• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. B

    Navy career

    <!--quoteo(post=178208:date=Jan 6 2007, 03:23 PM:name=a simple virtual sailor)--><div class='quotetop'>QUOTE(a simple virtual sailor @ Jan 6 2007, 03:23 PM) 178208</div><div class='quotemain'><!--quotec--> <!--quoteo(post=178172:date=Jan 6 2007, 06:37 AM:name=12punder)--><div...
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    Worldmap encounters + Shipnation

    by the way: who made the NEW ENCOUNTER in the <u>Encounters_init</u>? maybe this guy could help out with? maybe we could made a specific encounter (3 Galeons with escort) like we allready have quest encounters (black perl or mephisto)? Do someone know? other question... how is the type of...
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    Navy career

    <!--quoteo(post=178129:date=Jan 5 2007, 09:08 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Jan 5 2007, 09:08 PM) 178129</div><div class='quotemain'><!--quotec--> I believe 12punder is using Build 13 which does not have those setting options.<!--QuoteEnd--></div><!--QuoteEEnd--> THATS...
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    Navy career

    <!--quoteo(post=178076:date=Jan 5 2007, 02:50 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Jan 5 2007, 02:50 PM) 178076</div><div class='quotemain'><!--quotec--> i <b>never</b> metioned changing it <u>back</u>. <!--QuoteEnd--></div><!--QuoteEEnd--> No you didn´t, right...
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    Navy career

    a other question: i would love if the navy career would be more a part of the game! making in more worth to join a navy, like getting the command of a fleet of high class ships. (as the only possibility to command class 1 ships) something like: you start career in the british navy so your...
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    Navy career

    <!--quoteo(post=178066:date=Jan 5 2007, 02:10 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Jan 5 2007, 02:10 PM) 178066</div><div class='quotemain'><!--quotec--> you have to remember that you do not know what your character did in the past. and why are you making such a...
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    Worldmap encounters + Shipnation

    noone knows? oh come on, please could someone of the coders launch himself into this problem <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> my main problem is the thing with the shipnation! i don´t like schooner and...
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    Navy career

    <!--quoteo(post=178022:date=Jan 5 2007, 12:23 AM:name=a simple virtual sailor)--><div class='quotetop'>QUOTE(a simple virtual sailor @ Jan 5 2007, 12:23 AM) 178022</div><div class='quotemain'><!--quotec--> For what I've understood, the question of 12punder was why, when launching a new game...
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    Navy career

    I did not change anything in buildsettings.h! i did´t evenen noticed that i could change this in buildsettings.h my question: why should a french ship attack me (with spanish ship) and why should i get reputation loss when i attack a british ship? what relation did you get when you start a...
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    Navy career

    <!--quoteo(post=177875:date=Jan 4 2007, 01:30 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 4 2007, 01:30 PM) 177875</div><div class='quotemain'><!--quotec--> Your relations should be set to the relations based on your flag. If you start as the Spanish and fly Spanish...
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    Worldmap encounters + Shipnation

    I noticed that shipsnation from Ships_init.c only make them available in a shipyard of it´s nation it don´t refer to nation attribute!! if you set nation to pirate for example seed is 12kn in game it have 13,2 kn ( 12* 1,10) --> ships_init.c: shipstatsmult.n3.SpeedRate = 1.10;
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    Navy

    May be someone could also do some new quest for a navy career like "join a group of ships to attack a enemy fort" or "sink tradeships near a specific enemy island" or "join our feet defending your fort when enemy is attacking or sighted neer our island" That would be cool!
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    Navy career

    Hi! i wonder if its possible that when you starting a navy carreer with buying a LoM that your personal relation automaticly change to the relation your nation have? I mean its boring if you start a new game under spanish flag france is hostile but british and dutch ships are neutral to you I...
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    Worldmap encounters + Shipnation

    Hi guy´s, i have some ideas i like to implement in my game, but don´t know whether it posible and how to do it. <b>1.</b> i would like to make some <u>new specific worldmap encounters</u> like: 3 spanish treasure "galeons" with 2 "wargaleons" escort for example or 2 "West Indiaman" with 3...
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    Player´s rank

    i found it, its in Characters\CharacterUtilite.c line: int retVal = (MakeInt(1000 * pow(_Rank-1,2.3))/1000)*1000;
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    AICannon.c

    <!--quoteo(post=169110:date=Oct 29 2006, 12:15 AM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Oct 29 2006, 12:15 AM) 169110</div><div class='quotemain'><!--quotec--> -> 52*(1+(1-35/70)/10 = 54.6 sec <--- This isn't 54.6 seconds, it's 7.8 seconds. <!--QuoteEnd--></div><!--QuoteEEnd--> Oh i...
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    AICannon.c

    am i right that i only need to change this 3 lines to get what i whant? <b>original</b>: fReloadTime = fReloadTime * (1 + (1 - cQ / cMC) * 2); CREW fReloadTime = fReloadTime * (1 + (1 - cCM / 45) / 5); MORAL return fMultiply * (fReloadTime - fCannonSkill * (fReloadTime / 2.0)); CANNONSKILL...
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    AICannon.c

    Thanks guys for the fast answers! sorry for my bad english! you guys don´t speak germen, arn´t you? <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=":wink:" border="0" alt="icon_wink.gif" /> <img src="style_emoticons/<#EMO_DIR#>/whistling.gif"...
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    Player´s rank

    Hi my second question is how can i change the expereance needed to achieve a new rank (which file i have to modify and which line) i would like to increase it cause its going to fast for me (increase difficulty <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle"...
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    AICannon.c

    Hi guys, could someone of the coders explain me this part of the <b>AICannon.c</b> in deep, please? // calculate recharge time for cannon float Cannon_GetRechargeTime() { aref aCharacter = GetEventData(); ref rCannon = GetCannonByType(sti(aCharacter.Ship.Cannons.Type)); float fCannonSkill =...
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