• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Baste

    Various tech support stuff

    The difference with compatibility mode might be because I'm using Windows 7 and you're using Windows 10. Does compatibility mode for any other version make a difference for you, such as Windows XP or Vista, or does it have to be off or otherwise the game won't start? I started the stock US...
  2. Baste

    Various tech support stuff

    No problem! Though since you said that you downloaded the game helping you with this is a gray area. But, you also said that you played the game on Xbox, which might mean that you have a legal copy of the game in some form. With the game being hard to find maybe that could be considered okay...
  3. Baste

    Various tech support stuff

    Hi! Seeing as this is about the stock game, I'll try to help. Capping the game to 60 FPS in the NVIDIA control panel seems to have resolved issues with running the stock game for me. The Build Mod has weird slowdowns for other reasons, but the stock game runs fine. In my case I'm running on...
  4. Baste

    Unconfirmed Bug Colonies menu drops mouse FPS for duration of background video

    I can understand not wanting unnecessary text and animation in general, but for the Colonies screen in particular, I don't see why anyone wouldn't want the "importing/exporting/contraband" and "sell/buy" texts. They are useful and pertinent to the information presented on that screen, not...
  5. Baste

    Unconfirmed Bug Colonies menu drops mouse FPS for duration of background video

    Main Menu -> Options -> Interface Settings - Select "Static" to disable the background video playing. That however also disables some useful text on that screen. I see no reason for why that text should be disabled, so I suggest to do this: First download the ZIP file in this post: Solved -...
  6. Baste

    Solved Updating the Interface Textures

    I think of it like a box: the solid inner rectangle is the inside of the box, the textured outer rectangle is the walls of the box, and the icons and so on are the contents of the box. By "going into" the border it's like if contents of a box would cut into the walls of the box, not really...
  7. Baste

    Solved Updating the Interface Textures

    That seems to be correct. But...it doesn't fit inside the border in the original version. Looking at a closeup of one of your screenshots, it can be seen that the icon goes a bit over the border: I can mention that the rectangle and border can be changed independently and even removed...
  8. Baste

    Solved Updating the Interface Textures

    Ah. For my edits to take effect properly "interface fixes.zip" must be installed first and then "interface fixes 2.zip" afterwards as some things in the second package supersede some things in the first package. If you haven't already done so and for simplicity, here are all my edits in one...
  9. Baste

    Solved Updating the Interface Textures

    Yes, it is: Did you add the shiphold.c file to PROGRAM\INTERFACE? Here are the relevant files again. In case there might be any differences in the December update I'm mentioning that these files are still based on the November update. Attachment removed. See my next post. As for the ship...
  10. Baste

    Solved Updating the Interface Textures

    Just a note on this: What I mean is which dialog interface texture file is enabled when players select the blue interface, without having to replace files.
  11. Baste

    Solved Updating the Interface Textures

    All right. I'm leaving the file with the improved borders in the post above if anyone wants it. I found how to change the position of the things that were still on borders! Now everything fits inside the borders in the interfaces that I edited. Also more things have been centered and adjusted...
  12. Baste

    Solved Updating the Interface Textures

    Ah. Yes, as mentioned, it is closer to the stock texture: green for the face picture and name backgrounds, blue for the dialog text background. :) I derived the blue from the average RGB values in the stock texture, but it appears more faded in my version because of the transparency...
  13. Baste

    Solved Updating the Interface Textures

    If it's going to be a vote I prefer my versions for the reasons in the posts above. I understand others can disagree, and if you want changes such as all blue or all brown - such as no green in the backgrounds for the face picture and name - or other changes then please tell me so I could make...
  14. Baste

    Solved Updating the Interface Textures

    I could add my fixes to that as well for those who prefer it, but I guess we have to decide which one is going to be enabled by default. I think the 2013 version is a too intense blue, so I made the new closer to stock version. Here are several interface fixes. Mainly extensions of the...
  15. Baste

    Solved Updating the Interface Textures

    Thanks, Pieter. :) I tried to do something about the Colonies screen. How about this? I didn't change anything in the lists, just removed the lines, extended the background, and also centered the contraband text for both the blue and brown interfaces. If you like these I'll upload them along...
  16. Baste

    Solved Updating the Interface Textures

    I just finished my work on the texture, saw your update, checked your file, and it's the same as mine. My Dialg2.tga.tx but with the brown from the 2013 Dialg2.tga.tx added back. The stock game only has what in the Build Mod is called the blue interface, and in the Build Mod the blue interface...
  17. Baste

    Solved Updating the Interface Textures

    Fair enough. I myself tend to use the blue interface. I'll have the brown dialog interface texture ready later this week, likely today or tomorrow. :onya The entry that is scrolled to is highlighted in blue regardless of how many entries there are. I'm thinking it should probably be in green...
  18. Baste

    Solved Updating the Interface Textures

    The green in the name background in the new blue dialog interface is closer to the stock texture and was determined by taking the average color values from the green face picture background in the 2013 Dialg2.tga.tx. I'd say the name background in the brown dialog interface should also have it...
  19. Baste

    Solved Updating the Interface Textures

    There indeed aren't many differences, but they are there nonetheless. The borders for the face picture have the most differences, and here are several pictures showing the differences. In the old Dialg2.tga.tx the borders for the face picture are more brown, whereas the borders for the...
  20. Baste

    Solved Updating the Interface Textures

    I noticed that both dialog interfaces weren't quite right, like the background for the face picture sticking out of the borders and seams in the borders. I spent days trying different ways to fix it and think this is the best result. The previous attachment has been removed, so please download...
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