• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Black Bart

    the game is slow

    Just to say that is an on-board graphics chip: http://www.via.com.tw/en/products/chipsets/k8-series/k8m800/#features it mentions it on that page, and it basicaly is the same as an intel on board graphics chip, just an amd flavour one. But yeah that is probably the number 1 problem on your...
  2. Black Bart

    Build 14 Beta 1

    The armour prices were rasied just to give the player something to aim for(so not likely to be affordable as soon as possible) and to make the prices wider between the lowest armour and the highest. So that if you are able to buy the best weapons you will probably be able to buy the best armour...
  3. Black Bart

    Build 14 Beta 1

    I'll see if i can get some game testing down the week(busy with work currently) and report back, i've become pretty good at seeing the problem(as you know!) so should be able to tell reasonably quickly how it stacks up :) @Pieter, i'm going to copy that new segment of code into my AIships.c...
  4. Black Bart

    Build 14 Beta 1

    Yeah it's just a small chance within the rand function, you don't want to spin out of control all the time! My code for that section mirrors the commented out code above(line 4534 and 4535) so is = 0.02 for the positive and = -0.02 for the negative. After a number of test runs between that and...
  5. Black Bart

    Build 14 Beta 1

    Keep in mind i had started to use Sulans new file also, so the file i currently have is a version of Sulans file, i've just been re-editing mine for the current new item+weapons stats that i'd been testing. You'd need to go back to the pre Sulan format, where we had two tables of weapons(one...
  6. Black Bart

    Build 14 Beta 1

    Pretty sure this was due to the merged new initItems.c file Sulan has been working on, it's still not finished from the PM discussion that was going on, and he seems to be busy with other stuff, so it might just be an issue for a little while, it is just the icon graphics i suppose, but it would...
  7. Black Bart

    Build 14 Beta 1

    And the icon graphic for the 'Walloon Sword' is inplace of the one we used to have for the 'Small sword'. Those issues are mentioned in the PM with Sullan about the initItems.c file Pieter. It was to do with the merging of the two previous tables we had for weapons into the one single table...
  8. Black Bart

    Solved Fixing the Build Mod Ships

    In relation to fort flags, i think it best not to add new code that wasn't there prior to rhe GA issue happening, otherwise as Pieter says you'll likely just create more issues. The problem is to do with the changes to the ship flag code that happended between Build 13 and Build 14(if i got that...
  9. Black Bart

    An ambitious project

    Indeed, keeping your enthusiasm up is very hard on pet projects(even on paid for ones if they drag on or get too messy!). Sometimes a little time out helps, even if just to confirm your done with a project for the 'time being'. I've yet to play any other questline instead of 'Nathaniel Hawk', as...
  10. Black Bart

    Solved Fixing the Build Mod Ships

    Re HMS_Surprise and it's waterline. I got 0.3 in both the original backup file(so as of the last patch and before i started modding that file) and in my current running mod-test version. So i'm thinking the 0.5 value must have come from someplace other than myself. Besides i comment everything...
  11. Black Bart

    Build 14 Beta 1

    Awesome Baste :onya2 thanks for keeping looking into this and i'll go add that change as you mentioned. What is weird is that the first 3-4 new start games i tried just about all the encounters were producing enemy NPC's that seemed to have the professional fencer perk(i'm guessing that must...
  12. Black Bart

    broken buttons

    Is that it ctd's several times a day just playing PotC or in general usage? hmmm you could try some of those memmory testing utilities, just in case you got some problem emerging, memtest is an old established one: http://en.wikipedia.org/wiki/Memtest86 Although that just tests your PC's...
  13. Black Bart

    broken buttons

    weird sounding bug Hylie.........it's not your whole PC temporarily freezeing(to run a scan disk/anit virius scan etc) up maybe?
  14. Black Bart

    Some questions

    Oh...nice i like the sounds of those changes Baste re the damage with criticals etc, any chance of posting those changes for us to test out or are you still fine tuning it all?
  15. Black Bart

    free roamable islands?

    :gday sada and welcome :) I think i get what you mean, more of a free roaming experience like in games like Morrowind/Oblivion where you can go anywhere you can see? It would indeed be totally awesome but PotC is built(coded) in such a way that everything(and i mean everything, even the sea)...
  16. Black Bart

    Ideas for the future!

    And it is good to keep in mind that for the level of 'part-time' modding development(as opposed to full time game dev), getting the source code for a large AAA type game does not always mean 'instant' results. I remember when a bunch of us got the source code released for Call To Power 2 over on...
  17. Black Bart

    Build 14 Beta 1

    Yes for sure, but that also raises a further concern. This is using the untweaked last patch with the changes to LAI_Fightparams.c, so nothing has been changed in that code(like the value 0.7 to 0.6 for proffesional fencer etc). And like you, when i first played that patch i was finding i was...
  18. Black Bart

    Build 14 Beta 1

    @ Pieter, ah....ok. I was thinking that with Melee being a very commonly used skill(so one of the easier to increase) and having the '3' default setting, higher might have meant slower to progress. I'll need to re-adjust my stats in the code there :onya2 Now one other thing in terms of the...
  19. Black Bart

    Build 14 Beta 1

    Ah......ok you are right when i see 'XP' being talked about i assume it is the 'normal' type of XP, the stuff you get from killing things, opening locks, sailing updates on the quarter hour etc. All my XP tweaks(a bit of which is now in the game) only relates to that kind of XP, the levelling...
  20. Black Bart

    Build 14 Beta 1

    And i should just state this again, as it's a common misunderstanding it seems(both Hylie and Morgan needed quite a bit of convicing!). XP has no effect whatsoever on the skill development under the rpg system. None, nada, zero. It only effects your character level, perks and HP. And Morgan is...
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