• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Baste

    Solved Help with locator, model, and texture

    Now it works: I played around with it and had to look up more about this, but now it lies flat and works properly. It turns out that flipping it was enough to make it not appear stuck. Here are the values I ended up with: Thanks for the help, you two.
  2. Baste

    Solved Help with locator, model, and texture

    I thought about this since the item apparently does load but not with the texture and decided to try, and lo and behold, the texture appears: Now I just want to raise it up so it's not stuck in the ground, and flip it so it lies on its flat side. It's intended to look as if it's just dropped...
  3. Baste

    Solved Help with locator, model, and texture

    Yeah, I noticed the UI in TOOL and the "Write to File" change the places of the fields for some reason. Can't quite seem to get it to work. Anyway, if it is like you say that it won't show properly as an item even if placed in the right position, then I guess I'll have to place it in a box or...
  4. Baste

    Solved Help with locator, model, and texture

    I can clarify that this is for my own stock game version, not the Build Mod. I figured the process must be the same in either case. Here are my current values: randitem,randitem7,0,0,-1,0,1,0,1,0,0,-6.25,0,-3.75,1,0,0,0,0,0,0,0,0, I tried changing them around but didn't end up with anything...
  5. Baste

    Solved Help with locator, model, and texture

    I have managed to make a new locator and add an item to it, but I need some help getting a model and a texture to work. Hoping someone like @Grey Roger or @Jack Rackham might know. I've added the macuahuitl (topor_01.gm and Macuahuitl.tga.tx) from Caribbean Legend and it works as a weapon...
  6. Baste

    Various tech support stuff

    Then the issue is either because of the VM or 24H2. If it's the update, I guess all that can be done is to wait for Microsoft to hopefully fix it.
  7. Baste

    Various tech support stuff

    Windows 11 seems to be having all kinds of problems right now. Do you happen to have the 24H2 update installed? If you do, any chance you could roll back to the previous state before that update got installed and see if the game works then?
  8. Baste

    Discussion Some game play questions

    May or may not work mathematically, but in-game the skill values won't be lower than 0 or higher than 10. Even if you would have one or several items that give +20 to something the skill value would still be used as 10 in-game.
  9. Baste

    BNH and MNH questions

    I changed the title of the thread to cover both versions. Could possibly work, and if it doesn't then we'll split it into two threads.
  10. Baste

    BNH and MNH questions

    Necronlord42 previously made threads for every question he had. In order to avoid that cluttering the forum I consolidated them into this thread and instructed him to use this thread for his similar questions. There also isn't any general New Horizons section for all three versions. Because of...
  11. Baste

    Various tech support stuff

    Just to be clear, you can make a new post if a reasonable amount of time, such as a day, has passed since your previous post. It's making several posts right after each other in a short time, such as just minutes apart, that's a no. I don't have any other particular ideas of what could be added...
  12. Baste

    Various tech support stuff

    Yes, in character.c inside the if and then again inside the else a line was commented out and a line was added: //if( cn>-1 && GetRemovable(GetCharacter(cn)) ) break; if( cn>-1 ) break; And in itemsbox.c this part was commented out: /*if( !GetRemovable(g_refItems) )...
  13. Baste

    Various tech support stuff

    There's some weirdness here. This ought to work better: case "DEBUG_NODE_1": dialog.text = DLG_TEXT[50]; link.l1 = DLG_TEXT[51]; link.l1.go = "DEBUG_EXIT"; link.l2 = DLG_TEXT[52]; link.l2.go = "DEBUG_QUEST"; if...
  14. Baste

    Various tech support stuff

    To be clear, the change in PROGRAM\INTERFACE\interface.c shouldn't require starting a new game and makes interface elements such as the character icon in the bottom-left corner display properly: For Rex, you mean that even when he is in your party, you cannot view him on the Character screen...
  15. Baste

    Various tech support stuff

    Seems you're making good progress! Though he should probably be added to the party as well: case "quest_addToCrew": AddPassenger(Pchar, characterFromID("Rex Hathaway"), 0); SetOfficersIndex(Pchar, -1, GetCharacterIndex("Rex Hathaway"))...
  16. Baste

    Various tech support stuff

    This might work better: case "quest_afterWalk": LAi_SetActorType(characterFromID("Rex Hathaway")); LAi_ActorDialogNow(characterFromID("Rex Hathaway"), pchar, "", -1); break;
  17. Baste

    Various tech support stuff

    Like I said it's been a while since I've done this so my recollection of how to do this might not be entirely accurate, but I think I see what is happening here. Your AddDialogExitQuest calls a part that triggers a dialogue, but nothing else. Try something like this instead: case...
  18. Baste

    Various tech support stuff

    He should more properly have a section in quests_reaction.c and things regarding him would be an interplay between that file and his C and H files, and the file where he is defined - if you used Rys Bloom as a template I assume that is Officers.c. Speaking of which, here is a suggestion for his...
  19. Baste

    Various tech support stuff

    So it works now? At least that's good. Also, please edit your posts instead of making several just minutes apart. I've merged them now, but please keep it in mind going forward.
  20. Baste

    Various tech support stuff

    You got it up and running, but yes, do not install the game in either Program Files or Program Files (x86). That would be vsync_patch.dll doing what it's supposed to do. In any case, this is still strange. I can't reproduce the problem, and can buy cannon ammunition just fine - in both the US...
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