• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Baste

    Solved Rebalancing the Fighting System

    I was playing the standard Nathaniel Hawk storyline on Swashbuckler difficulty. I would have chosen the character type to be "Adventurer" since Nathaniel seems to be more of an adventurer than a merchant, but since "Merchant" appears to be the default setting for that storyline I chose that...
  2. Baste

    Solved Rebalancing the Fighting System

    Now when I started the game at level 20 the Melee skill did indeed not increase. I have determined that it has something to do with this: skillExp = makeint(makefloat(skillExp) * retMin(2.0, 4.0 / stf(_refCharacter.rank)) + 0.5); I couldn't try your LAi_fightparams file since the game won't...
  3. Baste

    Solved Rebalancing the Fighting System

    I just went through the Speightstown dungeon over and over, and after about an hour and a half I was up to level 5 and Melee 10, so yes, the increased multiplier seems to be working. :) I'll try it again but this time start at, say, level 20 to see if Melee stops increasing.
  4. Baste

    Mod Release The loading screen tips

    I'm not very knowledgeable about the age of sail and ships, but could it be that knippels is a term that refers to both chain shot and bar shot? If so, it should say "knippels" in the game and the tip to refer to both types.
  5. Baste

    Mod Release Build 14 Beta 2.5 Internal Release Available!

    2.5?! What happened to 2.4?
  6. Baste

    Solved Rebalancing the Fighting System

    Cheers, mates. Thanks for testing! :) I tested myself, and we seem to get different results. It works for me. Here is what I did, using Beta 2.3 on default settings: I chose the standard Nathaniel Hawk storyline, on Swashbuckler, and chose "Merchant". I would have taken "Adventurer" but since...
  7. Baste

    Solved Rebalancing the Fighting System

    The way I understand it, the level of opponents is calculated like this: Half of player's level + random number up to player's level - player's Luck divided by 3 x 2 divided by 3 plus difficulty value minus 1 divided by 5 + 0.5 That looks complicated, and I'm not sure if I expressed it...
  8. Baste

    Mod Release The loading screen tips

    Is the term "knippels" even used in the Build Mod, though? I could change the tip to say "chain shot" instead of "knippels" if it would make it more clear.
  9. Baste

    Mod Release The loading screen tips

    Aren't knippels and chain shot the same thing and used for rigging and sails, while grapes are used for crew? At least that's how I've understood it.
  10. Baste

    Solved Rebalancing the Fighting System

    Melee doesn't increase faster even when starting a new game with the file I uploaded? I increased the Melee skill's advancement multiplier and lowered it for the Defense skill, so it should make a difference: if (_exp < 1000) { switch (expName) { // case "Leadership"...
  11. Baste

    Solved Rebalancing the Fighting System

    That is correct, and as Pieter said this seems to be handled in LAi_fightparams. However, the Defense skill doesn't lower damage taken in melee. The reason for why blocking increases the Defense skill might be because there might not be any other appropriate way to increase it. Since it is...
  12. Baste

    Mod Release The loading screen tips

    It doesn't work like that in the Build Mod? Well, nobody told me anything about that tip so I included it that way. :P Should I correct it, and if so how, or should I remove it?
  13. Baste

    Solved Rebalancing the Fighting System

    It's quite peculiar that you find that the Defense skill lowers damage taken in melee combat, because the Defense skill is not used in any melee damage calculation. :dunno The only skills used in melee damage calculations are Melee and Luck. From LAi_fightparams: float...
  14. Baste

    Need Help New Default Controls

    AH! Then that explains it. :)
  15. Baste

    Need Help New Default Controls

    Sorry about that! :P But really, how come Hylie's file is different if he is using Beta 2.3? :confused:
  16. Baste

    Need Help New Default Controls

    I edited my above post. Turns out I was mistaken. :P It is indeed like that in Beta 2.3. Strange about Hylie's file, though.
  17. Baste

    Need Help New Default Controls

    No, Beta 2.3 has quicksave at F4 and quickload at F5, with the teleport function not used. :) EDIT: Nope, it is as you said, I just checked. My bad. :doh Strange that Hylie's file is different, then.
  18. Baste

    Need Help New Default Controls

    I have been testing the controls before and I'm not sure how I want them to be, but the reason why Hylie's file is different regarding quicksave and quickload is because that change isn't included in any build version. See here...
  19. Baste

    Need Help Windmill slayer in stock POTC

    Both the Windmill Slayer and the Corsair's Pride can be found in the stock game. I don't do the quest to get the Windmill Slayer, but if you want to do it, here's how: Start a new game. Wait for Malcolm Hatcher to come and talk to you and tell you to get your items. Go get your items and...
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