• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Baste

    Reputation tweak

    I don't play the Build Mod so what I'm saying might not matter, but if you want opinions: I was thinking along the same lines in my stock game version but decided against it. I assume in the Build Mod beggars only ask for money like in the stock game. What if you really don't have any money to...
  2. Baste

    Various tech support stuff

    Then it seems deleting and recreating the options file also wouldn't help, and something else also seems to be wrong with the installation. One guy got it to work by reinstalling the game. We couldn't figure out why but it could be worth to try if you haven't already. Uninstall the game...
  3. Baste

    Various tech support stuff

    Others have also reported this but I haven't been able to reproduce the problem. If you start a new game and go to the store, are you able to buy ammunition then or that also doesn't work?
  4. Baste

    B14 troubles

    Yes, it is shown as using HTTPS now. I'm not a fan of any politician. Please do not make insinuations. With "crap" I am referring to that this situation keeps going on without any resolution. If you are so competent in following instructions and writing, why don't you follow an instruction to...
  5. Baste

    B14 troubles

    A whole lot of crap here, and my leniency is running thin. I'm not criticizing anything, I'm just pointing things out and my involvement here has been to try to stop this thread from spiraling out more than it already has. It doesn't matter if you want to talk about different things. You can...
  6. Baste

    B14 troubles

    This is a good example of what I mean. You just had four posts in the same thread in the span of 12 minutes without anyone replying between those posts. Making multiple posts like this is considered bad etiquette in forums in general. There aren't any firm guidelines, but for posts just...
  7. Baste

    B14 troubles

    The configuration was made with the installer, the TAR file, the latest update at the time, some things removed, and then simply packaged together so that it would just be to extract instead of having to install. Since it is an existing installation all that would be needed is to apply the...
  8. Baste

    B14 troubles

    The prepackaged configuration was just an attempt to remedy the situation at that time. New updates since then should be possible to just add to an existing installation, though starting a new game might be required. It doesn't matter if the base version is the US or UK version if installing the...
  9. Baste

    B14 troubles

    All posts about this discussion have been moved from the other thread to this thread as this is a more appropriate place. Please keep further posts about this discussion in this thread. At the moment I would just risk repeating myself but I will add that it seems that most Build Mod developers...
  10. Baste

    B14 troubles

    It is likely that not many are using Windows 7 these days, and even less likely that someone uses a computer model similar to yours. I'm using Windows 7 Professional 64-bit at the moment because of compatibility with older software for projects that I have not yet migrated - and I don't get any...
  11. Baste

    B14 troubles

    So here is at least one account of everything working properly - including with Windows 10 and Intel graphics. Thank you for your reply, @AkrimalS!
  12. Baste

    B14 troubles

    @CoastGuard71 Licensing has been a part of Windows since at least Windows 95. Activation being tied to the computer's hardware has been a part of Windows since Windows XP. These are not new things. It is expected behavior if Windows asks for reactivation when used on hardware that is too...
  13. Baste

    New Member to this Community!

    On that note, I moved the thread to a more appropriate place. And welcome aboard!
  14. Baste

    B14 troubles

    Since I was messaged privately with one of the same posts in this thread I'm replying to @CoastGuard71 here. I am not actively involved in the Build Mod development and do not know about the changed code. It seems that no one else has the problems you're having. Across your various threads and...
  15. Baste

    B14 troubles

    Unfortunately not. A lot of things have been changed around in the Build Mod and I don't know where that officer code has been placed. :shrug
  16. Baste

    B14 troubles

    As I said someone else would have to reply about the officers since I don't know anything about that. Strange about the sea.dll file. I did not change any DLL files in the prepackaged ZIP files that I uploaded. I just used the installer, the contents archive, and the update ZIP file. I think...
  17. Baste

    B14 troubles

    From your previous post I got the impression that something wasn't working with AISea.c and I thus included a clean version of that file so that you can use that if needed. Simply take the worldmap_encgen.c and AIShip.c files and put them in the corresponding directories, replacing the version...
  18. Baste

    B14 troubles

    AISea.c should not be changed. Here is a ZIP file with worldmap_encgen.c and AIShip.c where storms and falling masts are disabled, and also a clean AISea.c. I did a quick test and it seems to work. DVD-R should be used, not DVD+R, but you can test with one of those if you want. An ordinary 4.7...
  19. Baste

    B14 troubles

    I have familiarity with some of the code because I have done tweaks to the code of the unmodded game and some of that is also applicable to the Build Mod. For the falling masts code, it might be easier to just put return 0; just above int iDamageType = GetEventData();. It doesn't matter if...
  20. Baste

    B14 troubles

    For disabling storms, find this in PROGRAM\WorldMap\worldmap_encgen.c: void wdmStormGen(float dltTime, float playerShipX, float playerShipZ, float playerShipAY) { ref mc = GetMainCharacter(); bool encoff = false; if(GetAttribute(mc,"worldmapencountersoff") == 1) return...
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