• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. R

    Solved Cleaning Up the Advanced Options

    I agree with most of what talisman said except for the blade damage toggle, I like the weaponsmod for different weapons quality but I usually don't play with the bladedamage on.
  2. R

    Solved Cleaning Up the Advanced Options

    A way to toggle that spyglass would be great. In my opinion the hardly modifiable differences between realism and arcade should be just how the ships handle. After that to make the game simpler for people wont don't want to look into the options much, like we said earlier, each mode could have...
  3. R

    Solved Cleaning Up the Advanced Options

    Thank you that worked great :onya2 I agree with the keeping of the no theft setting, I find thieves really annoying sometimes.
  4. R

    Solved Cleaning Up the Advanced Options

    I think that would be a good compromise to leave the advanced settings modifiable in that file. But different toggle for different mode seems a bit restrictive to me if they cant be changed more precisely later. Some player may like realistic ship navigation but not like more complex first...
  5. R

    Solved Cleaning Up the Advanced Options

    That worked perfectly thanks :onya2 now I have my ships somewhere between realistically slow and motorboat fast. It seems that the turning speed is a bit behind the forward speed compared to the arcade feel. That turning factor setting might actually be of use there. I'll try to toy a bit with...
  6. R

    Modifying the food/rum consumption rate

    Thank you very much :whee #define FOOD_PER_CREW 0.01 // FLOAT - qty of wheat eaten per day per crewmember Does this line affects the rum as well for item per crew consumption? I can't find a similar line in the rum part.
  7. R

    Solved Cleaning Up the Advanced Options

    I would really love that if the speed of ships in realism mod could be tweaked maybe value like 1.5 the speed of arcade.
  8. R

    Solved Cleaning Up the Advanced Options

    I don't understand why you want to remove options. I find that one of the great thing about this game is that we can personalize precisely it to our taste. Removing and/or associating options with game mode would be a big step backward against the small step forward that would be a cleaner...
  9. R

    Modifying the food/rum consumption rate

    Hello. I like the food + rum use consumption in the mod but I find the rate of consumption too fast when we have multiple big ships and refilling each one separately is a pain. I know there is a way to give half in game but it affects the crew mood. I would like a way to lower it without...
  10. R

    Few Questions

    Sorry for reviving this thread but I just started using this mod with build 14 beta 1 and when I get light repairs the ability description says that I don't need any resources to repair up to 90% but when I have no resource it wont repair at all under 90% when I navigate in world map or...
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