</div><div class='quotemain'><!--quotec--> What about this idea: We DO use the officer class system, but you can talk to the officer and change his...
  4. mrmistophelees

    New Islands

    How does one go about altering the Land Explore area? So instead of lots of jungle, how can I make unique areas and stuff?
  5. mrmistophelees

    A suggestion about sailing

    Limiting the skills for the companion ships would be a good compromise. However, do the companion ships have a special place in the code? Because if we are setting skill limits on every ship in the game, it would probably be changed in the ship definition. And if we do that, we have to be...
  6. mrmistophelees

    A suggestion about sailing

    <!--quoteo(post=163094:date=Sep 23 2006, 02:33 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 23 2006, 02:33 AM) 163094</div><div class='quotemain'><!--quotec--> I think we should limit the skills and perks that an officer can get. So a doctor can never get cannoneer...
  7. mrmistophelees

    A suggestion about sailing

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I once had the idea of making a sort of "party skill number". The party skill number would range from 1-100. But the character's person skills would range only from 1-10. So with only a captain with level 10...
  8. mrmistophelees

    A suggestion about sailing

    I understand what you mean now, and I don't want to change lots of code to implement it. Although, I can imagine the outcry if the player only gets one skill point per level, so I don't think that would be an ideal solution. What I'm trying to think of, is what can be done with points after...
  9. mrmistophelees

    A suggestion about sailing

    <!--quoteo(post=162732:date=Sep 21 2006, 08:46 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 21 2006, 08:46 AM) 162732</div><div class='quotemain'><!--quotec--> For example: player can never have higher than 5 skill points on sailing, so he'll need an officer for the...
  10. mrmistophelees

    A suggestion about sailing

    I would actually like this idea to be the beginning of making officers more unique (I've seen the idea rolling around in the forums here). For instance, having a doctor as an officer is useless in terms of doctoring... although that doctor may become a great navigator or something with the...
  11. mrmistophelees

    A suggestion about sailing

    Yarr! I had this interesting (to me) idea when I woke up this morning (no, I don't eat, drink, and sleep POTC...). Apologies for the long post… <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid=":razz" border="0" alt="razz.gif" /> I think it could help...
  12. mrmistophelees

    Build 13 Beta

    hmm... About the boarding deck. I am ALWAYS the one to initiate boarding (I think), usually because the enemy has surrendered and lies hove-to. But when I board her, I almost always get the biggest deck and maybe very rarely get the smallest deck. I go around in a light frigate with a 100 gun...
  13. mrmistophelees

    Build 13 Beta

    <!--quoteo(post=162458:date=Sep 19 2006, 04:52 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Sep 19 2006, 04:52 PM) 162458</div><div class='quotemain'><!--quotec--> Oh, and only "well-known pirate"? <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D"...
  14. mrmistophelees

    Build13 latest

    I have been fighting pirates exclusively in my current game with the latest 13 beta build. My rep has never gone down, only up.
  15. mrmistophelees

    Build 13 Beta

    Yoho! After playing the latest build for awhile, I started to become bored because there were no more real challenges in random combat anymore. I'm playing on the third level of difficulty... Adventurer I think it's called. Let me lay out my experiences: 1. I had just met Rabel at Oxbay and...
  16. mrmistophelees

    AI question

    ah, thank you much! <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
  17. mrmistophelees

    AI question

    Does the AI have the ability to grapple and board ships? Either officers or enemy pirates/nations? If not, is it possible to mod something like that in? <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
  18. mrmistophelees

    Build 13 Beta (Latest) bug

    Okay, it turns out I was mistaken. I am at the French town on St. Martins island. I have no idea if that is one of the new islands or not....
  19. mrmistophelees

    Build 13 Beta (Latest) bug

    Actually I'm not entirely certain, but I think it was on FdF. I'll check again. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
  20. mrmistophelees

    Build 13 Beta (Latest) bug

    Hello! This being my first post, I'd like to thank the makes of the build mod... you really breathed some life back in this old game! <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya2" border="0" alt="me.gif" /> Thank you much! I was playing with...
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