• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Baste

    BUILD 14 BETA 3.1 Polish translation

    I have been contacted by Fjx and I have agreed to try to help with this. Fjx, upload the files we talked about in PM here and I'll see what I can do. :)
  2. Baste

    Solved Forum Upgrade

    I actually preferred "Aurora Blue" (the "fluid" one) instead of "Aurora Pirate". :unsure But, I also preferred the previous IPB theme over the Aurora theme. :P
  3. Baste

    Solved Forum Upgrade

    Nice work with the upgrade! Hopefully a better skin can be added soon.
  4. Baste

    What's up with all the spammers on PA! recently

    Hehe, "playing" with IP addresses and MAC addresses... Managed to help the webmaster on another community with finding all accounts a spammer had registered so the webmaster could delete them and IP ban him. He got so furious when that happened so he used a computer at his school to register...
  5. Baste

    Solved I smell mutiny .... (my comrade ships shooting each other)

    Nah, keep the file with error logging enabled by default. People are instructed to change their settings in engine.ini, are they not? When they do and see the note about error logging and performance, they can decide for themselves which setting they want. Hopefully, if they decide to disable it...
  6. Baste

    Solved Enemy Town Guards Too Strong during Quests

    I was thinking they could simply use this code on all difficulty levels: chr.rank = 20; chr.skill.Fencing = 3+rand(4); chr.perks.list.BasicDefense = true; chr.perks.list.AdvancedDefense = true; chr.perks.list.CriticalHit = true...
  7. Baste

    Solved I smell mutiny .... (my comrade ships shooting each other)

    I almost forgot about this. Yes, having explanations in the file can be useful. :yes I know that's the case, but on slow computers it is better to have it disabled. It can always be enabled again when tracking down an error.
  8. Baste

    Solved Enemy Town Guards Too Strong during Quests

    That could work. :)
  9. Baste

    Solved Enemy Town Guards Too Strong during Quests

    I noticed that "chr.perks.list.ProfessionalGunman = true;" needs to be changed to "chr.perks.list.GunProfessional = true;" since that is its name in the code, otherwise it won't work. :P
  10. Baste

    Need Help Windmill slayer in stock POTC

    Yes, I know that the Saber of Nicolas Sharp works, but I don't remember if there is anything else that they find "better". This thread is about the stock game, where the Corsair's Pride can only be found on random officers. ;)
  11. Baste

    Solved Enemy Town Guards Too Strong during Quests

    Perhaps the sailors' level is too high, or maybe soldiers should be kept at level 20? I changed the file, but it's from Beta 2.5 so I don't know if it's compatible with the latest WIP patch. :dunno
  12. Baste

    Solved I smell mutiny .... (my comrade ships shooting each other)

    For reference, this is the settings in engine.ini that correspond to the settings in the configuration utility (Config.exe): full_screen = 1 - Fullscreen mode full_screen = 0 - Windowed mode screen_x = 800 - Horizontal resolution screen_y = 600 - Vertical resolution screen_bpp =...
  13. Baste

    Solved Xbox 360 Controller Support

    I could try this some time. I am going to get my game working on an Xbox and after that see if I can get the Build Mod to work on an Xbox, so I could also try to get an Xbox controller working on PC. I don't think it would be of much use for the Build Mod, though. It requires use of a cursor, so...
  14. Baste

    Solved Curses! Apothecary Mod and Easter Eggs

    So the curse can work as in the movie, everything else is optional? I was thinking why make this intricate coding and make it take effect when a coin is found instead of just happening if a coin is taken out of the chest. By finding a coin and instead of cursing you, it could perhaps attract the...
  15. Baste

    Solved Enemy Town Guards Too Strong during Quests

    Since it seems all soldiers can be edited easily, I have a suggestion. This is for all soldiers, regardless whether they are guards or not. All soldiers should more or less be the same. There might be some individual differences, especially for officers and elite soldiers, but on average they...
  16. Baste

    Mod Release Build 14 Beta 2.5 Internal Release Available!

    The "character type" selector is still visible, although empty, in the select storyline interface when I choose that I will distribute skill points manually. This problem went away for some reason. There is now a thumbnail when saving and loading. I didn't change anything, and this is still on...
  17. Baste

    Solved Rebalancing the Fighting System

    I do indeed have that mod disabled, again for easier testing, so yes, that must be the reason. :yes Ah, now I get it. Yes, being closer to the line where it is used is better. :)
  18. Baste

    Solved Rebalancing the Fighting System

    I guess we have to test it and see if it makes things better or worse. That's strange, the progress bar has always moved for me, regardless of build version. :shock I use Arcade Mode, for easier testing, if that makes a difference. I based it on this code in LAi_fightparams: float...
  19. Baste

    Bug Boarding Issues

    I'm not sure, but it might be as easy as this. :D
  20. Baste

    Solved Rebalancing the Fighting System

    This might be a bit experimental, but I think it works. I have made changes to the LAi_fightparams and LAi_events files that make EXP calculation take critical damage into account for both melee and ranged weapons, and make it so one gets EXP from using fists. About the difficulty, maybe this...
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