• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 30th September 2026]

    I missed to upload a modded walk patch in november - hope you can get it into the new pack too.
  2. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 30th September 2026]

    Thanks for the suggestion. You're welcome to use any of my models. :onya
  3. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 30th September 2026]

    @Bartolomeu o Portugues @Grey Roger and maybe someone more. I'm trying to set up a small group of militia and want to use these ten models: The four marked ones don't have any portrait icons (other than the female default). Is it ok if I give them icons 64 size, the same as their unarmoured...
  4. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 30th September 2026]

    What is it? Walk patch for the marooned island shipwreck. Walk stairs animation added for this too. Walk stairs animation added for the sfsideck (Sparrow storyline) Better transition between Vane's church and the blue cavern. (rocks outside) I was lucky when adding the default animations for...
  5. Jack Rackham

    Secrets of Far Seas 2

    I downloaded it to see if there were some new models. Found one tavern. But in the characters folder I found some of my character models. Fun. :onya
  6. Jack Rackham

    Honesty

    As always, good luck Pieter! :onya
  7. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 30th September 2026]

    I'm trying to set up a new game but couldn't start it.
  8. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 30th September 2026]

    It should be defined in items.h line 26. What happened was some future items checked in into initItems.c a little early. But here's the items.h
  9. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 30th September 2026]

    It's a minor bugfix as carrying a (blade)flag together with I think a (pistol)blade didn't go well at all. That shiny metal look.
  10. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 30th September 2026]

    Here are some upgrades for WR and GB. It's three off pist situations that now have walk paths. Two are in WR, Kristiania: Nueva Suecia upper town. The single stair (from doubleflour house) is used many times in both WR and GB.
  11. Jack Rackham

    Squire of the Sea

    :)
  12. Jack Rackham

    Event Pictures: SAIL Amsterdam 2025

    I don't care if my photo is used.
  13. Jack Rackham

    Board Game

    Strange but I've had it too for exact 30 years. :onya Also Rattle, Battle grab the Loot and Francis Drake.
  14. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 30th September 2026]

    I tested him in an inside location sitting at a table with a candle near, and that looked good. Anyway outside you're right so I made the face a little less dark.
  15. Jack Rackham

    Bug while during Woodes Rogers quest.

    I played that part through yesterday (but not in maelstrom) and all was ok.
  16. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 30th September 2026]

    Just a small one - I have at last fixed deRuyters face.
  17. Jack Rackham

    PTBR Translation

    Yes please. :onya
  18. Jack Rackham

    PTBR Translation

    Sorry I don't know anyhing.
  19. Jack Rackham

    Squire of the Sea

    When a musket is just equipped and not fired it is carried vertical on your back - sticking up if you want. When fired it is fired like a pistol. If it's very odd I don't know but that's what the game have of animations. I just added the switch to the vertical back mode. Which in my meaning is a...
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