• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Homo eructus

    Improving gameplay for female player characters

    Someone mentioned in the discord that nobility titles should have female versions, so female player characters are not called baron but baroness, etc.
  2. Homo eructus

    WIP Spanish translation

    Scratch that, I didn't replace the if(rand(1000) < 1001) so with that file, the nations are crazy Edit. fixed
  3. Homo eructus

    WIP Spanish translation

    This should do it (also, an extra typo fix or two) Fixed
  4. Homo eructus

    WIP Spanish translation

    I always forget :facepalm I must have messed up copying the files because I had it right on my end
  5. Homo eructus

    WIP Spanish translation

    And yes, forcing daily relation changes is hilarious:rofl
  6. Homo eructus

    WIP Spanish translation

    Nation relations tested and working. But a problem arises with the reasons for broken alliances. They are outside of the switch that handles the log but get added to it, so I applied XI_ConvertString and added them to interface_string.txt. To add each as one string I added preprocessors for the...
  7. Homo eructus

    WIP Spanish translation

    I think for some reason, the relation changes through console.c don't trigger a rumour/log entry, only the random ones. I manually made peace between Franc eand England and only got a rumour when they randomñy declared war again a couple days later, but then I realised some of the code in...
  8. Homo eructus

    WIP Spanish translation

    I had that one, forgot to upload it :oops: The "x nation turned wary of me" when you attack an ally works and it uses the same elements used in the the other nation relations entries, so the basics should be ok, but I'll check'em out
  9. Homo eructus

    WIP Spanish translation

    Is there a way to force nation relation changes ingame? I'd like to test the log entries for nations making peace and declaring war. But you don't see them very often. Also I was trying to get myself branded a pirate to test that entry, but try as I may, it didn't happen. I must have attacked a...
  10. Homo eructus

    WIP Spanish translation

    Here's ChracterUtilite.c with all the log entries added to the Spanish shipslogstrings (I didn't add them to the English version, which I probably should have for the sake of other translations). Also I added the string "women like you" to common.ini, it's from Danielle's dialog and it wasn't in...
  11. Homo eructus

    WIP Spanish translation

    I'm not sure how to do it in this entry. I understand the if function (if you leave in bad terms, that line gets added) but I don't know how to accommodate the new method around it. The promotion entry also has an if function for landed titles, but in that case it goes the other way round, the...
  12. Homo eructus

    WIP Spanish translation

    Works flawlessly :cool: I only added XI_ConvertString to the nationdesc and nationname strings in the promotion entries in CharacterUtilite.c because they weren't being translated Preprocessor_Add("nationdesc", XI_ConvertString(GetNationDescByType(iNation)))...
  13. Homo eructus

    WIP Spanish translation

    Hm, the first "his" could be either "suyo" or "suya" dependeing on the gender of the object (because all nouns, even inanimate objects are gendered in Spanish and Spanish possesives agree in gender and number with the object being possessed rather than the subject doing the possessing). This...
  14. Homo eructus

    WIP Spanish translation

    Yep, that's what I was trying to do, the grammatical order can be worked around for the most part (as with the governor ship hunt quests) but I couldn't make it to work
  15. Homo eructus

    WIP Spanish translation

    Thanks, I'll take a look and hopefully figure out how to do it myself for other log entries.
  16. Homo eructus

    WIP Spanish translation

    12 more dialog files revised from the general DIALOGS folder. 227 to go I think I'll do the standard storyline dialogs next, I think most of those files are still in English and it's probably the first thing most player play, so I should have done it first
  17. Homo eructus

    WIP Spanish translation

    Yep. The one from August is with a male character and the one from July is female (although they're actually from the same game, I just changed the character's clothes and created a savepoint before the nephew/niece spawned and then did all the progress with both versions of the character, in...
  18. Homo eructus

    WIP Spanish translation

    Done. My English storyline_strings.txt had the same problem so I fixed and added it too just in case, along with some more dialogs and extra stuff (the Min/Max crew string from the transfer/ransack menu). Any input on the problem with log entries? At worst, I guess I could do what I did before...
  19. Homo eructus

    WIP Spanish translation

    On a first try (I only did the title), it seems to work for dialogue files Edit: uh, weird, title is fine but out of all the parts that comprise the main text only the "of" is being trnaslated. And I've used the exact same function The parts in bold are the ones that work. I added the " "...
  20. Homo eructus

    WIP Spanish translation

    From what I've seen, log entries are spread far and wide everywhere from dialogue files to AIShip.c and many others.
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