• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Baste

    B14 troubles

    From your previous post I got the impression that something wasn't working with AISea.c and I thus included a clean version of that file so that you can use that if needed. Simply take the worldmap_encgen.c and AIShip.c files and put them in the corresponding directories, replacing the version...
  2. Baste

    B14 troubles

    AISea.c should not be changed. Here is a ZIP file with worldmap_encgen.c and AIShip.c where storms and falling masts are disabled, and also a clean AISea.c. I did a quick test and it seems to work. DVD-R should be used, not DVD+R, but you can test with one of those if you want. An ordinary 4.7...
  3. Baste

    B14 troubles

    I have familiarity with some of the code because I have done tweaks to the code of the unmodded game and some of that is also applicable to the Build Mod. For the falling masts code, it might be easier to just put return 0; just above int iDamageType = GetEventData();. It doesn't matter if...
  4. Baste

    B14 troubles

    For disabling storms, find this in PROGRAM\WorldMap\worldmap_encgen.c: void wdmStormGen(float dltTime, float playerShipX, float playerShipZ, float playerShipAY) { ref mc = GetMainCharacter(); bool encoff = false; if(GetAttribute(mc,"worldmapencountersoff") == 1) return...
  5. Baste

    BNH B15 Issues

    Can hope things get better after a reinstall, then! :onya No idea whatsoever. Most of my contributions to the Build Mod were before that time and I haven't kept up with just about any changes to the modpack.
  6. Baste

    BNH B15 Issues

    I haven't seen that happen before, but if full_screen = 0 is set, you should be able to Alt-Tab and close any other windows without the engine stopping - no Ctrl-Alt-Delete should be necessary. Not sure why it would happen with B15 but not with B14, but if the pop-ups come from installed...
  7. Baste

    BNH B15 Issues

    I'm using Windows 7 on this computer for the time being because of compatibility with older software for some projects that can't be migrated just yet. When they're finished I will have to move to Windows 10 or 11 for compatibility with newer software. It will be a bother to configure it to...
  8. Baste

    BNH B15 Issues

    This is what I have in engine.ini: full_screen = 0 screen_x = 1920 screen_y = 1080 I obviously also have other lines there but they are not important for this example. With this I get fullscreen at my display resolution of 1920 x 1080 with ability to Alt-Tab - in the original game as well as all...
  9. Baste

    BNH B15 Issues

    I've never found Windows error logs to be useful as their contents only seem to have use for Microsoft. I've also never had problems with it, but some supposedly have. In engine.ini you can change screen_x and screen_y to set your resolution. Setting it to your desktop resolution and leaving...
  10. Baste

    B14 troubles

    Indeed it doesn't make sense that it doesn't work if the only change is a newer version, but at the same time most players don't seem to have these problems. I for instance can't recreate these issues as both B14 and B15 ran fine for me. I've never used "optimizers" and "boosters" on any of my...
  11. Baste

    BNH B15 Issues

    From having conversed with Hammie on several occasions I highly doubt that he would hinder modding of Build 15 in any way. My testing of that version is described in my latest post in the other thread. I downloaded it from here: Beyond New Horizons by Hammie I downloaded...
  12. Baste

    B14 troubles

    As I don't play any Build Mod version I cannot provide detailed experiences, but from what I've heard no one else seems to have these particular problems. I just did a quick test myself with both Build 14 and Build 15, both on an internal SSD. I haven't tried running them from an external USB...
  13. Baste

    B14 troubles

    I personally prefer to have an offline, local account. An online account potentially connects your activity to Microsoft and even if you don't do anything questionable I don't think others should have any information about what you do with your computer. I would try to install with an offline...
  14. Baste

    B14 troubles

    Unfortunately I don't know of any cloning software that could suit your needs, but I would prefer to do a clean install anyway. This would involve secure erase of the SSD with the manufacturer's software tool on a bootable USB flash drive. For example with Samsung SSDs, use their "Magician...
  15. Baste

    B14 troubles

    That shows when the contents of the ZIP file with the latest updates are applied, after using the installer and the TAR file, for both the US and UK versions. I wouldn't know how much of a difference is noticeable, but the file does contain a lot of improvements. In case anyone would wonder, the...
  16. Baste

    B14 troubles

    That is indeed how it was made by the original Akella developers. Much of the game's source code is available, but unfortunately not the source code for the engine itself used in B14. Since the implementation for saving while boarding is in the engine, nothing can be done about it. It may or may...
  17. Baste

    B14 troubles

    Indeed, as AkrimalS says deleting the options file in the game's root directory helps with solving several issues that sometimes appear. Delete that file and then start the game and go to "Options" and configure the game to your liking again, and the file will be recreated without errors...
  18. Baste

    B14 troubles

    I'm not a developer of the Build Mod so I wouldn't really be involved in decisions about it. I've contributed to it here and there, but I don't play it, so I have no real opinion on what is or isn't included in it. However, I asked B14 developers about separating content, such as storylines, and...
  19. Baste

    B14 troubles

    The incompatibility with Intel graphics chips actually applies to the game as a whole, from the original unmodded game all the way to Build 14. It is unknown if the incompatibility also applies to the newer engine used in Build 15. As mentioned there are workarounds that make the game somewhat...
  20. Baste

    B14 troubles

    This has gotten quite troublesome but I will attempt to help. I will say right now that I have not read through all the posts spread out over the various threads as doing so doesn't seem like it would help anyway. I'm not a core developer of the Build Mod so I wouldn't be able to address issues...
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