• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Black Bart

    Build 14 Beta 1

    @ Pieter, well you have the 'lite' version on the XP reductions but if you feel it is not needed for the rpg mode then see what you can come up with. I'm currently playing back on the rpg mode with Baste's changes(and fix for professional fencer) and i'm about to clear out the dungeon in...
  2. Black Bart

    Build 14 Beta 1

    I think Pieter had included some of the reduced XP tweaks i had mentioned in my modding thread. If you go look at that you will see that XP was about 1000 per update(which i think is every 15mins rather than every hour), so my tweaks had reduced that by about 50%. There is also a difference if...
  3. Black Bart

    Build 14 Beta 1

    Using Build 14 beta + Patch 7 wip 2(the last patch with the changes to combat): Game start situation, no cheats/buffs just the game as a new player would find it. This is an early report as i'm hoping to get more game time for a fuller report on the weekend coming. I changed the value in the...
  4. Black Bart

    Build 14 Beta 1

    maybe some of the other files in that last patch 7 update is combining with Baste's LAI_fightparam.c file to give the 'constant death' issue? @ Baste, all i can say is for 100% sure when playing the Build Mod 14 + patch 7 wip 2(the last one with your updated file), combat suddenly becomes...
  5. Black Bart

    Flag Locators Repair Project

    What exactly does the Different Flags mod do? sorry to ask a probable well known question, but i know ships always had flags in terms of Nationalities so what does the mod do differently? Then i'd ask do all the flags have to have references on the models, like for ropes etc? If so i'm guessing...
  6. Black Bart

    Flag Locators Repair Project

    Was there de-masting in the stock game? if so there must be somewhere in the code it handles it, and even if we can't locate(or get to even) that place we could, in theory, simply make this a function of the flag code as that was a mod addition. So i'd think working out some routine for the flag...
  7. Black Bart

    Build 14 Beta 1

    Thank you Baste :) And thanks for not freaking out due to what you might have taken as a critisism :onya2 The big point that stand out for here is that you are not running the Build Mod 14 beta full. You points all seem valid in terms of the way criticals should work and the damage ability...
  8. Black Bart

    Build 14 Beta 1

    hmmm that sounds like the worst option by a long way!! It effectively means no modding of weapon stats(now or in the future), and what has changed with the way HP works from the stock game(you still get 10HP per level up and start with 40)? I'll try to find time to test out you idea, but...
  9. Black Bart

    How To Play On Windows 7?

    http://forum.piratesahoy.net/index.php/topic/14915-build-mod-and-forum-faq/ Don't forget to read through the FAQ, it probably has the answers you are after :keith
  10. Black Bart

    abnormal program termination

    I'd echo Hylie Pistoff's suggestion, read the FAQ, especially in relation to the correct install instructions for Windows 7(and all the rename.bat stuff also). If your getting this error right at game launch, 99% of the time it will be that you have left out one of the install steps OR have not...
  11. Black Bart

    Flag Locators Repair Project

    Theoretically speaking i'm wondering if it would be possible to ammed the flag code to include a condition for de-masting, something like(in my best fake code): IF ship_mast = Fallen, THEN ship_flag = void; delete ship_flag. Something along those lines. It's not like you need to see the ship...
  12. Black Bart

    Flag Locators Repair Project

    I had a bunch of GA yesterday, it was around the port of La Granada and involved pirate ships(Schooners for the most part and the odd Xebec). All the GA was black and again it only seemed to stop when sunken ships had finally dissapeard from the sea floor, so it lasted from a probable...
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