• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Baste

    BUILD 14 BETA 3.1 Polish translation

    I tried the files that enabled language switching, and it gave me some information about how the Polish fonts are being used. This is from the dialogue file for Malcolm Hatcher: Wczoraj poprosi³e› mnie abym przypomnia³ Ci o sprawach które powinni›my dzisiaj za³atwiå. This is text used for the...
  2. Baste

    Solved Forum Upgrade

    Well, as you know I preferred the IPB theme, and I prefer "Whisper 2" over "Whisper Pirate", and Aurora Blue before that. It seems the Aurora theme has been updated for the latest version of Xenforo now: http://akrion.net/xenforo-theme-aurora-ver-1-1-0-0/ Perhaps we can at least get Aurora Blue...
  3. Baste

    Mod Release Build 14 Beta 3 Progress

    About the memory leaks, it seems the game or the Storm Engine does not inherently have memory leaks. When I check the system log of the stock game there are no reported memory leaks, but when I check the system log of the build there are reported memory leaks. I just tried it. I've also played...
  4. Baste

    BUILD 14 BETA 3.1 Polish translation

    Okay, I have been working with this during the past days and I have both good findings and bad findings. The good findings are that every needed character already is included in the build's font files. This means that it seems that no texture file needs to be modified, with possible exception...
  5. Baste

    BUILD 14 BETA 3.1 Polish translation

    It seems you already did here: http://www.piratesahoy.net/threads/build-14-beta-2-3-polish-translation.20083/page-5#post-455471 I'll take a look at it. :cheers EDIT: Hehe, we posted at the same time. All right, I will check that folder.
  6. Baste

    BUILD 14 BETA 3.1 Polish translation

    I have been contacted by Fjx and I have agreed to try to help with this. Fjx, upload the files we talked about in PM here and I'll see what I can do. :)
  7. Baste

    Solved Forum Upgrade

    I actually preferred "Aurora Blue" (the "fluid" one) instead of "Aurora Pirate". :unsure But, I also preferred the previous IPB theme over the Aurora theme. :P
  8. Baste

    Solved Forum Upgrade

    Nice work with the upgrade! Hopefully a better skin can be added soon.
  9. Baste

    What's up with all the spammers on PA! recently

    Hehe, "playing" with IP addresses and MAC addresses... Managed to help the webmaster on another community with finding all accounts a spammer had registered so the webmaster could delete them and IP ban him. He got so furious when that happened so he used a computer at his school to register...
  10. Baste

    Solved I smell mutiny .... (my comrade ships shooting each other)

    Nah, keep the file with error logging enabled by default. People are instructed to change their settings in engine.ini, are they not? When they do and see the note about error logging and performance, they can decide for themselves which setting they want. Hopefully, if they decide to disable it...
  11. Baste

    Solved Enemy Town Guards Too Strong during Quests

    I was thinking they could simply use this code on all difficulty levels: chr.rank = 20; chr.skill.Fencing = 3+rand(4); chr.perks.list.BasicDefense = true; chr.perks.list.AdvancedDefense = true; chr.perks.list.CriticalHit = true...
  12. Baste

    Solved I smell mutiny .... (my comrade ships shooting each other)

    I almost forgot about this. Yes, having explanations in the file can be useful. :yes I know that's the case, but on slow computers it is better to have it disabled. It can always be enabled again when tracking down an error.
  13. Baste

    Solved Enemy Town Guards Too Strong during Quests

    That could work. :)
  14. Baste

    Solved Enemy Town Guards Too Strong during Quests

    I noticed that "chr.perks.list.ProfessionalGunman = true;" needs to be changed to "chr.perks.list.GunProfessional = true;" since that is its name in the code, otherwise it won't work. :P
  15. Baste

    Need Help Windmill slayer in stock POTC

    Yes, I know that the Saber of Nicolas Sharp works, but I don't remember if there is anything else that they find "better". This thread is about the stock game, where the Corsair's Pride can only be found on random officers. ;)
  16. Baste

    Solved Enemy Town Guards Too Strong during Quests

    Perhaps the sailors' level is too high, or maybe soldiers should be kept at level 20? I changed the file, but it's from Beta 2.5 so I don't know if it's compatible with the latest WIP patch. :dunno
  17. Baste

    Solved I smell mutiny .... (my comrade ships shooting each other)

    For reference, this is the settings in engine.ini that correspond to the settings in the configuration utility (Config.exe): full_screen = 1 - Fullscreen mode full_screen = 0 - Windowed mode screen_x = 800 - Horizontal resolution screen_y = 600 - Vertical resolution screen_bpp =...
  18. Baste

    Solved Xbox 360 Controller Support

    I could try this some time. I am going to get my game working on an Xbox and after that see if I can get the Build Mod to work on an Xbox, so I could also try to get an Xbox controller working on PC. I don't think it would be of much use for the Build Mod, though. It requires use of a cursor, so...
  19. Baste

    Solved Curses! Apothecary Mod and Easter Eggs

    So the curse can work as in the movie, everything else is optional? I was thinking why make this intricate coding and make it take effect when a coin is found instead of just happening if a coin is taken out of the chest. By finding a coin and instead of cursing you, it could perhaps attract the...
  20. Baste

    Solved Enemy Town Guards Too Strong during Quests

    Since it seems all soldiers can be edited easily, I have a suggestion. This is for all soldiers, regardless whether they are guards or not. All soldiers should more or less be the same. There might be some individual differences, especially for officers and elite soldiers, but on average they...
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