• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Black Bart

    Build 14 Beta 1

    @ Pieter, i've had some work stuff come up so only have the odd hour to spare currently on play-testing, but so far those boarding axes haven't 'broke', but i'd need some more testing to be sure that code you did is sure to have the desired effects, so far so good :onya2 @ Baste, i can't say...
  2. Black Bart

    Flag Locators Repair Project

    I'd thought something along those lines a number of times when getting GA during a battle with ships sinking, then once 'fully sunk'(as in they dissapear from the sea bottom) the GA stops. Flags, ropes, masts - it could be many things when in that 'not quite dead' state? A quick cleanup routine...
  3. Black Bart

    Build 14 Beta 1

    likewise i have installed that LAI_event.c file Pieter, but am currently testing it on the plain 'boarding axe'(as i've never yet got a quest sword - never got that far!). Two of my shore-side 'toughs' that accompany me both have the boarding axe and will let you know if they ever break or not...
  4. Black Bart

    Whehre is the darn treasure

    maybe a classic case of a tale of fake treasure to lure the unwary? the lesson is never trust a monk, especially an un-dead one! Still if it is a quest line, you could try posting in the relevent quest line thread as it does sound like an error of some kind.
  5. Black Bart

    Cannons and Carronades

    You can only have one type of cannon at one time(one of the game limitations currently) BUT you can buy slight improvements in the shipyard, although it doesn't really change your cannon's from their actual type. So buying a 'bronze cannon' upgrade won't actually give you 'bronze cannons' just...
  6. Black Bart

    Realistic sailing but with fast travel/sail to

    I've had it happen a few months back, the slow in-door camera turning thing. @matthewnlu, this is a very intermitent problem, and it doesn't seem to effect everybody so the thinking is it 'might' be some kind or rare hardware issue. Interestingly other Bethesda games also have seen this kind...
  7. Black Bart

    Build 14 Beta 1

    hmm for the quest swords, we really need to find a way for them to be either fixable in a blacksmith or make it so they can't ever break?
  8. Black Bart

    Direct, continuous sailing

    Whats wrong with Blade 38 & 39?(as of this momment i haven't checked, so looking for your pointers on what to look out for).
  9. Black Bart

    Start new game error

    Also keep in mind Brandon, that as far as i know, you may be the only person to try to play the Build Mod on a Mac! So i hope it goes smooth for you, but we may not be able to help much as your going into 'terra nova'(there be monsters here!). Good luck and keep us posted on how it goes.
  10. Black Bart

    DirectSail help

    Yeah it really is! Now you can simply sail around the whole caribbean in the first-person/3D sailing mode and actually travel between the islands in real time(or speeded up time using 'R' and 'G' toggles etc), having ships encounters like in real life(well as good as the game can model it). It...
  11. Black Bart

    Solved Fixing the Build Mod Ships

    I'd noticed that after doing a new re-install(Build Mod 14 full+patch 6 full+patch 7 wip 2) that many of Hylies excellent fixes for the ships were not in the latest patches, the luggers flags were all back on the main mast for example! So i hope for the next patch we can get all these ship...
  12. Black Bart

    Build 14 Beta 1

    You could try my LAi_fightparams.c file on the previous page, it basicaly sets combat difficulty back to how it was post patch 7 wip 2(the last file). I'm finding the gameplay enjoyable re combats, as it used to be(still using Adventurer level as my prefered default). You won't get all those...
  13. Black Bart

    Build 14 Beta 1

    Well i personally think it needs more testing to be 100% sure, but with the code change now in the patch which you worked out was where the spin-left bug error was coming from, we still have the spin-left bug(and this is for Hylie also), BUT it doesn't happen as often, compared to it 'always'...
  14. Black Bart

    Build 14 Beta 1

    Until the spin-left bug takes hold ;) I tested about 30 storms with the code we thought would fix it and you will still get the spin left bug, it's just not always going to happen like it used to, so it is an improvement! I've even seen my officers get into a spin-left bug on land(with the fix...
  15. Black Bart

    Build 14 Beta 1

    yeah i've tested our spin left bug fix and it is still not fixed really, maybe it happens less often(maybe?) but it still will get into a spin to the left. I've gone back to the original blundering in the dark fix which was: case 0: arCharShip.stormimp = fRotate; fRotate = 0.01; break; case 1...
  16. Black Bart

    Build 14 Beta 1

    True in the patch 6 file you have the full 'English' folder and in patch 7 wip 2 you have the folder but with just one addition 'Inside_PirateResidence_IslaMona.tga.tx'. So yeah i shouldn't have had that 'English' folder missing! Like Hylie says, it will be a happy day when we are on beta 2 and...
  17. Black Bart

    Build 14 Beta 1

    Yeah this is very much true. If using the 'rpg' skill system, XP has no relation to your skill levels(just char level and HP) - ever! I'm wondering if having a 'navigator' as an active officer reduces your skill increase in the sailing skill maybe? And i figured out my crash issue, i hadn't run...
  18. Black Bart

    Build 14 Beta 1

    Still the fact his officers all have US cavalry sabre's at lvl 15 is not a great sign, those are meant to have a min.level of 19, as is the Knight's Templer Sword, so maybe that attempt to use the min.lvl is not working as well as it should? And struggling with frequent death until you are...
  19. Black Bart

    "About Build" Interface Update

    ok well i got Armada's file he posted above and will see what i can add to this, it might be all i can really do if i'm still having an issue with my build mod installation! :E But i've been here before and usually it is something obvious that is the issue, so this will keep me occupied until...
  20. Black Bart

    "About Build" Interface Update

    once i'm up and running again i can have a look. So we just need stuff for the topic in the left hand menu? I imagine that could be a fairly easy copy/paste job from other parts of the game?
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