• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Armada

    Buccaneers! Screenshots and Videos

    Playable demo inbound! :dance You'll have your first chance to try a small slice of Buccaneers! very soon! We're aiming to release a short ship combat demo to coincide with the Ocean Institute Maritime Festival next weekend. The demo will feature all playable ships including the Pilgrim, and...
  2. Armada

    Very experimental

    Nice work, looks promising! I'm guessing that's the Ceto ocean for Unity? Have you tried enabling MSAA to smooth out those edges?
  3. Armada

    The Pilgrim Sails Again in Buccaneers!

    The Ocean Institute's famous brig sails once more in virtual form! Some of you may be familiar with the Pilgrim, a replica brig based in Dana Point, California. She has been used as a floating classroom for many years, inspiring generations of children and teaching them about maritime...
  4. Armada

    Buccaneers! Screenshots and Videos

    We might remove that sail from smaller ships where it slightly obscures the player's view, but I see no harm in leaving it on larger ships where that isn't a problem.
  5. Armada

    Buccaneers! Screenshots and Videos

    Here are the two videos that were posted while I was away, in case you missed them: And today's video completes our trilogy of ship type previews: There's not much new information shown off, but they give a brief overview of each type's role in battle. The third video also features a...
  6. Armada

    Buccaneers! Announcements

    We're not doing anything as ambitious as that, but virtual ships will play an important role. ;)
  7. Armada

    Buccaneers! Announcements

    We're very excited to announce that Skyward Digital is taking part in this year's Ocean Institute Maritime Festival! :sail This would normally be an in-person event held in California, but this year it has moved to a virtual format due to the ongoing pandemic. We'll have more details to share...
  8. Armada

    Buccaneers! Announcements

    Ahoy everyone, This thread will be used to detail any major announcements about Buccaneers!, Skyward Digital's upcoming pirate game for PC, Xbox and VR devices. Stay tuned for news on upcoming events, betas, release dates and more! :dance You can also follow Skyward Digital on our social channels:
  9. Armada

    Default font in posts

    Here's what the forum previously looked like: Pirates Ahoy! And an example of a forum thread from that time: Fixing the Build Mod Ships - Pirates Ahoy! Is that what you're referring to? It appears to use Tahoma, whereas our current theme uses Georgia by default. I've made a copy of the default...
  10. Armada

    Buccaneers! Screenshots and Videos

    Just a heads-up; I'll be away for a week starting tomorrow, so I will not be posting our usual weekly videos here until I get back. You can still see the videos when they go live on our Discord server along with our Twitter, Facebook and Instagram profiles. ;)
  11. Armada

    Buccaneers! Screenshots and Videos

    We've made several changes to boarding to add a layer of strategy to the mix... :duel: The enemy captain now spawns mid-way through a boarding fight, and once you kill them, their crew has a chance to surrender which increases as their numbers dwindle. All ships now also have a minimum crew...
  12. Armada

    Buccaneers! Screenshots and Videos

    Thanks for the offer! I'll keep that in mind and let you know once we're looking into it. :doff
  13. Armada

    Buccaneers! Screenshots and Videos

    Fleet Commander is more of a naval approach whereas Swashbuckler is the more piratey playstyle. You can combine both if you like capturing and keeping lots of ships. ;) The former allows you to get more money from selling captured ships and eventually gives you a discount on purchasing and...
  14. Armada

    Buccaneers! Screenshots and Videos

    Here's a first look at player abilities you'll be able to unlock via levelling up. :dance We've grouped them into three categories based on different playstyles: Fleet Commander focuses on expanding and upgrading your fleet Opportunist involves using deception and cunning to outwit your...
  15. Armada

    Buccaneers! Screenshots and Videos

    They both have an impact. The CPU has to tell the GPU which meshes to render (by issuing "draw calls"), so the more objects there are in the scene, the more work the CPU has to do. Skinned meshes such as animated sails or character models incur a further cost as their vertex weights need to be...
  16. Armada

    Buccaneers! Screenshots and Videos

    The reason we haven't done that is for better performance on low-end hardware. More mast components and individually animated sails incur a higher rendering cost on the CPU, which is why we only have a detachable mainmast and group sails into as few meshes as we can. It is something I'd still...
  17. Armada

    Buccaneers! Screenshots and Videos

    This week we're excited to show off the ship upgrade system! Turn your :pirateraft into a :ship in no time! You can install four types of upgrade on your ship, starting with one slot in each category in addition to your faction's pre-installed upgrades. The categories include: Sails -...
  18. Armada

    Discussion NHR project

    Hi @RockstarStanley, welcome! This question has come up before in various forms, and the answer always comes down to how many people would be willing and able to contribute. I still believe it's doable, but it's always going to be a huge undertaking that will need so much manpower to produce...
  19. Armada

    New Models!

    Are we talking photos of the real ships? I'd love to see those! :bounce
  20. Armada

    Buccaneers! Screenshots and Videos

    As promised, here's a follow up to the previous video showing how you can place items in your cabin... as well as introducing your newest four-legged crew member! :D [VR footage] All of this will be possible in non-VR as well through a similar UI (and a button prompt for interacting with...
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