• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. B

    Old problem still around

    That seems to have done it, thought I'd make a quick update - he talked! Hopefully the rest of the quest will play through, thank you!
  2. B

    Old problem still around

    Is there anything wrong with these lines from quests_reaction.c? <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->case "wait_in_church_for_letters":             pchar.quest.ANIMISTS = "to_prison_for_teacher_2";             LAi_Fade("", "")...
  3. B

    Old problem still around

    Already finished..
  4. B

    Old problem still around

    Still nothing, spent the last few hours sinking privateers for the Governor, came back to Greenford, still the same thing. "To speak with the dead. Your name is Hamlet maybe?" Or something like that, and so I'm pretty much stuck on that part of the game. I do recall people saying it was a...
  5. B

    Old problem still around

    So I recently reinstalled, on Build 14 Alpha 6 + update 2 And I ran into the old "Hamlet" bug on the Strange things in the Archipelago quest ,I need to talk to the chap in the Green-something prison, firstly I get attacked by a remaining guard, I can circumvent that by strafing through the...
  6. B

    Build 14 Alpha 6 Bug Summary

    That was my thoughts on it as well, I was having a looksie through the files and there were only three mystery men, utilised time and time again, I'd try and do something about it but reading through the code is like reading a map drawn in wet mud. On another low note, I was doing the Raoul...
  7. B

    Build 14 Alpha 6 Bug Summary

    Template dialog: can't start dialog, DialogMain return false! Template <follow> -> timeout chr.id = Mystery_Man_02 Template <follow> -> teleport chr.id = Mystery_Man_02 to pos(13.069, 8.8218e-004, 4.6964) I ran an error log, I'm pretty sure this is where the problem is, I get three guys, all...
  8. B

    Build 14 Alpha 6 Bug Summary

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->if you didn't already do, I suggest to set corpsemode=2 and reload the last good save and try again <!--QuoteEnd--></div><!--QuoteEEnd--> I'm afraid that didn't work either, I can kill them, even though they're...
  9. B

    Build 14 Alpha 6 Bug Summary

    Yeah that only comes up with a cross, and nothing else <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
  10. B

    Build 14 Alpha 6 Bug Summary

    <!--quoteo(post=185528:date=Mar 14 2007, 03:15 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Mar 14 2007, 03:15 PM) 185528</div><div class='quotemain'><!--quotec--> have you also tried doing it through the 'return' menu? that sometimes makes a difference...
  11. B

    Build 14 Alpha 6 Bug Summary

    Hmm I had a read through and the closest I got to news of a fix was that Catalina did one some time ago but there isn't a new one for 14/6. I don't suppose anyone knows of anyway at all to mod it, even vague advice might help me sort it out. Ta guys
  12. B

    Build 14 Alpha 6 Bug Summary

    Hi guys, I've found a rather debilitating bug, it happens randomly when boarding surrendered ships and I've encountered it when doing the lost children quest in Isla Meurta. The characters I need to talk to/kill have no health! But they still walk about, whenever I try to talk to them it asks...
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