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  1. Baste

    Solved Updating the Interface Textures

    It was pointed out on the Discord server that "icons.tga.tx" and "icons_new.tga.tx" had remnants of removed icons in them, so for the sake of having clean and proper files here they are again. Further regarding "checkbox.tga.tx" here is yet another version with the X mark being in the same...
  2. Baste

    Solved Updating the Interface Textures

    Here are some updates to my previous files, such as checkboxes having a less flat appearance, and I wasn't satisfied with the empty face so I redid it. I'm uploading all files in a new package for convenience. Please use this instead. Available separately for those who prefer it are the less...
  3. Baste

    Solved Updating the Interface Textures

    It is caused by saving the nonpixelated image in a low quality, and I think it looks better if it matches the item backgrounds. However, a version with that image being kept pixelated can be provided so everyone can use whichever they prefer. I perceive it as being some form of ponytail and...
  4. Baste

    Solved Updating the Interface Textures

    Finally, the "empty face" picture was also pixelated so that was also changed. For the brown interface I used the brown background and came up with this. Before - After Hopefully I didn't break anything. Attachment removed. Please see later posts.
  5. Baste

    Solved Updating the Interface Textures

    Here are some suggestions for some interface texture changes. Will split into two posts because of attachment limit. The background for empty item slots was pixelated so I made it less pixelated. Before - After Likewise the background for empty ship slots was pixelated in the blue interface...
  6. Baste

    Various tech support stuff

    I have an idea of what might be going on. Might not work but could be worth a try. Go out to sea. Tell your companion ships to heave to drift and sail up to them so that you can transfer goods between your ship and one of those ships. Transfer some cannonballs or other goods to that ship and...
  7. Baste

    Solved Rebalancing the Fighting System

    Since it has been years since I last said it I might reiterate that I don't play the Build Mod. I contribute to it when I have something that might be applicable to it, yes - but I don't actually play it, so to include or not include any of my changes are both fine. If something isn't included...
  8. Baste

    Solved Rebalancing the Fighting System

    @Pieter Boelen, I'm sure you remember how "fun" you and I had with the "noExp problem". For others who want to see, check the posts starting from here: Solved - Rebalancing the Fighting System We fixed it, but I have found more about it that can be good to know for other cases. The game...
  9. Baste

    Solved Updating the Interface Textures

    I'm not sure how that is happening for you with the icons, because when using the files in post #255 that just isn't the case. That's one of the things I specifically checked before uploading to make sure it didn't happen. Anyway, about that error I mentioned. Using the files in the update...
  10. Baste

    Solved Updating the Interface Textures

    A few pages back several reasons were given by myself, Grey Roger, and Pieter Boelen as for why the new dialog.tga.tx is the default for the blue interface. However, as to not leave anyone out and in the interest of providing options both are included, and the old one now also has the...
  11. Baste

    Solved Updating the Interface Textures

    Here are all the pictures for the Character screen separately. I hope this clears up anything that might be unclear. Before I changed anything - Version 1 of my change - Version 2 of my change - Version 2 showing values 1 to 10 Before I changed anything the skill values were not...
  12. Baste

    Solved Updating the Interface Textures

    Haha! I was thinking about doing something with it, but if it's not going to be included I guess I'll leave it. The file in my previous post should have been included in the update you recently uploaded, though. It centers the skill values more properly. And I suggest that my edit of the 2013...
  13. Baste

    Solved Updating the Interface Textures

    Doesn't seem to be many opinions about the changes. Musket Volley was unfinished and disabled in the stock game and didn't have a picture. A modder made it functional and enabled it and made a picture for it. If the modder had known that it was finished and had a picture in the Russian patch I...
  14. Baste

    Various tech support stuff

    It does seem to work in the stock game. Edgar Attwood told me that he leaves me when I honored Artois Voysey's request to donate money to the church. Talking to him again enabled me to hire him again, though. I'm thinking that for now those attributes could be disabled, to make sure the...
  15. Baste

    Various tech support stuff

    I see some potential issues. Try this instead: makeref(ch,Characters[n]); //Rex Hathaway ch.name = "Rex"; ch.lastname = "Hathaway"; ch.id = "Rex Hathaway"; ch.model = "soldier_eng5"; ch.sex = "man"; //ch.loyality = 15; //ch.alignment =...
  16. Baste

    Various tech support stuff

    In the US version the C files and H files are both in PROGRAM\DIALOGS. To possibly help clarify further how the dialogs work, a character might say this: "Hello, Nathaniel! Good to see you!" The C file might have this: DLG_TEXT[50] + PChar.name + DLG_TEXT[51] Which in the H file might be this...
  17. Baste

    Various tech support stuff

    If you want your new character to be in a tavern, perhaps the screenshot of him could be taken there? As Grey Roger mentioned if you place him on "goto16" he'll be there. I don't think that locator is ever used by anyone else, so it should be fine to use it. If you want the 256 picture to be...
  18. Baste

    Solved Updating the Interface Textures

    Putting them in a ZIP file might be the most feasible in this case. Might at least save on bandwidth. https://piratesahoy.bowengames.com/potc/Baste/interfaces%20before%20and%20after.zip So, here are before and after pictures of all the interfaces that I've changed. They are placed in folders...
  19. Baste

    Solved Updating the Interface Textures

    Apparently it is only possible to upload 12 files. Could a staff member increase that limit? I've got 44 files to upload. Thinking that splitting it into several posts should be avoided.
  20. Baste

    Various tech support stuff

    Any place and angle to take a picture is entirely for you to decide. Some ideas might be to take it in a location close to where the character appears, or a location that has something to do with the character. For example, if you're making an English soldier, perhaps town walls and/or town...
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