• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Grey Roger

    Armoured Elting

    I never did get round to doing this. Until now, that is!
  2. Grey Roger

    Need Help Updating the Russian Translation

    You have presumably decided to try to gamble or drink with one of the characters sitting at a table. Depending on whether your gambling/drinking partner is on "sit1" or "sit3", you will be moved to either "sit11" or "sit2". In "RESOURCE\Locations\Inside\Largetavern\LT_L.gm", several "sit"...
  3. Grey Roger

    Bug The Kapitein of Kralendijk Dialogue fail at port exit.

    Of course it will go into the next update! I've also added the extra lines onto other language versions of "Reynard Grueneveldt_dialog.h" and "blaze_dialog.h" so that the fix will work in those languages too.
  4. Grey Roger

    My Pirate Art Repository

    I believe some people have used Blender to create .gm models for PoTC, which would imply that Blender can read such models. So, see if you can do anything with this: https://piratesahoy.bowengames.com/potc/Grey%20Roger/US_Interceptor.zip That should be all the files needed for the game's...
  5. Grey Roger

    Need Help Updating the Russian Translation

    Easy enough, and it doesn't even involve adding new dialog text because some existing text can easily be reused in case "First time": if (GetCharacterShipID(PChar) != SHIP_NOTUSED_TYPE_NAME) { d.Text = DLG_TEXT[0] + GetMyAddressForm(NPChar, PChar...
  6. Grey Roger

    Need Help Updating the Russian Translation

    1: Both are needed. "They are really heavy - one set is enough!" is for something else. I'm adding "They are really heavy - one is enough!" to English and other languages, except Russian which I can't edit. I'll leave you to add it there. 2,3 : @Jack Rackham, could you add lines for new...
  7. Grey Roger

    Bug The Kapitein of Kralendijk Dialogue fail at port exit.

    As an experiment, either rename "PROGRAM\Storyline\JackSparrow\dialogs\ENGLISH\Reynard Grueneveldt_dialog.h" or delete it entirely. That should force the dialog to use the standard file - the same file which "Kapitein of Kralendijk" would use in other storylines. With the extra lines added...
  8. Grey Roger

    Flemish privateer

    If you can show a photo of the ship from directly astern so I can see its stern artwork, I could probably retexture one of the game's ships to look a bit like that. It won't be quite the same because the game's pinnaces only have two sails on the foremast and mainmast, but it could be pretty...
  9. Grey Roger

    Bug The Kapitein of Kralendijk Dialogue fail at port exit.

    Try this version of "PROGRAM\Storyline\JackSparrow\dialogs\ENGLISH\Reynard Grueneveldt_dialog.h". There's no story-specific version of the ".c" file but there is a version of the ".h" text file because the storyline has its own versions of the sidequests "Saving Toff's Daughter" and "Strange...
  10. Grey Roger

    Mod Release Build 14 Gamma Version [Last update: 29th January 2026]

    Done. The price in "initModels.c" was 11509524. Other admirals' outfits are various prices but none over 15000, and most of them less than that. So I've simply knocked off the last three digits. Piet Hein's outfit will be 11509.
  11. Grey Roger

    Bug The Kapitein of Kralendijk Dialogue fail at port exit.

    Sorry for the delay - I had to correct it for all languages, not just English. And "Kapitein of Kralendijk" isn't the only quest which is affected by this. There's a lot of stuff at the top of both "blaze_dialog.c" and "blaze_dialog.h" which is not used. The original idea in the stock game...
  12. Grey Roger

    Mod Release Build 14 Gamma Version [Last update: 29th January 2026]

    That's Piet Hein and the price is not a bug, it's intentional. @Pieter Boelen: that one was your creation, is there a reason why it's so expensive?
  13. Grey Roger

    Need Help Updating the Russian Translation

    Thanks for that, @AkrimalS! :cheers
  14. Grey Roger

    Need Help Updating the Russian Translation

    That message comes from "PROGRAM\Loc_ai\LAi_login.c", function 'LAi_CharacterPostLogin', when it's trying to place a follower character. It only works if there's a "goto" locator" in the location. Try adding: LAi_SetActorType(characterfromID("Bartolomeu"))...
  15. Grey Roger

    Need Help Updating the Russian Translation

    At case "morgan_to_havanabis", try adding:ChangeCharacterAddressGroup(CharacterFromID("Bartolomeu"), "Quest_Cabin2", "rld", "loc1");Or, since you have visible locators on, pick another locator somewhere near "reload1". Do not use "reload1_1", "reload1_2" or "reload1_3" because if you have...
  16. Grey Roger

    Need Help Updating the Russian Translation

    2: Case "morgan_to_havanabis" sends you to locator "reload1", which is where that picture shows you. Bartolomeu is probably still automatically following you because of the command 'LAi_ActorFollowEverywhere(characterFromID("Bartolomeu"), "", 60.0);' in case "morgan_to_havana". That ought to...
  17. Grey Roger

    Need Help Updating the Russian Translation

    Also, just to make sure nobody is sitting on Bartolomeu's lap, add to case "Bart_Verabis":Locations[FindLocation("Vera_Cruz_Tavern")].vcskip = true; And at case "wait_for_barto":DeleteAttribute(&Locations[FindLocation("Vera_Cruz_Tavern")],"vcskip");That's also where I added the line...
  18. Grey Roger

    Trophies in the Free Play mode

    Now there's a walkthrough: Night Craft As the quest was originally adapted into "Tales of a Sea Hawk", I've also added a link in the storyline walkthrough.
  19. Grey Roger

    Help with cargo delivery quest during Night Craft quest

    And thank you for reporting it. This was something which needed to be fixed and like many such, the first step is for someone to report a problem.
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