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    Maelstrom New Horizons


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  1. BathtubPirate

    Devlin Opera for the 65742th time

    I would need to explore the locations in-game and in-code and do some thinking. It would of course be possible but probably requires some slight changes to in-game explanations and perhaps even an additional small quest to lead you there. I am currently at the end of Aruba, there is only the...
  2. BathtubPirate

    Devlin Opera for the 65742th time

    @Grey Roger if you don't object against repurposing Dolphin Sands and by that basically removing it for quest and smuggling use in Devlin Opera, then that would be of course the easiest solution for me. If not, I would try to figure out something else.
  3. BathtubPirate

    Devlin Opera for the 65742th time

    This would also affect the Cartagena silver side quest, wouldn't it? Theoretically, Antigua and St. Martin are uninhabited as well I think.
  4. BathtubPirate

    Devlin Opera for the 65742th time

    This is now turning into a necessary topic. Again: I would need a quest beach on an uninhabited island or - would be nice to have - on the main land. I have already looked a little bit into the code of @Bartolomeu o Portugues "Family story" beach, but found mainly how the reload is hust unlocked...
  5. BathtubPirate

    Devlin Opera for the 65742th time

    Thanks for clarification, @Grey Roger . I haven't visited Eastwood in a while. @Jack Rackham my quest doesn't involve Charlestown. There should be a fisherman at QC port who then leads to Ines Diaz, who then leads to her nephew. As I warned, the quest is not finished and a bit rough in the...
  6. BathtubPirate

    WoodesRogers Quest part 2

    Five? I don't even remember that many :D But good to hear. In total, I have now finished part 1 three times I think and part 2 once. This is not only the longest and in my opinion the best storyline in the game, but also the most epic and deep one in terms of lore and characters. Especially the...
  7. BathtubPirate

    Davy Jones "Lord of the Sea" Freeplay Saving Issue

    I started Davy Jones on a new player profile as well and saved both ways on the world map and in 3D Mode near Cozumel. No problems for me.
  8. BathtubPirate

    Devlin Opera for the 65742th time

    Great to hear! :onya If you (or anybody else) want to get a glimpse at how much I've coded over the past few weeks - I just updated the Devlin Opera walkthrough and the Aruba section is still not entirely finished. But of course, this contains some spoilers.
  9. BathtubPirate

    Devlin Opera for the 65742th time

    No, and Toto actually say "bless" if that's what you mean. ;) Thinking about it, I am actually quite close to the end of the main story I have set myself as a goal many years ago (there's always room for bonus material). Beach and maps are going to be tricky, other than that I...
  10. BathtubPirate

    Devlin Opera for the 65742th time

    No need for that - setting the number to around 10 seconds makes everything work. This is roughly, what it is all about:
  11. BathtubPirate

    Devlin Opera for the 65742th time

    Ah, this might be the solution. I think I get it. At the very first ActorFollowEverywhere, he is really close, since it is initiated from a dialog exit. The one in the case monolith_fin, he is much further away due to a ActorRunToLocator command. I'll set the time much higher. ...and upload...
  12. BathtubPirate

    Devlin Opera for the 65742th time

    More problems with ActorFollowEverywhere @Pieter Boelen gave me an idea which I'm now working on. I had this line of code: LAi_ActorFollowEverywhere(CharacterFromID("Lyndon Aidoo"), "", 1.0); ...which originally had a 0 at the end, but with the 0, he only starts following me...
  13. BathtubPirate

    WoodesRogers Quest part 2

    Okay, I thought maybe there's a thought process I overlooked and "cheated" by just trying both possible combinations. I actually created a similar kind of puzzle for Devlin Opera, with drinks in a tavern, which might be interesting for you since that seems to be your "thing" (puzzles, not...
  14. BathtubPirate

    WoodesRogers Quest part 2

    Thanks :onya I'm looking forward to part 2 (this time hopefully to the end). Another question, as long as the memory is fresh (just for curiosity): The collection coin puzzle: Some coins can be eliminated. This gives the two gold coins, and through elimination I can narrow it down to the...
  15. BathtubPirate

    Devlin Opera for the 65742th time

    6) is finished. Things are moving slowly, but they're moving. Now, what else could I do in this location... :read
  16. BathtubPirate

    WoodesRogers Quest part 2

    Ah, so it goes like this: - Open the door from lab to secret lab (character stops, Minerva says something - I can't open the door upstairs in the secret lab or in Minervas room (both give that "rattle" sound when I press F3) - Minerva is then in the kitchen and gives various answers including...
  17. BathtubPirate

    WoodesRogers Quest part 2

    I'd like to play Woodes Rogers part 2 again, because the first time, I never finished it for some reason. I know I can do the Alchemy opening, because I've done it before. But I'm not quite sure where to start. Walkthrough says: Unlock the two doors to the new part. Minerva arrives to guide...
  18. BathtubPirate

    Devlin Opera for the 65742th time

    I don't know what the difference is between PlaySound and PlayStereoSound. The sound file in this quest case always worked. After writing a huge complaint here about my game not working anymore, I realised I forgot to turn on RivaTuner :modding Added this definition and the effect works now...
  19. BathtubPirate

    Devlin Opera for the 65742th time

    Defined? Probably not, but how? This is what error.log says: COMPILE ERROR - file: storyline\DevlinOpera\quests\quests_reaction.c; line: 4475 variable not found COMPILE ERROR - file: storyline\DevlinOpera\quests\quests_reaction.c; line: 4475 invalid syntax In the meantime, we are going into...
  20. BathtubPirate

    Devlin Opera for the 65742th time

    Screen message "unable to load quests_reaction", no quest cases can be triggered, error log on line 4475 (the file is getting long...), which is the first of two lines. When I // that the last time, error log moved on to 4476. @Jack Rackham suggested to remove the X, which did nothing so far...
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