• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Grey Roger

    Mod Release Build 14 Gamma Version [Last update: 29th January 2026]

    Odd. Even without a LoM, you should be able to fly nation flags. In fact, in "Tales of a Sea Hawk" when you have to go to St. Pierre to deal with the ammunition ship, you have to fly a French flag if you want to go to the port, and it's a good idea even if you want to go to the beach because...
  2. Grey Roger

    Bug Or feature?

    That's definitely bugged beyond belief, then. For one thing, why would the French squadron attack the fort which at this point should also be French?
  3. Grey Roger

    Mod Release Build 14 Gamma Version [Last update: 29th January 2026]

    That's just a shortcut. I'd need to see the actual file!
  4. Grey Roger

    Bug Or feature?

    What sort of ship are you sailing? Even a 1st rate man of war shouldn't be able to take down a fort with one broadside!
  5. Grey Roger

    Mod Release Build 14 Gamma Version [Last update: 29th January 2026]

    Could you upload your file "PROGRAM\globals.c"?
  6. Grey Roger

    Announcing New Horizons Remastered - Bringing our best work to Unity

    Bad news: the Unity version seems to have either sunk without trace or vanished into the Bermuda Triangle. Good news: there's a version in a different updated engine: Beyond New Horizons You'll find the link to download it in the Beyond New Horizons Download Page.
  7. Grey Roger

    On the Beach: minor weirdness in "A Kidnapping"

    Playing "Assassin", I'm now at the section "A Kidnapping". So I talked to the governor of Santo Domingo, then sailed to Cape Francos and went to the shipwreck beach. There I auto-walked a little way, teleported to somewhere in the middle of the beach, turned around to face back to where I had...
  8. Grey Roger

    In New Horizons Refined edition, how can I set my block to my right mouse button?

    I do not know "Refined Edition". For me, "New Horizons" is Build 14 and I can certainly assign the right button to Block in that, from the "Controls" section of the "Options" menu.
  9. Grey Roger

    Armoured Elting

    I never did get round to doing this. Until now, that is!
  10. Grey Roger

    Need Help Updating the Russian Translation

    You have presumably decided to try to gamble or drink with one of the characters sitting at a table. Depending on whether your gambling/drinking partner is on "sit1" or "sit3", you will be moved to either "sit11" or "sit2". In "RESOURCE\Locations\Inside\Largetavern\LT_L.gm", several "sit"...
  11. Grey Roger

    Bug The Kapitein of Kralendijk Dialogue fail at port exit.

    Of course it will go into the next update! I've also added the extra lines onto other language versions of "Reynard Grueneveldt_dialog.h" and "blaze_dialog.h" so that the fix will work in those languages too.
  12. Grey Roger

    My Pirate Art Repository

    I believe some people have used Blender to create .gm models for PoTC, which would imply that Blender can read such models. So, see if you can do anything with this: https://piratesahoy.bowengames.com/potc/Grey%20Roger/US_Interceptor.zip That should be all the files needed for the game's...
  13. Grey Roger

    Need Help Updating the Russian Translation

    Easy enough, and it doesn't even involve adding new dialog text because some existing text can easily be reused in case "First time": if (GetCharacterShipID(PChar) != SHIP_NOTUSED_TYPE_NAME) { d.Text = DLG_TEXT[0] + GetMyAddressForm(NPChar, PChar...
  14. Grey Roger

    Need Help Updating the Russian Translation

    1: Both are needed. "They are really heavy - one set is enough!" is for something else. I'm adding "They are really heavy - one is enough!" to English and other languages, except Russian which I can't edit. I'll leave you to add it there. 2,3 : @Jack Rackham, could you add lines for new...
  15. Grey Roger

    Bug The Kapitein of Kralendijk Dialogue fail at port exit.

    As an experiment, either rename "PROGRAM\Storyline\JackSparrow\dialogs\ENGLISH\Reynard Grueneveldt_dialog.h" or delete it entirely. That should force the dialog to use the standard file - the same file which "Kapitein of Kralendijk" would use in other storylines. With the extra lines added...
  16. Grey Roger

    Flemish privateer

    If you can show a photo of the ship from directly astern so I can see its stern artwork, I could probably retexture one of the game's ships to look a bit like that. It won't be quite the same because the game's pinnaces only have two sails on the foremast and mainmast, but it could be pretty...
  17. Grey Roger

    Bug The Kapitein of Kralendijk Dialogue fail at port exit.

    Try this version of "PROGRAM\Storyline\JackSparrow\dialogs\ENGLISH\Reynard Grueneveldt_dialog.h". There's no story-specific version of the ".c" file but there is a version of the ".h" text file because the storyline has its own versions of the sidequests "Saving Toff's Daughter" and "Strange...
  18. Grey Roger

    Mod Release Build 14 Gamma Version [Last update: 29th January 2026]

    Done. The price in "initModels.c" was 11509524. Other admirals' outfits are various prices but none over 15000, and most of them less than that. So I've simply knocked off the last three digits. Piet Hein's outfit will be 11509.
  19. Grey Roger

    Bug The Kapitein of Kralendijk Dialogue fail at port exit.

    Sorry for the delay - I had to correct it for all languages, not just English. And "Kapitein of Kralendijk" isn't the only quest which is affected by this. There's a lot of stuff at the top of both "blaze_dialog.c" and "blaze_dialog.h" which is not used. The original idea in the stock game...
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