• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. M

    Need Help add the standard "Flying Dutchman" flags to the masts

    I turned this ship into a regular one - I replaced the textures. But I can not add flags.
  2. M

    Need Help add the standard "Flying Dutchman" flags to the masts

    Good afternoon. I need a little help with the ship. It is necessary to add the standard "Flying Dutchman" flags to the masts. But how to do that? Help please, if someone will lay out the already corrected masts (with flags), I will be very grateful.
  3. M

    Need Help World map music

    Good afternoon. There was a very small question that I can not decide: where is the music assigned for the global map?
  4. M

    Need Help Hide officers

    I do not want to break the rules, but I hope you saw two emails that I sent you a few days ago.
  5. M

    Need Help Hide officers

    I wanted to use a third character to save the cargo, etc I think I am found alternative: DeleteAttribute(CopyChref, "QuestInfo"); CopyChref.QuestInfo = ""; makearef(arToChar, CopyChref.QuestInfo); makearef(arFromChar, sld.QuestInfo); CopyAttributes(arToChar,arFromChar);
  6. M

    Need Help Hide officers

    I previously copied all the attributes completely. Then I changed the identifier of the clone. But when I returned everything to the place, the ship was not the one. Just now I understood: 1) You need 3 characters: the main character, clone and temporary character. 2) The temporary character is...
  7. M

    Need Help Hide officers

    No function to copy logbook?
  8. M

    Need Help Hide officers

    or this? bool ShipTempRemove(ref _refCharacter) { if( CheckAttribute(_refCharacter,"TmpShipHolder") ) return false; if( !CheckAttribute(_refCharacter,"Ship") ) return false; aref dstRef; makearef(dstRef, _refCharacter.TmpShipHolder); aref srcRef; makearef(srcRef...
  9. M

    Need Help Hide officers

    bool SetTempRemoveParam(ref _refCharacter, string _param) { string sParam = "TmpRemember" + _param; if( CheckAttribute(_refCharacter, sParam) ) return false; if( !CheckAttribute(_refCharacter, _param) ) return false; aref dstRef; makearef(dstRef, _refCharacter.(sParam))...
  10. M

    Need Help Hide officers

    And does the removal of the ship erase from the list of officers and stuff?
  11. M

    Need Help Hide officers

    Good afternoon. On the plot events, I several times temporarily deprive the main character of everything that he has. But then I return everything back. Now for such cases I create a copy of the hero without a ship and officers. Skills and experience are completely copied. The only problem: I...
  12. M

    Need Help Walk on the ship

    LAi_SetLSCoutType alredy have need code
  13. M

    Need Help Walk on the ship

    Good evening. I can not solve this problem: It is necessary that a certain character walk in the city of lost ships, only on a certain ship. Something similar is in women's taverns. The waitress walks between the tables. Thank you.
  14. M

    Discussion A set of minor fixes.

    Good afternoon! Now I and a small team actively removes the errors of the original version of the game. I want to publish some edits separately. So here lies a small patch. Let's start with the resources of the game, and in the end I will give a couple of script adjustments. All resourse fix in...
  15. M

    Need Help Make *.col files in NH

    A couple of days did not come here, and you already have a lot. Let me clarify the situation. I have a Code in the script that the old files of light for POTC to COAS. I do not really like lighting in COAS, I like light in POTC. There was a desire to bring this tavern in order and make it light...
  16. M

    Need Help Tavern_2 from New Horizons

    In any case, I had to connect the third door, otherwise it was left without files of light. And when I connected it, I realized that for myself I can leave for the whole time. It came in handy: I did not want to make the door to the room on the first floor.
  17. M

    Need Help Tavern_2 from New Horizons

    Part of 3 door you can see on 3.jpg
  18. M

    Need Help Tavern_2 from New Horizons

    The location is completely working. There are officer locators for all three doors. I can upload the updated code and all the necessary resources. But it is more convenient for me to load on Mega. I hope it's not a problem?
  19. M

    Need Help Tavern_2 from New Horizons

    Just decided to show the result of the work in the last couple of days. The location has all the necessary light files for COAS. Locators for seated are exhibited for COAS The lower door leads to the back room of the tavern. The door on the stairs to the room for rest. The second floor door to...
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