• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. bna

    Age of Pirates 3?

    There's a bit of a mess-up with Corsairs series. In Russia all published games were called Corsairs (except PoTC) with numbers from 1 to 3. In Western editions they were called differently: Sea Dogs, Age of Pirates etc. for some marketing/branding reasons. CoAS (the last official product) is...
  2. bna

    [HELP] Job as bounty hunter - cant find anoter clue

    Order a mug of rum for drunkard in tavern :)
  3. bna

    [REL] Victuals for both ships (in exchange window)

    Why cannot you see potions or bullets? They are visible for sure. Only equipped items cannot be seen (sword, pistol, cuirass).
  4. bna

    [HELP] Start date

    _mod_on_off.h #define STARTGAME_YEAR 1665 #define STARTGAME_MONTH 1 #define STARTGAME_DAY 1
  5. bna

    [REL] Ship Crew State (in shop)

    I've changed my ship with largest hold already, but still have one that is >9999 -- everything is OK with her.
  6. bna

    [REL] Ship Cannon State

    For maximum hold of my squadron ships (11,884) works such code: bAbsoluteRectangle = 5 position = 161,57,249,115 fontScale = 0.7 lineSpace = 14 alignment = center Color = 255,255,255,255
  7. bna

    [REL] Ship Cannon State

    There is a problem when hold capacity is more than 9999 -- last string disappears. I'll try to decrease font size even more.
  8. bna

    [REQ] Decreasing turning speed mod?

    I believe this function just returns turn rate of current hero's ship.
  9. bna

    [REQ] Decreasing turning speed mod?

    I believe this function just returns turn rate of current hero's ship.
  10. bna

    [HELP] plz GOF & 48lbs?

    In CMv3.2.1 ships cannot be generated with more than 36lb. except MoW which are 42lb. This is set in code for ship generation, parameters in Ships_unit.c are overrided. I believe in GoF this part of the code is almost the same.
  11. bna

    GOL fleet crashing the game

    Maybe. But most frequent CTDs I'm getting during boarding load-screen at the moment when musket salvo is heard. It's definitely sound issue but there are not many sounds at this time.
  12. bna

    GOL fleet crashing the game

    Yes. Looks like native Win7 has sound issues, even with different "UseMM" settings and updated fmodex.dll. Tried all variants, different UseMM settings, vanilla and new fmodex.dll -- nothing helped, could finish this battle only in XP-mode...
  13. bna

    GOL fleet crashing the game

    Last week I also had similar problem with GOL fleet. I loaded save made in the middle of the battle several times and always got CTD soon after load. Just set WinXP-compatibility mode and finished this battle without any problems. Then switched off compatibilty mode again to restore normal...
  14. bna

    [REL] Point of Sail upgrade, Color Sails mods and other fixes

    Of course you can include this. If not difficult, give me a credit in documentation (Luke159 already promised me this for my first bug fix, but I cannot find anything in GoF, although my bug fix is definitely included there :wink: ) Regarding sails -- have you included emblems also or only...
  15. bna

    [REL] Point of Sail upgrade, Color Sails mods and other fixes

    You mean sail color or emblem? Sail color is just RGB-color set as code, but for menu it uses tga-icons. For emblem you can add any file and convert it to .tx with the same parameters (alpha channel, bit depth, etc) as predefined files.
  16. bna

    [REL] Point of Sail upgrade, Color Sails mods and other fixes

    These fixes in GoF are made based on my posts here and on bug tracker, so I've just published what I already had for CMV. And the main part is new mods -- for Point of Sail upgrade and color sails and emblems. There are no such upgrade and emblems in GoF 1.1 and I believe in 1.2 too. And I'm...
  17. bna

    [REL] Point of Sail upgrade, Color Sails mods and other fixes

    Here are my addons and fixes to Combined Mod v3.2.1 MODS 1. Added Point of Sail upgrade at Bermuda shipyard: Additional Point of Sail entry in standard Master Alexis upgrade dialogue. Sailcloth and hemp are required. 2. Color Sails Mod: Added ability to change sail color. Double-click on sail...
  18. bna

    initItems.c: maxQuantity/maxQuanity?

    What's wrong with this code? Could you please explain where error is?
  19. bna

    [WIP] Point of Sail upgrade at Bermuda

    Just completed a small mod to enable Point of Sail (PoS) upgrade at Bermuda by Alexus. Currently I've made and tested it for CMv3.2.1 but it can be easily adapted for GoF 1.1. I want to discuss some parameters of this upgrade. 1. How much Point of Sail should be increased? 1.1. Should it be...
  20. bna

    Mod Release Gentelmen of Fortune! v1.2 Full Release Patch 1.0 FAQ/Bugs/Installing

    Pirates_Shipyard.c "case"-statement under "Dye Sails" comment. You have to add new text strings to DLG_TEXT_SHY also if you want to ADD new color not to change the existing one.
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